I have a mod that has a dungeon that the player enters via a scroll
Originally, I had a Property Node of TYPE Player Start that worked fine in having the player spawn here when teleported to the dungeon
Now, I have added a portal - a Warper, a LayoutLinkParticle, and a UnitTrigger, along with the necessary LogicGroup (as per official documentation for "How to create a new Dungeon") - that I plan to enable after the player has completed a certain task. For testing purposes, it is already enabled
It works from the dungeon as desired: It teleports the player back to town. However, when teleporting to the dungeon, instead of spawning at the mentioned Property Node, the player spawns at this exiting portal
I have tried various things, including disabling the portal (components), other than the LogicGroup, and further making them invisible, and enabling (and making them visible) by a working trigger. Unfortunately, none of this has worked
TL;DR Exit portal (a Warper, a LayoutLinkParticle, and a UnitTrigger, along with the necessary LogicGroup (as per official documentation for "How to create a new Dungeon")) for a dungeon is overriding Player Start Property Node (which has intended spawning location) for player teleporting to dungeon. How do I have the player spawn at the Player Start location?
