I'm working on a language mod for Colville / Okanagan, one of the Salish languages of Washington State/BC. Swapping texts & sounds is simple, but I'd like to have some extra audio not already in the game, like having some of the random NPC speeches with audio. For example, I'd like to have the little boy and girl have audio along with their little sayings. Thing is, I can't see how that can be done, given the way the quest data is structured. Is there a way to modify current quests, or make new quests to get random NPC dialogs with audio? It doesn't have to be elegant, any workable kludge will do. Any help would be much appreciated.