[CLASS] Demonologist NEW FEATURES BETA1.04

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Re: [CLASS] Demonologist NEW FEATURES BETA1.04

Postby Dante » Sun Feb 14, 2010 5:32 am

Asmodeo wrote:
Dante wrote:Hi! I've a problem to install this mod... I've followed the step in pdf file, but when i try to create the Demonologist, the game crash! And I also have no imagine of Demonologist on characters creation's screen. There are no other mod in my directory...
What I have to do? Please, help me!


hi Dante. Fist of all jsut try to install it via Torchleech, which is fast and safe !!
if you still having problems, let me know ;)

and please attach your Ogre.dat file, so we can see what 's happening ! :)


who i can find the Ogre.dat file?
i've tried to install this mod via TorchLeech, but i've still problem...

TorchLeech - Conflict check results:
NO GUID FOUND: 'Asmodeo's Demonologist (BETA 1.04)' @ a_chest_magic_04a.dat --- 'media\units\items\armor\a_chest_magic_04a.dat'
NO GUID FOUND: 'Asmodeo's Demonologist (BETA 1.04)' @ a_chest_magic_04b.dat --- 'media\units\items\armor\a_chest_magic_04b.dat'
NO GUID FOUND: 'Asmodeo's Demonologist (BETA 1.04)' @ a_chest_magic_04c.dat --- 'media\units\items\armor\a_chest_magic_04c.dat'...................................

it's a very long list, so i've posted only the first part. What i've to do?

-----------------------------------------------------------------------------

EDIT: i think i've found the Ogre file.

Spoiler: show
15:34:55: Creating resource group General
15:34:55: Creating resource group Internal
15:34:55: Creating resource group Autodetect
15:34:55: SceneManagerFactory for type 'DefaultSceneManager' registered.
15:34:55: Registering ResourceManager for type Material
15:34:55: Registering ResourceManager for type Mesh
15:34:55: Registering ResourceManager for type Skeleton
15:34:55: MovableObjectFactory for type 'ParticleSystem' registered.
15:34:55: OverlayElementFactory for type Panel registered.
15:34:55: OverlayElementFactory for type BorderPanel registered.
15:34:55: OverlayElementFactory for type TextArea registered.
15:34:55: Registering ResourceManager for type Font
15:34:55: ArchiveFactory for archive type FileSystem registered.
15:34:55: ArchiveFactory for archive type Zip registered.
15:34:55: FreeImage version: 3.10.0
15:34:55: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
15:34:55: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
15:34:55: DDS codec registering
15:34:55: Registering ResourceManager for type HighLevelGpuProgram
15:34:55: Registering ResourceManager for type Compositor
15:34:55: MovableObjectFactory for type 'Entity' registered.
15:34:55: MovableObjectFactory for type 'Light' registered.
15:34:55: MovableObjectFactory for type 'BillboardSet' registered.
15:34:55: MovableObjectFactory for type 'ManualObject' registered.
15:34:55: MovableObjectFactory for type 'BillboardChain' registered.
15:34:55: MovableObjectFactory for type 'RibbonTrail' registered.
15:34:55: Loading library .\RenderSystem_Direct3D9
15:34:55: Installing plugin: D3D9 RenderSystem
15:34:55: D3D9 : Direct3D9 Rendering Subsystem created.
15:34:55: D3D9: Driver Detection Starts
15:34:55: D3D9: Driver Detection Ends
15:34:55: Plugin successfully installed
15:34:55: Loading library .\Plugin_ParticleFX
15:34:55: Installing plugin: ParticleFX
15:34:55: Particle Emitter Type 'Point' registered
15:34:55: Particle Emitter Type 'Box' registered
15:34:55: Particle Emitter Type 'Ellipsoid' registered
15:34:55: Particle Emitter Type 'Cylinder' registered
15:34:55: Particle Emitter Type 'Ring' registered
15:34:55: Particle Emitter Type 'HollowEllipsoid' registered
15:34:55: Particle Affector Type 'LinearForce' registered
15:34:55: Particle Affector Type 'ColourFader' registered
15:34:55: Particle Affector Type 'ColourFader2' registered
15:34:55: Particle Affector Type 'ColourImage' registered
15:34:55: Particle Affector Type 'ColourInterpolator' registered
15:34:55: Particle Affector Type 'Scaler' registered
15:34:55: Particle Affector Type 'Rotator' registered
15:34:55: Particle Affector Type 'DirectionRandomiser' registered
15:34:55: Particle Affector Type 'DeflectorPlane' registered
15:34:55: Plugin successfully installed
15:34:55: Loading library .\Plugin_CgProgramManager
15:34:55: Installing plugin: Cg Program Manager
15:34:56: Plugin successfully installed
15:34:56: Loading library .\Plugin_OctreeSceneManager
15:34:56: Installing plugin: Octree & Terrain Scene Manager
15:34:56: Plugin successfully installed
15:34:56: Loading library .\ParticleUniverse
15:34:56: Installing plugin: ParticleUniverse
15:34:56: MovableObjectFactory for type 'PUParticleSystem' registered.
15:34:56: MovableObjectFactory for type 'BoxSet' registered.
15:34:56: MovableObjectFactory for type 'SphereSet' registered.
15:34:56: ParticleUniverse: Particle Renderer Type 'Billboard' registered
15:34:56: ParticleUniverse: Particle Renderer Type 'Box' registered
15:34:56: ParticleUniverse: Particle Renderer Type 'Sphere' registered
15:34:56: ParticleUniverse: Particle Renderer Type 'Entity' registered
15:34:56: ParticleUniverse: Particle Renderer Type 'RibbonTrail' registered
15:34:56: ParticleUniverse: Particle Renderer Type 'Light' registered
15:34:56: ParticleUniverse: Particle Emitter Type 'Point' registered
15:34:56: ParticleUniverse: Particle Emitter Type 'Line' registered
15:34:56: ParticleUniverse: Particle Emitter Type 'Box' registered
15:34:56: ParticleUniverse: Particle Emitter Type 'Circle' registered
15:34:56: ParticleUniverse: Particle Emitter Type 'SphereSurface' registered
15:34:56: ParticleUniverse: Particle Emitter Type 'Vertex' registered
15:34:56: ParticleUniverse: Particle Emitter Type 'MeshSurface' registered
15:34:56: ParticleUniverse: Particle Emitter Type 'Position' registered
15:34:56: ParticleUniverse: Particle Emitter Type 'Slave' registered
15:34:56: ParticleUniverse: Particle Affector Type 'Dummy01' registered
15:34:56: ParticleUniverse: Particle Affector Type 'LinearForce' registered
15:34:56: ParticleUniverse: Particle Affector Type 'Gravity' registered
15:34:56: ParticleUniverse: Particle Affector Type 'ParticleFollower' registered
15:34:56: ParticleUniverse: Particle Affector Type 'Vortex' registered
15:34:56: ParticleUniverse: Particle Affector Type 'Randomiser' registered
15:34:56: ParticleUniverse: Particle Affector Type 'Line' registered
15:34:56: ParticleUniverse: Particle Affector Type 'Scale' registered
15:34:56: ParticleUniverse: Particle Affector Type 'GeometryRotator' registered
15:34:56: ParticleUniverse: Particle Affector Type 'TextureRotator' registered
15:34:56: ParticleUniverse: Particle Affector Type 'TextureAnimator' registered
15:34:56: ParticleUniverse: Particle Affector Type 'Jet' registered
15:34:56: ParticleUniverse: Particle Affector Type 'Align' registered
15:34:56: ParticleUniverse: Particle Affector Type 'FlockCentering' registered
15:34:56: ParticleUniverse: Particle Affector Type 'CollisionAvoidance' registered
15:34:56: ParticleUniverse: Particle Affector Type 'VelocityMatching' registered
15:34:56: ParticleUniverse: Particle Affector Type 'Colour' registered
15:34:56: ParticleUniverse: Particle Affector Type 'SineForce' registered
15:34:56: ParticleUniverse: Particle Affector Type 'Dummy02' registered
15:34:56: ParticleUniverse: Particle Affector Type 'SphereCollider' registered
15:34:56: ParticleUniverse: Particle Affector Type 'PlaneCollider' registered
15:34:56: ParticleUniverse: Particle Affector Type 'BoxCollider' registered
15:34:56: ParticleUniverse: Particle Affector Type 'InterParticleCollider' registered
15:34:56: ParticleUniverse: Particle Affector Type 'PathFollower' registered
15:34:56: ParticleUniverse: Particle Observer Type 'OnExpire' registered
15:34:56: ParticleUniverse: Particle Observer Type 'OnEmission' registered
15:34:56: ParticleUniverse: Particle Observer Type 'OnCount' registered
15:34:56: ParticleUniverse: Particle Observer Type 'OnEventFlag' registered
15:34:56: ParticleUniverse: Particle Observer Type 'OnCollision' registered
15:34:56: ParticleUniverse: Particle Observer Type 'OnVelocity' registered
15:34:56: ParticleUniverse: Particle Observer Type 'OnTime' registered
15:34:56: ParticleUniverse: Particle Observer Type 'OnPosition' registered
15:34:56: ParticleUniverse: Particle Observer Type 'OnClear' registered
15:34:56: ParticleUniverse: Particle Observer Type 'OnQuota' registered
15:34:56: ParticleUniverse: Particle Observer Type 'OnRandom' registered
15:34:56: ParticleUniverse: Particle EventHandler Type 'DoExpire' registered
15:34:56: ParticleUniverse: Particle EventHandler Type 'DoFreeze' registered
15:34:56: ParticleUniverse: Particle EventHandler Type 'DoPlacementParticle' registered
15:34:56: ParticleUniverse: Particle EventHandler Type 'DoStopSystem' registered
15:34:56: ParticleUniverse: Particle EventHandler Type 'DoEnableComponent' registered
15:34:56: ParticleUniverse: Particle EventHandler Type 'DoAffector' registered
15:34:56: ParticleUniverse: Particle EventHandler Type 'DoScale' registered
15:34:56: ParticleUniverse: Particle Extern Type 'Gravity' registered
15:34:56: ParticleUniverse: Particle Extern Type 'SphereCollider' registered
15:34:56: ParticleUniverse: Particle Extern Type 'BoxCollider' registered
15:34:56: ParticleUniverse: Particle Extern Type 'Vortex' registered
15:34:56: ParticleUniverse: Particle Behaviour Type 'Slave' registered
15:34:56: Plugin successfully installed
15:34:56: *-*-* OGRE Initialising
15:34:56: *-*-* Version 1.6.4 (Shoggoth)
15:34:56: Path for saving is ... C:/Documents and Settings/USER/Dati applicazioni/Runic Games/Torchlight/SAVE
15:34:56: Setting YRatio Init - 1
15:35:47: CreateViewports AspectRatio message - 1024 x 748
15:35:47: CreateViewports AspectRatio message AR - 1.36898
15:35:47: WindowResized message - 1024 x 748
15:35:47: stored res is - 1024 x 768
15:35:47: WindowResized AspectRatio message - 1024 x 748
15:35:47: WindowResized AspectRatio message AR - 1.36898
15:35:47: WindowResized Setting YRatio - 0.973958
15:35:47: WindowResized message - 1024 x 748
15:35:47: stored res is - 1024 x 768
15:35:47: WindowResized AspectRatio message - 1024 x 748
15:35:47: WindowResized AspectRatio message AR - 1.36898
15:35:47: WindowResized Setting YRatio - 0.973958
15:35:47: WindowResized message - 1024 x 748
15:35:47: stored res is - 1024 x 768
15:35:47: WindowResized AspectRatio message - 1024 x 748
15:35:47: WindowResized AspectRatio message AR - 1.36898
15:35:47: WindowResized Setting YRatio - 0.973958
15:35:47: WindowResized message - 92 x 66
15:35:47: stored res is - 1024 x 768
15:35:47: WindowResized AspectRatio message - 92 x 66
15:35:47: WindowResized AspectRatio message AR - 1.39394
15:35:47: WindowResized Setting YRatio - 0.0859375
15:35:48: WindowResized message - 1016 x 734
15:35:48: stored res is - 1024 x 768
15:35:48: WindowResized AspectRatio message - 1016 x 734
15:35:48: WindowResized AspectRatio message AR - 1.3842
15:35:48: WindowResized Setting YRatio - 0.955729
15:35:48: WindowResized message - 1024 x 768
15:35:48: stored res is - 1024 x 768
15:35:48: WindowResized AspectRatio message - 1024 x 768
15:35:48: WindowResized AspectRatio message AR - 1.33333
15:35:48: WindowResized Setting YRatio - 1
15:35:48: setting fullscreen - 1024 x 768
15:35:48: stored res is - 1024 x 768
15:35:48: Fullscreen Switch Setting YRatio - 1
15:35:48: AspectRatio message - 1024 x 768
15:35:48: stored res is - 1024 x 768
15:35:48: AspectRatio message AR - 1.33333
15:35:48: GAMEUI AspectRatio message - 1024 x 768
15:35:48: GAMEUI AspectRatio message AR - 1.33333
15:36:02: GAMEUI AspectRatio message - 1024 x 768
15:36:02: GAMEUI AspectRatio message AR - 1.33333
15:38:34: Unable to find unit spawner for monster. Meaning the unit spawner didn't spawn this time either because of a bug or editor logic.
15:38:34: Unable to find unit spawner for monster. Meaning the unit spawner didn't spawn this time either because of a bug or editor logic.
15:53:08: Unable to find unit spawner for monster. Meaning the unit spawner didn't spawn this time either because of a bug or editor logic.
15:53:08: Unable to find unit spawner for monster. Meaning the unit spawner didn't spawn this time either because of a bug or editor logic.
16:39:12: Unable to find unit spawner for monster. Meaning the unit spawner didn't spawn this time either because of a bug or editor logic.
16:39:12: Unable to find unit spawner for monster. Meaning the unit spawner didn't spawn this time either because of a bug or editor logic.
16:43:53: Particles can't have sounds that loop. : MEDIA/PARTICLES/OBJECTS/WAYGATE.LAYOUT
16:44:46: Unable to find unit spawner for monster. Meaning the unit spawner didn't spawn this time either because of a bug or editor logic.
16:44:46: Unable to find unit spawner for monster. Meaning the unit spawner didn't spawn this time either because of a bug or editor logic.
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Re: [CLASS] Demonologist NEW FEATURES BETA1.04

Postby Asmodeo » Sun Feb 14, 2010 12:36 pm

Dante wrote:16:43:53: Particles can't have sounds that loop. : MEDIA/PARTICLES/OBJECTS/WAYGATE.LAYOUT

This is nor related with my mod, be sure you have any other mod installed before playing this mod.

and delete any file inside your save folder, because this also makes the game crash.
UPDATED DEMONOLOGIST BETA1.04 : Destruction Skill Video - Homunculus Skill Video
Wanna Learn How To Build Your Own Skills ? SKILL TUTORIAL Easy, Step by Step
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Re: [CLASS] Demonologist NEW FEATURES BETA1.04

Postby Dante » Sun Feb 14, 2010 1:39 pm

Asmodeo wrote:
Dante wrote:16:43:53: Particles can't have sounds that loop. : MEDIA/PARTICLES/OBJECTS/WAYGATE.LAYOUT

This is nor related with my mod, be sure you have any other mod installed before playing this mod.

and delete any file inside your save folder, because this also makes the game crash.


i've uninstall and reinstalled Torchlight, installed this Mod via TrochLeech, i've delete all file inside mod (not Demonologist mod, obviously), i start Trochlight, no immage of Demonologist, i create the Demonologist... CRASH!

I repeat: i've NO other mod insime my Mod Directory...
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Re: [CLASS] Demonologist NEW FEATURES BETA1.04

Postby Comical » Sun Feb 14, 2010 2:27 pm

Asmodeo i fucking love your mod and it was one of the first classes i played.

Have you ever thought about creating a whole new model for the character? That would be completely BADASS! and maybe some other options for pets like some kind of hellspawn with sweet ass horns or some shit! idk be creative lol
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Re: [CLASS] Demonologist NEW FEATURES BETA1.04

Postby TorchLeech » Sun Feb 14, 2010 3:07 pm

Comical wrote:Have you ever thought about creating a whole new model for the character?

You must not only make a new 3D model in Blender, but also get it work in the game, create tons of new animations (walk, shot, cast...), add a bunch of new armors (i don't think old armors will fit on new models), repositioning weapons and many more tasks which i don't remember from other mod projects. I would say that this is too heavy for a single person unless he is not a professional game developer/artist with multiple talents.
TorchLeech - a free mod manager for Torchlight. --- powered by Runic Games Fansite.
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Re: [CLASS] Demonologist NEW FEATURES BETA1.04

Postby Asmodeo » Sun Feb 14, 2010 3:21 pm

TorchLeech wrote:
Comical wrote:Have you ever thought about creating a whole new model for the character?

You must not only make a new 3D model in Blender, but also get it work in the game, create tons of new animations (walk, shot, cast...), add a bunch of new armors (i don't think old armors will fit on new models), repositioning weapons and many more tasks which i don't remember from other mod projects. I would say that this is too heavy for a single person unless he is not a professional game developer/artist with multiple talents.

yes i know it would be perfect for my class... but as you've said i'm not a professional and i havn't got a clue of 3D models for now :?
if someone know how to do it just feel free to implement it !
UPDATED DEMONOLOGIST BETA1.04 : Destruction Skill Video - Homunculus Skill Video
Wanna Learn How To Build Your Own Skills ? SKILL TUTORIAL Easy, Step by Step
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Re: [CLASS] Demonologist NEW FEATURES BETA1.04

Postby Dante » Sun Feb 14, 2010 4:03 pm

i think i've foun the problem... maybe that my Torchlight version is v1.1?
BETA 1.04 is for the mod or the version of the game?
If yes, how i can get it?
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Re: [CLASS] Demonologist NEW FEATURES BETA1.04

Postby Asmodeo » Sun Feb 14, 2010 11:24 pm

Dante wrote:i think i've foun the problem... maybe that my Torchlight version is v1.1?
BETA 1.04 is for the mod or the version of the game?
If yes, how i can get it?


BETA 1.04 is the Mod version. This mod is compatible with Torchlight game 1.12b version and i didn't tested it in any other.
So if you're running Torchlight v1.1 maybe it is the problem...
UPDATED DEMONOLOGIST BETA1.04 : Destruction Skill Video - Homunculus Skill Video
Wanna Learn How To Build Your Own Skills ? SKILL TUTORIAL Easy, Step by Step
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Re: [CLASS] Demonologist NEW FEATURES BETA1.04

Postby Dante » Wed Feb 17, 2010 10:14 am

Asmodeo wrote:
Dante wrote:i think i've foun the problem... maybe that my Torchlight version is v1.1?
BETA 1.04 is for the mod or the version of the game?
If yes, how i can get it?


BETA 1.04 is the Mod version. This mod is compatible with Torchlight game 1.12b version and i didn't tested it in any other.
So if you're running Torchlight v1.1 maybe it is the problem...


yes, it was it the problem! thanks a lot! Now the mod work perfectly! ^^
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Re: [CLASS] Demonologist NEW FEATURES BETA1.04

Postby Asmodeo » Wed Feb 17, 2010 12:35 pm

Dante wrote:
Asmodeo wrote:
Dante wrote:i think i've foun the problem... maybe that my Torchlight version is v1.1?
BETA 1.04 is for the mod or the version of the game?
If yes, how i can get it?


BETA 1.04 is the Mod version. This mod is compatible with Torchlight game 1.12b version and i didn't tested it in any other.
So if you're running Torchlight v1.1 maybe it is the problem...


yes, it was it the problem! thanks a lot! Now the mod work perfectly! ^^


Ok :) np m8, i'm here to help :P
UPDATED DEMONOLOGIST BETA1.04 : Destruction Skill Video - Homunculus Skill Video
Wanna Learn How To Build Your Own Skills ? SKILL TUTORIAL Easy, Step by Step
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Re: [CLASS] Demonologist NEW FEATURES BETA1.04

Postby tlke » Wed Feb 17, 2010 3:21 pm

Looks like a lot of fun, can't wait to see the final playable version. Cheers!
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Re: [CLASS] Demonologist NEW FEATURES BETA1.04

Postby Tuishimi » Wed Feb 17, 2010 4:02 pm

It's playable now!
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Re: [CLASS] Demonologist NEW FEATURES BETA1.04

Postby Daikaze » Thu Feb 18, 2010 5:51 pm

First time posting here, but I like this mod a lot and would like to see it improved. ;)

Azrail: NPC's inventory is a bit cluttered. I think it'd be best to just give the "Axe of Sacrifice" to the general vendor and increase the cost to match the dog/cat fish.

Tier 1 Summons: These are all a little weak in the health department. I think you should only be able to summon one and they improve with levels, a bit like the Alchemical Golem. At the very least they need more health/armor.

Shaman: He doesn't seem to do anything besides run around and occassionally attack.

FireOrb: Initial Damage output is too low and the knockback could be a little higher (10).

Damage Types: There are summons for 3 types of damage ( no cold :( ) but the only damage types for spells are Fire and Magic (shadow)... Seems a little out of place to me.

Tiamat Claw: This spell deals way too much damage. The particle effect is a little lackluster, and it doesn't always hit... It also can't be used with a Staff.

Crawling Shadows: Too weak

Phobos/Deimos: This is also a weak spell that could use a serious damage buff... I mean, it does take a while for it to hit, so higher damage wouldn't be a bad thing.

WarBringer: This ability is currently bugged and results in a potential for unlimited elemental damage. This can be done by equipping some magical weapon and hitting 'W' a lot... or just switching out equipment. The damage (next to the magic stat) will go up every time. This also impacts item requirements (even level requirements)... This problem does not seem to exist for the armor version.

I'd love to have a full reskinning of the armors... ones that won't affect my Alchemist. ;) I think it'd do a lot for this mod.


Anyways, I hope this feedback helps you improve the class.


EDIT:
The WarBringer problem occurs with ManaPool as well. You can learn any spell well before the requirements just by having the skill and changing gear.

EDIT2:
Incubus: Decent summon, no complaints so far.
Succubus: I'm not a big fan of the fact that she summons her own minions too. Note: When she dies her imps remain and will wander aimlessly. They don't seem to despawn either, and she will create new ones (old ones still remain) after being resummoned.
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Re: [CLASS] Demonologist NEW FEATURES BETA1.04

Postby d3biec » Mon Feb 22, 2010 9:20 am

OMG Asmodeo this mod is totaly awesome!!!! skills look so fun and there is so many! thx a lot, i think my Ordrak cruciate was just begun... again :D
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Re: [CLASS] Demonologist NEW FEATURES BETA1.04

Postby hawkn » Wed Feb 24, 2010 1:44 pm

So this has probably been answered, but why isn't this class compatible with any others?
...I most certainly am not the meanest person on these forums, I defer that position to hawkn. ~ AMB2010
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Re: [CLASS] Demonologist NEW FEATURES BETA1.04

Postby Tuishimi » Wed Feb 24, 2010 2:33 pm

I don't know? I use it along with 7 other classes without any apparent problem?
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Re: [CLASS] Demonologist NEW FEATURES BETA1.04

Postby Asmodeo » Thu Feb 25, 2010 10:54 am

hawkn wrote:So this has probably been answered, but why isn't this class compatible with any others?

I made the skills, and named them, so the could be compatible with any other class, for example the "Fireorb" Skill's name is "sk_fireorb".
But maybe with the items/summons you could have some compatibility problems, i dunno :?
UPDATED DEMONOLOGIST BETA1.04 : Destruction Skill Video - Homunculus Skill Video
Wanna Learn How To Build Your Own Skills ? SKILL TUTORIAL Easy, Step by Step
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Re: [CLASS] Demonologist NEW FEATURES BETA1.04

Postby TormakSaber » Sun Feb 28, 2010 1:38 am

Having issues getting this and some other custom classes to show up....

Airbender and Spiritdancer show up fine but for the life of me I can't get this, Arcanoth's Warlock, and the Nethermage to show up.
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Re: [CLASS] Demonologist NEW FEATURES BETA1.04

Postby TormakSaber » Sun Feb 28, 2010 1:51 am

I should also add that the items seem to be dropping and the merchant is working... just the class doesn't show up o n my class select.
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Re: [CLASS] Demonologist NEW FEATURES BETA1.04

Postby kandayu1990 » Mon Mar 01, 2010 12:08 am

Asmodeo this is a very nice mod but I noticed a possible conflict with Tier3Ancient items and I was wondering if you could tell me if its something to worry about or not or any one else who knows. Thanks see spoiler for screen shot

Spoiler: show
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