Geosmores wrote:There are a number of levers in the dungeon, some of them will be none selectable. They are there when needed for either dying beyond a newly closed gate or when the map appears randomly in reverse play.
gorogorosama wrote:Oi, I haven't made it all the way through, but what I've seen so far is great. The design is nice, and the new traps are a nice addition. The new music is excellent.
My main problem is that the level is, in my humble opinion very hard. Granted, part of this is because I am terrible at the game, but I think I have died 20+ times now. I think the major problem is that the Elementals and the Zealots can basically kill you in one hit. To me that's more Runic's problem than yours, but you can work around it by only spawning a couple of those units at a time. I seem to be running into groups of 4 or 5 elementals, when I think probably 2 is the most I can successfully handle at a time.
BanalityDUFF wrote:i might be retarded but . . . how do i play it? should the map guy sell a portal map or do i have to find one in game somewhere or something?
jigsawhc wrote:I've finished the first floor and finding it a but hard for my Alchemist, but not impossible. I've died a few times thanks to the elementals but I could have buy more health I suppose. Nicely done so far. Looking forward to floor 2.
Encepheron wrote:Ran it with my 35 Vanq, was a lot of fun. I didn't have a ton of difficulty on it once I figured out that it's either good to have as high of reflect gear as possible or shoot down the elementals as quick as possible
The difficulty was perfect IMO.
Users browsing this forum: No registered users and 2 guests