can someone make a idiots dictionary to ___?

Technical Help and Support for the Torchlight Editor (TorchED)

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can someone make a idiots dictionary to ___?

Postby coffinsnail » Wed Nov 11, 2009 11:44 pm

To some of the controls and what they do... ie ....

Building blocks,
- layout link
-layout link particle
-layout link timeline

Logic-
all them would be nice ...

Noise..

Gbrown helped some here we go finally.

Layout link:
A layout link is an object in a layout that holds a sub-layout. Most of the props and things inside a level are layout links. You can set up a candelabra layout that has the mesh and the candle flame particles, then load that layout as many times as you want in your room layout using layout links. then, if you want to change the candelabra, you only have to change one file instead of each individual instance of that candelabra

Layout link particle:
Same as a layout link, only if you put it into a logic group it will have different input/output events for manipulating the particle inside the "layout link particle"

Layout link timeline:
Same as a layout link, only if you put it into a logic group it will have different input/output events for manipulating the timeline inside the "layout link timeline"

Logic
There are many and I can't go through all of them right now. I too hope someone takes the time to go through and explain all these, but my focus is on editor bug fixes and whatever quick explanations I can do right now. If you have questions about specific logic objects, I can give quick and dirty answers for the time being. (sorry, a lot of the rest of the team is currently taking much needed time off right now and I'm having to triage a bit)

Noise
There are a number of ways sound work. Sounds are organized in sound bank in the sound bank editor. Sound banks can then be played by:
-setting predefined unit values (like setting the hit sound in the unit data for a monster or a drop sound on an item)
-or adding a "playsound" key to a unit's animation.
-or making a sound object in a layout and triggering it to play through layout logic (this can be in a level, particle system, skill layout, etc)


oh and maybe some footnotes on items always needed, like portal, and the items to make one, as well as start location for when you port in to the map... these are in the tutorials i know, but would be nice things to have with a idiots dictionary.
can anyone help with defining them...
Last edited by coffinsnail on Mon Nov 16, 2009 9:01 pm, edited 3 times in total.
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Re: can someone make a idiots dictionary to ___?

Postby useless » Sat Nov 14, 2009 8:02 am

*push*

A short description of the "objects" would be very helpful.
e.g. What can I do with the logic object "Timeline" and how does it work?
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Re: can someone make a idiots dictionary to ___?

Postby coffinsnail » Sat Nov 14, 2009 9:24 am

yah i was hoping a dev might see this and either reply or make a sticky for us to a pdf or just a post about the defenitions... maybe we will get some help as others figure things out..
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Re: can someone make a idiots dictionary to ___?

Postby coffinsnail » Mon Nov 16, 2009 7:02 pm

one last bump to see if a mod or a person might be able to help define somethings for those of us tottaly new to such a editor.
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Re: can someone make a idiots dictionary to ___?

Postby Gbrown » Mon Nov 16, 2009 7:40 pm

coffinsnail wrote:To some of the controls and what they do... ie ....

Building blocks,
- layout link
-layout link particle
-layout link timeline

Logic-
all them would be nice ...

Noise..


oh and maybe some footnotes on items always needed, like portal, and the items to make one, as well as start location for when you port in to the map... these are in the tutorials i know, but would be nice things to have with a idiots dictionary.
can anyone help with defining them...


Layout link:
A layout link is an object in a layout that holds a sub-layout. Most of the props and things inside a level are layout links. You can set up a candelabra layout that has the mesh and the candle flame particles, then load that layout as many times as you want in your room layout using layout links. then, if you want to change the candelabra, you only have to change one file instead of each individual instance of that candelabra
Layout link particle:
Same as a layout link, only if you put it into a logic group it will have different input/output events for manipulating the particle inside the "layout link particle"
Layout link timeline:
Same as a layout link, only if you put it into a logic group it will have different input/output events for manipulating the timeline inside the "layout link timeline"

Logic
There are many and I can't go through all of them right now. I too hope someone takes the time to go through and explain all these, but my focus is on editor bug fixes and whatever quick explanations I can do right now. If you have questions about specific logic objects, I can give quick and dirty answers for the time being. (sorry, a lot of the rest of the team is currently taking much needed time off right now and I'm having to triage a bit)

Noise
There are a number of ways sound work. Sounds are organized in sound bank in the sound bank editor. Sound banks can then be played by:
-setting predefined unit values (like setting the hit sound in the unit data for a monster or a drop sound on an item)
-or adding a "playsound" key to a unit's animation.
-or making a sound object in a layout and triggering it to play through layout logic (this can be in a level, particle system, skill layout, etc)
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Re: can someone make a idiots dictionary to ___?

Postby Gbrown » Mon Nov 16, 2009 7:51 pm

useless wrote:*push*

A short description of the "objects" would be very helpful.
e.g. What can I do with the logic object "Timeline" and how does it work?


With a timeline you can change various properties on an object over time or trigger events at certain times during the playback. for example, if you but a bookcase prop in a timeline, you can then set position keys in the timeline and the prop will be moved between the various position keys in the timeline when its played. You could also set the time line to trigger other logic objects. so you could start a particle system at some point during the timeline, play a sound, start a secondary timeline, play a cinematic, change music, spawn a monster, etc.
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Re: can someone make a idiots dictionary to ___?

Postby coffinsnail » Mon Nov 16, 2009 8:48 pm

Hey thanks G-Brown helps some anyways, would be nice if when they get back if someone can take a few mins to asnswer this thread even brief discriptions of them to help NOOBs like me know what they are used for would help alot. They can always be added to later :)
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