So you created a map, but don't want it randomized? This tutorial is for you. First thing you are gonna want to do is place the .layout file in the correct location. Depending on what tileset you are using is where it needs to reside. I will be using my map as an example so just change it to suit your needs. I will be using windows 7 during this so everything but where your mod folder resides will be the same for other windows versions.
Since my map uses the crypt tileset, navigate to "..\media\layouts\crypt" and create a folder named after your map. I will be using the name "secret". Inside that folder make another and name it "1x1single_room". Place your .layout file into the last folder created. This will tell the editor that to use only a single room when processing your map. The path name should look like this when you are done. "..\mods\SecretMap\media\layouts\crypt\secret\1x1single_room\secret.layout"

Now that you have that done, you need to go into the editor and create a dungeon file. Click on Data Editors>Dungeons to continue.

Click on the green + and it will bring up a new window. Name the dungeon after your .layout file and press "Ok". You do not have to clone other files cause it will cause clutter and you want to customize your map as much as you can.

Now select the new dungeon file that you made and on your right you will see a bunch of options. First thing you want to do is make sure the name is lowercase letters and has no spaces. Whenever you make a warp to your dungeon, that is the name you are gonna use. I use Town as the Parent Dungeon but I am not sure it matters. Under Strata you will see a plus arrow, click on that and it will make a new "floor". You only need one since this dungeon doesn't have any more floors. After that you will want to make sure and click the save button.

Move on to the Rule Sets tab and press the green + again. Create a a new rule set with the format "secret_rules" and don't clone it. Make sure you click on crypt on the left side. Now select the new rules and you will see the default settings. Find "Randomized" and "Require Exit". Make sure they are unchecked. Change the display name and the skybox to the one used for crypt. Besides that everything else is customizeable for that file. Make sure you save it before exiting. Very important.

Now for the step that has eluded everyone making a new map. Navigate to "..\media\layouts\crypt" and move your secret_rule.dat file to the secret folder. After you do that, open the rule file in a text editor. Add the following code above [/LEVEL] if it isn't there. Some may already have the [CHUNKTYPE] there so edit it accordingly.
- Code: Select all
[LAYOUT]
[CHUNK_RANDOM]
<STRING>TYPE:1X1SINGLE_ROOM
<FLOAT>X:0
<FLOAT>Y:0
<FLOAT>Z:0
[/CHUNK_RANDOM]
[/LAYOUT]
[CHUNKTYPE]
<STRING>NAME:1X1SINGLE_ROOM
<BOOL>ENTRANCE_CHUNK:1
<INTEGER>WIDTH:1
<INTEGER>HEIGHT:1
<INTEGER>MAX_APPEARANCE:1
[/CHUNKTYPE]
Well there you have it. That is the most basic way to create a one room custom map that I can explain. If you have an questions, please post below or PM me. I will include my map so you can see exactly where to place files and also how to create a warper for your map.
Download Tutorial Files: http://www.elitegeneration.co.cc/dloads ... retMap.rar


