Table of Contents:
I. Intro
II. Goals
III. Expected Time Line
IV. 9 Auras
V. Future Development
I. Intro
I was thinking about this today and I decided all classes needed some more depth. So, what better way to do that than a shiny aura below you?
I plan on making these abilities help the player substantially, but not so much that it will hurt the game play experience.
II. Goals for this Mod:
1. Implement Auras as necessity
2. Three Auras for each Class
3. Balance as much as possible
4. Advantages/Disadvantages for each will be circumstantial.
5. Manipulate Aura colors
6. Allow 1 aura at given time
I'm already learning this mod could take a while, and I'm fully ok with that.
The only issues I see ahead of myself are:
1. Not sure how to activate only 1 aura at a time. I'm sure I'll have to get some help an experienced modder.
2. Not sure how to render color changes on individual auras. At least I know it's doable
III. Expected Time Line:
Spoiler: show
- So I'm assuming, everything should be online and in mod showcase by November 20th, 21st at latest
IV. 9 Auras
Here are all 9 Auras I'm working on. I have used WoW icons as the base and I will edit the borders to all of them to fit better into Torchlight.
*Even though these are technically WoW icons. They are rare icons and hardly used.
Alchemist
Enlightenment - Provides Mana Regeneration and Resistance to all Elements
Glacial Presence - Gains increased armor and enemies take cold damage [will also freeze enemies if I can]
Propulsion - Provides increasing cast speedVanquisher
Vendetta - Attacks significantly degrade armor and provide increased movement speed
Sleight of Hand - Provides increased elemental damage and max mana
Thieves' Scope - Increases Cast Speed and range of attackDestroyer
Titanic Tantrum - Increases Maximum Health and movement speed
Frenzy - Increases critical strike damage at the cost of health
Savagery - Increases maximum strength and provides pet with increased damage and movement----------------------------------------------------------------------------------
V. Future Development
The names for these auras are not set in stone, although, it will be tough to give me better names.
As for the effects of the auras, feel free to give me some input on that. I'm more than willing to change some
(but only if you can tell me how that change would better affect the class in a positive way).
*I will continue updating this daily and tomorrow will upload new icon images and ranks for each spell.



