Issue with ADM generation on game start

Help and support for TorchED, the Torchlight editor.

Issue with ADM generation on game start

Postby Trux » Mon Mar 01, 2010 11:07 pm

Hello, so I'm trying to make existing merchant have a specific item in his inventory. From one of the tutorials I'm trying to (for starters) get General Item Merchant to have a Luck Potion in his inventory for sale, I have a DAT file in my mod directory, but when game starts the generated ADM file has only few symbols, generally it's blank.
Any way to fix this or is this a known issue?
Haven towards left, Warriors go right.
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Re: Issue with ADM generation on game start

Postby BatCountry » Tue Mar 09, 2010 10:17 am

ADM files are binary files, so typically they contain actual zeroes (not the symbol "0") in the file. Text editors interpret a binary zero as "end of file" so it'd appear blank if you tried opening it up in notepad (and most likely would corrupt it). The game knows how to read the ADM files it generates.

Chances are if your merchant isn't working, something else is wrong.
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