by MattNguyen » Fri Dec 04, 2009 2:02 pm
Thank you for all your comments!
@dresdondoll: I do hope you try it out, I did try to make the particle effects unique so it should feel like you're playing a new class.
@Lathlas: No worries, I'm glad my ideas got you excited and got you thinking. While I don't plan to redesign the class to be focused on the different elements, I hope it inspires you or somebody else to try to make those skills/classes.
@TomaLexi: Thanks!
@ brennok + Redattack34 + sterlinghurd: Thanks for defending my choice of releasing without a new model.
And to everyone else, thanks for trying it out!
Currently, I have no plans to reskin, or remodel the Airbender, as I don't have the skillset necessary. If someone likes the class, and has a good idea of what it should look like and wants to remodel and animate, please give me a pm.
Also there are some bugs, that I'm still trying to nail down. But they're not gamebreaking. If anyone has encountered the same bugs, and figured out how to fix it, I'd appreciate it.
1) My skill Vortex doesn't animate the swirls after channeling for 10-12 seconds. This only happens to me in-game. And works perfectly in the editor (making it even more difficult to debug). I've tried reworking how the particle effect is played numerous ways (put it in different triggers, part of the unittheme, etc, but none of that fixed it)
2) The skills Graviton Shift, Implosion, and Air Ripple currently don't scale with stats. The one thing all those skills have in common, is that they are all skills that trigger another skill, and the damage affix is embedded into that 2ndary skill.
3) A channeled spell might prematurely end an existing Graviton Shift or Air Ripple. I've never been able to reproduce this, but happens to one of my friends. If you encounter this bug, please pm me, thanks.
Thanks again for everyone who's tried it out. I'll see if i can write up some tutorials to help anyone out trying to make new skills.