aholman wrote:I just want to say thanks for not using imageshack for your pictures. I've stopped looking at imageshack links. That homepage is just way to annoying.
dumpt.com is so much better.
Barnman wrote:This is my first "chunk", a North/South mine style that will be release with my 4 level quest mod (someday. . . )
Detail shot with lighting on:
Another detail shot with lighting on:
Nothing is scripted yet, and I still need at least one more detailing pass, but I am pretty happy with it so far.
liquid wrote:How did you guys learn to do all that? Poking around or is there some good and detailed tutorials about what is what? Any of them video? I guess I've missed them if there are any.
liquid wrote:I'll be starting to fool around the editor, is there any way I can screw up the game by doing so? Also, will it be too much to ask if one of you guys who post those great big screenshots to make some tutorials and share the stuff they've learned so the rest of us don't have to reinvent the wheel? It can be quite intimidating starting with a blank screen, no menus left and right and not really knowing what anything is
looking good (nice to see another miner out there!)
one small tip is that with the wall that is up against the players vision you should drop it down a bit (you look like you've mostly used 'broken' wall so just throw down a transition broken half or whatever it's called and it cuts the wall down a lot. this does mean you generally can't place footers around the wall but i think it's a decent payoff for visibility. (using the broken half one knocks the wall down 3 which is quite significant, there are smaller blocks down but i usually just go with the big one).
Omnifas wrote:liquid wrote:I'll be starting to fool around the editor, is there any way I can screw up the game by doing so? Also, will it be too much to ask if one of you guys who post those great big screenshots to make some tutorials and share the stuff they've learned so the rest of us don't have to reinvent the wheel? It can be quite intimidating starting with a blank screen, no menus left and right and not really knowing what anything is
As long as you don't edit existing maps, new maps don't effect the game until you connect them to the game(which you don't need to know yet). Basically make a map and play it in the editor's game mode( the play button or control right click anywhere on the map).
You really need to know three things starting out:
- Shift+Arrow Keys is clone
- Control+Arrows is Rotate/Elevation.
- Palette Window is your Friend(Open the palette: View(menu)>>Palette), Leave it open.
Palette is pretty straight forward, you are allows to filter a Set and a Piece Type, set being: crypt, cave, mine, Sunken Temple, Lava, etc, Piece Type being: floor, rail, wall, cap, trim, wall, prop, etc. So for starters check crypt and floor. Best piece to use is floor_blank_0#(not sure what the number was), click apply. The Piece will appear on your Workspace, select it by clicking on it, Shift+Arrow Keys Until you get yourself a base platform(4x4 is nice). Walls pretty similar, in your palette uncheck floor and check walls then apply the same thing you did with the floor on the edges of the platform.
Thats most of the basics, the rest you can figure out through experience, but there is a guide for a basic room, found it because I remember he used the word verbose in the thread:
Covers most of the basics. Im working on one myself, but I want to put everything on level design into it before making it public(not to mention I have to proofread).
PS: Most tutorials are tagged with a [Tutorial] or [TUT] in the thread name, so you can use the forum search and search for either(use advanced search, check "display by topic").
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