Jonaleth wrote:Thank you for the mod
>> you're welcome
About your random gems idea, have a look at Gale's Gem Overhaul, it uses the same concept ... but proceeds to replace the vanilla gems instead of adding to them. Randomness is always great
>> i didn't think about such randomness (i think gales gems are too powerfull), more like chaos gems. maybe i'll just change/add the chaos gem affixes, i'm not sure about that atm.
Someone should try to compile a GemPack mod with all these great socketable mods (Bigger Gems, RuneMod etc)... since we have
MerchantPack -> NPCs, stores
Class Compatibility -> Classes
Pet Transmogrification -> Pet Skins
>> i already planned to add some links for gem-related, recommended mods. i just still need to take a look at them to decide what's good and what's not.
creating packs is always some work because you need to ask all the authors (using other peoples mods for own mods or mod packs without asking the author is respectless, from my point of view).
Jupiah wrote:Very nice mod! I love the new gem effects. It's actually worth it to socket your weapons now, giving trinkets new unique effects is brilliant, and giving them a level requirement is also a nice touch. Now I don't horde all my best gems for fear that I'll find more to upgrade them with use as I use them, since if you aren't high enough level to use the next tier of gem you might as well socket those things and use them now.
My only criticism is one that I have of the unmodded game as well, and that is that you don't seem to have taken socket scarcity into account when balancing the effects. You can only have 4 weapon sockets and 6 trinket sockets, but you can have 14 armor sockets. The weapon and trinket effects really ought to be more powerful than the armor effects, because you can have less than half of each than you can for armor.
+77% critical damage bonus seems pretty fair when you can only socket that gem a max of 4 times (if you dual wield), but +33 strength is very abusable when you can multiply it by 14. +462 strength is a lot!
That's my opinion anyway. This mod is amazing, but I would personally tone down the armor effects a bit to compensate for how many of them you can equip. That, I think, would make it perfect.
Fayd wrote:Freddy, question:
Have you changed the file-names of the gems? For example, are Pure-Embers still called Diamonds? And are the degrees of quality still Cracked/Dull/Discolored/base/Cut/Polished/Star/Flawless/Perfect/The ______ Gem? If that is the same as Vanilla Torchlight, our mods are compatible by default.
I made a series of mods (and will combine them into a single mod to make installation nicer for people who choose) that significantly alters Gem Transmutation...I'd like my mods to be as compatible with other community works as I can, and yours looks like I might still be able to work, even if I just have to make a "Freddy's complaint" version.
freddy wrote:if you don't use any console commands or other mods that dramaticly modify the gameplay, you will not be able to get 14 tier10 gems! i promise that. if you are lucky, you will get one. in fact, tier 10 gems can't drop ingame, only be transmuted and tiers below t10 have a rarity that's about a half of vanilla rarity.
freddy wrote:but there will be an update for this mod though, changing affixes and balancing values again and i'll start to change the internal way the mod is build to make it easier to balance values between armor, weapon and trinket effects. i hope i can start working this week and maybe release it this weekend, but no promises so far. you will also be able to tell me some wishes for affixes or balancing suggestions till i finally start to fix everything for the release.
Jupiah wrote:freddy wrote:if you don't use any console commands or other mods that dramaticly modify the gameplay, you will not be able to get 14 tier10 gems! i promise that. if you are lucky, you will get one. in fact, tier 10 gems can't drop ingame, only be transmuted and tiers below t10 have a rarity that's about a half of vanilla rarity.
Oh, good point. I hadn't realized that you changed the rarity of the gems too. Still, the gem merchant and additional gem availability mods are really popular, and with them it might not be as impossible as you think to get so many tier10 gems. It would still take a boatload of money and effort though, probably couldn't do it till after beating Ordrak at least.
as posted above, i will change the structure of the mod with the next update. with that change, i'll be able to balance every value much better, including the prices and believe me, high tier gems will be expensive then (they already are, but will be even more). don't worry about high tier gem's power, you will have to work or pay a lot to get it !!freddy wrote:but there will be an update for this mod though, changing affixes and balancing values again and i'll start to change the internal way the mod is build to make it easier to balance values between armor, weapon and trinket effects. i hope i can start working this week and maybe release it this weekend, but no promises so far. you will also be able to tell me some wishes for affixes or balancing suggestions till i finally start to fix everything for the release.
Awesome, can't wait! And if you're asking for suggestions...
the more i plan for the next version, the more time will it take especially because i must write some exams at the end of january - mid february and have to learn a lot for it. but i'll try my best to release a new version within the next 10-20 days, i promise
1) Do you know about Lathlas's More Gem Types mod? He adds 4 new gem types to the game with some previously lacking abilities. Maybe you could talk to him about releasing a version made to fit your new features such as the level requirements and unique trinket effects. If not, well you could eliminate some of the ability overlap between your mods. He adds a socketable with gold and exp % increase, so you could give your Pure Ember some new effects. He also adds a socketable with mana regen, so you could return your eyeballs to their original mana stealing ways as well.
this is lathlas' mod and i decided not to touch any other mod with content. sorry for that.
i decided to add mana-regen instead of manaleech because it's much more interesting for casters and still useful for melees whlie leech is only useful for melees. another thing why i decided to make some affixes as they are is one of my other mods. i'm also making a destroyer remake and i always take a look at the things i need to have on items for that mod. so i'm not 100% free in choosing the affixes. but i do my best to make the mods independent.
2) Merge Shaped Gems into you mod, if at all possible. That would be so freaking awesome! I was actually going to do for myself after I looked at the files and realized that the only think that needs to be changed is the <STRING>ICON: line for each gem (though that's a lot of files that need edited!), but if you're going to release an update that would just be a waste of time on my part to do it now.
since it seems that many people want this feature, i'll talk to the author and ask him to allow me to release a version with his icons. but i won't do this for the current version. don't have the time to do this two times and i also think it's useless to do it only for some days.
Good to see this being developed Thanks for the mod mate!!!
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