I think my plan is for a kind of waterly crypt layout
Variation 1
Variation 2
*Edit* dumpt was so simple:)
gorogorosama wrote:very cool looking. did you get your own chunk system working?

aholman wrote:I want to make burning and horror skeletons from diablo.
Wayback wrote:Can't claim innovation on that sadly. Loading the built in crypt_template.layout gave that to me.
Edit: for easy access, it is underthe following: media\layouts\crypt\crypttemplate.layout The same applies to the other strata I imagine.
My goal, by the new year, is to add 2 new chunks per compass type, including exits and entrances.

Wayback wrote:Wayback wrote: is there a special trick to get linked layout items like candles, torches, water splashes, etc, show up in game?
Figured this out. Turns out if you run the map in game and then add to it, you'll need to blow away the .adm and .cmp files so it will regenerate them with all the added items.


BanalityDUFF wrote:For clarification, before I start smacking down ore . . .
Layout Link - Shows up in-game.
Layout Link Particle - Doesn't show up in-game.

MattS wrote:Looks like lots of us a learning the editor with the crypt tileset. Maybe we could put all our chunks together and make a floor
gorogorosama wrote:If everyone made enough chunks for a whole floor (I guess two would be the minimum?) each modder could get their own floor, which may help it flow together better design-wise.
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