

Lathlas wrote:Wow, that is a disturbingly creative approach to the problem.
With Increased Selling price mods or even just a high barter skill, won't you just start getting back more than you paid?
Lathlas wrote:Wow, that is a disturbingly creative approach to the problem.
With Increased Selling price mods or even just a high barter skill, won't you just start getting back more than you paid?
Unfortunately Barter has significant impact on prices. Character with 10 lvl Barter skill can easily exploit this and multiply his gold.
Another issue - Merchant is in the same place as shared stash.
zelgaris wrote:Somebody was actually solving the problem how to override the barter skill for some items, but I can't remember in which topic it was
And BTW is there any logical reason to make purse out of gold? Why making it "so" complicated?
Keep it as simple as it can be - for exampl wouldn't it be much easier to create an stackable (100x) item called "Gold ember" worth of 1000gp, which can be bought at Potion/scroll vendor?

Lathlas wrote:zelgaris wrote:Somebody was actually solving the problem how to override the barter skill for some items, but I can't remember in which topic it was
And BTW is there any logical reason to make purse out of gold? Why making it "so" complicated?
Keep it as simple as it can be - for exampl wouldn't it be much easier to create an stackable (100x) item called "Gold ember" worth of 1000gp, which can be bought at Potion/scroll vendor?
The reason is because if you buy it for 1000gp, you'd be selling it back for like 100gp. You lose money on a one for one deal. If you buy three for 1000, then transmute them for something worth 30,000 (since transmuting is free) you can sell it for your original 3000 back. (Those numbers are just an example, I made them up to illustrate my point. I don't know what the buy/sell conversion rate is exactly.)
zelgaris wrote:Somebody was actually solving the problem how to override the barter skill for some items, but I can't remember in which topic it was
And BTW is there any logical reason to make purse out of gold? Why making it "so" complicated?
Keep it as simple as it can be - for exampl wouldn't it be much easier to create an stackable (100x) item called "Gold ember" worth of 1000gp, which can be bought at Potion/scroll vendor?
zelgaris wrote:As I wrote, somebody was brainstorming already over the dilema how to override barter = if he achieve this, it would be possible to buy something for 1000gp and then sell it for 1000gp.
But I understand that now, it can be used as a temporary makeshift.

KelinTor wrote:The 3rd way is the less pleasant has i can take into account the barter skill effect hence impacting directly the buying/selling price meaning those who doesn't have the skill WILL lose some money (approx. up to 75%), those having the skill maxed losing nothing.
KelinTor wrote:Oh, i forgot to ask, what do you think of my mod?



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