Hello,
here is a new Enchanting system, it uses spells to give specifics enchants to your items. Only rares and uniques can be enchanted. Most of the enchants are in percent so higher level item will be more interesting than enchant 100x the same low level item. Beware that you cannot enchant infinitely with my mod because for each new enchant there is a 'curse' preventing you to enchant infinitely.
For example you want to add fire damage to a sword the 'curse' will be mana consumption continually. Of course the effects stacks (the bad ones too). Different curses are leveling the item requirements for all equipped gears (also stats req), mana consumption, reducing speed...
So only high chars can use enchanted items, no uber lvl1 sword with 11000dps...
PS: There is a speed spell which can enchant any items for those who want to walk very fast but not permanently (just unequip to retrieve normal speed).
Edit : Mod updated to V1.1
I added 7 items to my merchant( 6 spells, 1 consumable, all in the last row). These spell doesn't raise the level req anymore, in counterpart these 'Unik' spell enchants only Uniques. Of course there is still penalties.
The details :
-Unik Attack Bonus Spell : Enchant only uniques, Add 10% to All damage but 1% is reflected to the player (Armor do reduce your damage).
-Unik Critical Chance Spell : only uniques +5% critical, -3 Mana per strike
-Unik Critical Bonus : Idem, +5% critical damage, -3 Mana per strike
-Unik Armor Bonus : Idem, +20% to Armor, -10 mana/sec
-Unik Life Regen : Idem, 10HP/sec, -5 MaxMana, need an Ember Stone per enchant (use 1 ember stone to use 1 Unik life regen on an item)
-Unik Mana Regen : Idem, 4Mana/sec, -25 MaxHP, need an Ember Stone per enchant (use 1 ember stone to use 1 Unik life mana on an item)
-Ember Stone : consumable needed to use the Unik Regen spells, you have 10 sec to enchant your item.
Penalties are effectives only when the enchanted unique is equipped, when unequipped health/mana reduction/consumption disappear
Edit : Mod Updated to V1.11
- Added Unik Life Increaser
- Added Unik Mana Increaser
- Added Unik BlockChance
- Modified penalties to all elementals damage and some older spells
- Added penalties to prevent abuses from certain builds which doesn't need mana
Hope it'll satisfy everybody.
If you want other enchants post here your suggestion and/or a possible penalty.
Feedback would be great.
Critics/ comments/balancing ideas are welcome.
Download : http://www.runicgamesfansite.com/downlo ... ile&id=310.
08/24/11 : I updated the download link since RGF has made some changes.