by Arkham » Wed Aug 01, 2012 11:18 pm
That is very, very, very impressive stuff.
I see nothing wrong with it in terms of the details/being true to the original art.
The only thing I'd wonder about is the AO on the bottom of the staff and the back of the boots in the second shot -- both of those areas look darker than they should, at least if that AO is baked into the texture.
Also, if you don't mind, I have a question about your technique:
Getting good, hard, fairly clean edges in ZBrush like you've done here can be, in my experience, somewhat difficult. How much of that aspect of the model was done in a different modeling program (if any at all) and how much was done in ZB? Were you using something like a pinch brush with the mod amount set high, or did you have some kind of custom brush to do that kind of work?