liquid wrote:I'll be starting to fool around the editor, is there any way I can screw up the game by doing so? Also, will it be too much to ask if one of you guys who post those great big screenshots to make some tutorials and share the stuff they've learned so the rest of us don't have to reinvent the wheel? It can be quite intimidating starting with a blank screen, no menus left and right and not really knowing what anything is

As long as you don't edit existing maps, new maps don't effect the game until you connect them to the game(which you don't need to know yet). Basically make a map and play it in the editor's game mode( the play button or control right click anywhere on the map).
You really need to know three things starting out:
- Shift+Arrow Keys is clone
- Control+Arrows is Rotate/Elevation.
- Palette Window is your Friend(Open the palette: View(menu)>>Palette), Leave it open.
Palette is pretty straight forward, you are allows to filter a Set and a Piece Type, set being:
crypt, cave, mine, Sunken Temple, Lava, etc, Piece Type being:
floor, rail, wall, cap, trim, wall, prop, etc. So for starters check
crypt and
floor. Best piece to use is floor_blank_0#(not sure what the number was), click apply. The Piece will appear on your Workspace, select it by clicking on it, Shift+Arrow Keys Until you get yourself a base platform(4x4 is nice). Walls pretty similar, in your palette uncheck floor and check
walls then apply the same thing you did with the floor on the edges of the platform.
Thats most of the basics, the rest you can figure out through experience, but there is a guide for a basic room, found it because I remember he used the word verbose in the thread:
viewtopic.php?f=28&t=9035Covers most of the basics. Im working on one myself, but I want to put everything on level design into it before making it public(not to mention I have to proofread).
PS: Most tutorials are tagged with a [Tutorial] or [TUT] in the thread name, so you can use the forum search and search for either(use advanced search, check "display by topic").