TorchED crashing on start up

Technical Help and Support for the Torchlight Editor (TorchED)

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TorchED crashing on start up

Postby thisbarb » Mon Nov 16, 2009 4:01 pm

My first problem (http://forums.runicgames.com/viewtopic.php?f=28&t=7194&start=0) led me to uninstall all of my instances of the .net framework and reinstall them. Now, my problem is that I can't seem to open the editor at all. I get an "Unhandled exception" error with the following details:

Spoiler: show
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Editor.EditorConnection.InitEditor(Int32 hInst, Int32 hWnd)
at Editor.MainForm.MainForm_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


What I did notice is that this seems to work on a new Administrator-level user account. I can't figure out what is different between this account and the other new admin account I made.
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Re: TorchED crashing on start up

Postby Gbrown » Mon Nov 16, 2009 5:16 pm

My only guess without being able to see what's going on first-hand is that some file got screwed up when the editor was bizarrely forcing your machine to restart. Now when it tries to start up and load that file it's dying. Creating a new admin account is working because it's now longer using those same files in your appdata directory.

I looked at the DXdiag you sent me. there's nothing there that catches my eye. The editor *should* run fine on that machine...very strange.
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Re: TorchED crashing on start up

Postby thisbarb » Mon Nov 16, 2009 5:27 pm

Alright. I'll try working on TorchED with my new user account and see if I still get crashes (tried it a few times briefly but no crashes then).
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Re: TorchED crashing on start up

Postby N3MES1S » Mon Nov 16, 2009 6:07 pm

Gbrown wrote:My only guess without being able to see what's going on first-hand is that some file got screwed up when the editor was bizarrely forcing your machine to restart. Now when it tries to start up and load that file it's dying. Creating a new admin account is working because it's now longer using those same files in your appdata directory.

I looked at the DXdiag you sent me. there's nothing there that catches my eye. The editor *should* run fine on that machine...very strange.


The editor crashes for a lot of users, so i think is not strange, just the editor is on too early state for now. Is there any possibility of some fixes on a future? Thx.
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Re: TorchED crashing on start up

Postby Gbrown » Mon Nov 16, 2009 6:32 pm

N3MES1S wrote:The editor crashes for a lot of users, so i think is not strange, just the editor is on too early state for now. Is there any possibility of some fixes on a future? Thx.


I'm fixing everything I can. Not having a machine at my disposal that crashes on startup makes this difficult for me to figure out. Any help from people who are seeing this crash on launch would be fantastic. The details in the call stack in the OP tell me that the core.dll isn't initializing property. The core.dll is built from the same C++ source as the game, just another configuration built for attaching the outer, C# shell on to it.

..which actually reminds me. I haven't seen an ogre.log for anyone who's seeing this problem. If you get this startup crash, please post or pm me the contents of your ogre.log (found in %appdata%\runic games\torchlight).

hopefully if we start collecting enough dxdiags and ogre.logs we can get this figured out.
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Re: TorchED crashing on start up

Postby thisbarb » Mon Nov 16, 2009 7:02 pm

Here is the ogre.log file on my end.

Code: Select all
10:57:17: Creating resource group General
10:57:17: Creating resource group Internal
10:57:17: Creating resource group Autodetect
10:57:17: SceneManagerFactory for type 'DefaultSceneManager' registered.
10:57:17: Registering ResourceManager for type Material
10:57:17: Registering ResourceManager for type Mesh
10:57:17: Registering ResourceManager for type Skeleton
10:57:17: MovableObjectFactory for type 'ParticleSystem' registered.
10:57:17: OverlayElementFactory for type Panel registered.
10:57:17: OverlayElementFactory for type BorderPanel registered.
10:57:17: OverlayElementFactory for type TextArea registered.
10:57:17: Registering ResourceManager for type Font
10:57:17: ArchiveFactory for archive type FileSystem registered.
10:57:17: ArchiveFactory for archive type Zip registered.
10:57:17: FreeImage version: 3.10.0
10:57:17: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
10:57:17: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
10:57:17: DDS codec registering
10:57:17: Registering ResourceManager for type HighLevelGpuProgram
10:57:17: Registering ResourceManager for type Compositor
10:57:17: MovableObjectFactory for type 'Entity' registered.
10:57:17: MovableObjectFactory for type 'Light' registered.
10:57:17: MovableObjectFactory for type 'BillboardSet' registered.
10:57:17: MovableObjectFactory for type 'ManualObject' registered.
10:57:17: MovableObjectFactory for type 'BillboardChain' registered.
10:57:17: MovableObjectFactory for type 'RibbonTrail' registered.
10:57:17: Loading library .\RenderSystem_Direct3D9
10:57:17: Installing plugin: D3D9 RenderSystem
10:57:17: D3D9 : Direct3D9 Rendering Subsystem created.
10:57:17: D3D9: Driver Detection Starts
10:57:17: D3D9: Driver Detection Ends
10:57:17: Plugin successfully installed
10:57:17: Loading library .\Plugin_ParticleFX
10:57:17: Installing plugin: ParticleFX
10:57:17: Particle Emitter Type 'Point' registered
10:57:17: Particle Emitter Type 'Box' registered
10:57:17: Particle Emitter Type 'Ellipsoid' registered
10:57:17: Particle Emitter Type 'Cylinder' registered
10:57:17: Particle Emitter Type 'Ring' registered
10:57:17: Particle Emitter Type 'HollowEllipsoid' registered
10:57:17: Particle Affector Type 'LinearForce' registered
10:57:17: Particle Affector Type 'ColourFader' registered
10:57:17: Particle Affector Type 'ColourFader2' registered
10:57:17: Particle Affector Type 'ColourImage' registered
10:57:17: Particle Affector Type 'ColourInterpolator' registered
10:57:17: Particle Affector Type 'Scaler' registered
10:57:17: Particle Affector Type 'Rotator' registered
10:57:17: Particle Affector Type 'DirectionRandomiser' registered
10:57:17: Particle Affector Type 'DeflectorPlane' registered
10:57:17: Plugin successfully installed
10:57:17: Loading library .\Plugin_CgProgramManager
10:57:17: Installing plugin: Cg Program Manager
10:57:17: Plugin successfully installed
10:57:17: Loading library .\Plugin_OctreeSceneManager
10:57:17: Installing plugin: Octree & Terrain Scene Manager
10:57:17: Plugin successfully installed
10:57:17: Loading library .\ParticleUniverse
10:57:17: Installing plugin: ParticleUniverse
10:57:17: MovableObjectFactory for type 'PUParticleSystem' registered.
10:57:17: MovableObjectFactory for type 'BoxSet' registered.
10:57:17: MovableObjectFactory for type 'SphereSet' registered.
10:57:17: ParticleUniverse: Particle Renderer Type 'Billboard' registered
10:57:17: ParticleUniverse: Particle Renderer Type 'Box' registered
10:57:17: ParticleUniverse: Particle Renderer Type 'Sphere' registered
10:57:17: ParticleUniverse: Particle Renderer Type 'Entity' registered
10:57:17: ParticleUniverse: Particle Renderer Type 'RibbonTrail' registered
10:57:17: ParticleUniverse: Particle Renderer Type 'Light' registered
10:57:17: ParticleUniverse: Particle Emitter Type 'Point' registered
10:57:17: ParticleUniverse: Particle Emitter Type 'Line' registered
10:57:17: ParticleUniverse: Particle Emitter Type 'Box' registered
10:57:17: ParticleUniverse: Particle Emitter Type 'Circle' registered
10:57:17: ParticleUniverse: Particle Emitter Type 'SphereSurface' registered
10:57:17: ParticleUniverse: Particle Emitter Type 'Vertex' registered
10:57:17: ParticleUniverse: Particle Emitter Type 'MeshSurface' registered
10:57:17: ParticleUniverse: Particle Emitter Type 'Position' registered
10:57:17: ParticleUniverse: Particle Emitter Type 'Slave' registered
10:57:17: ParticleUniverse: Particle Affector Type 'Dummy01' registered
10:57:17: ParticleUniverse: Particle Affector Type 'LinearForce' registered
10:57:17: ParticleUniverse: Particle Affector Type 'Gravity' registered
10:57:17: ParticleUniverse: Particle Affector Type 'ParticleFollower' registered
10:57:17: ParticleUniverse: Particle Affector Type 'Vortex' registered
10:57:17: ParticleUniverse: Particle Affector Type 'Randomiser' registered
10:57:17: ParticleUniverse: Particle Affector Type 'Line' registered
10:57:17: ParticleUniverse: Particle Affector Type 'Scale' registered
10:57:17: ParticleUniverse: Particle Affector Type 'GeometryRotator' registered
10:57:17: ParticleUniverse: Particle Affector Type 'TextureRotator' registered
10:57:17: ParticleUniverse: Particle Affector Type 'TextureAnimator' registered
10:57:17: ParticleUniverse: Particle Affector Type 'Jet' registered
10:57:17: ParticleUniverse: Particle Affector Type 'Align' registered
10:57:17: ParticleUniverse: Particle Affector Type 'FlockCentering' registered
10:57:17: ParticleUniverse: Particle Affector Type 'CollisionAvoidance' registered
10:57:17: ParticleUniverse: Particle Affector Type 'VelocityMatching' registered
10:57:17: ParticleUniverse: Particle Affector Type 'Colour' registered
10:57:17: ParticleUniverse: Particle Affector Type 'SineForce' registered
10:57:17: ParticleUniverse: Particle Affector Type 'Dummy02' registered
10:57:17: ParticleUniverse: Particle Affector Type 'SphereCollider' registered
10:57:17: ParticleUniverse: Particle Affector Type 'PlaneCollider' registered
10:57:17: ParticleUniverse: Particle Affector Type 'BoxCollider' registered
10:57:17: ParticleUniverse: Particle Affector Type 'InterParticleCollider' registered
10:57:17: ParticleUniverse: Particle Affector Type 'PathFollower' registered
10:57:17: ParticleUniverse: Particle Observer Type 'OnExpire' registered
10:57:17: ParticleUniverse: Particle Observer Type 'OnEmission' registered
10:57:17: ParticleUniverse: Particle Observer Type 'OnCount' registered
10:57:17: ParticleUniverse: Particle Observer Type 'OnEventFlag' registered
10:57:17: ParticleUniverse: Particle Observer Type 'OnCollision' registered
10:57:17: ParticleUniverse: Particle Observer Type 'OnVelocity' registered
10:57:17: ParticleUniverse: Particle Observer Type 'OnTime' registered
10:57:17: ParticleUniverse: Particle Observer Type 'OnPosition' registered
10:57:17: ParticleUniverse: Particle Observer Type 'OnClear' registered
10:57:17: ParticleUniverse: Particle Observer Type 'OnQuota' registered
10:57:17: ParticleUniverse: Particle Observer Type 'OnRandom' registered
10:57:17: ParticleUniverse: Particle EventHandler Type 'DoExpire' registered
10:57:17: ParticleUniverse: Particle EventHandler Type 'DoFreeze' registered
10:57:17: ParticleUniverse: Particle EventHandler Type 'DoPlacementParticle' registered
10:57:17: ParticleUniverse: Particle EventHandler Type 'DoStopSystem' registered
10:57:17: ParticleUniverse: Particle EventHandler Type 'DoEnableComponent' registered
10:57:17: ParticleUniverse: Particle EventHandler Type 'DoAffector' registered
10:57:17: ParticleUniverse: Particle EventHandler Type 'DoScale' registered
10:57:17: ParticleUniverse: Particle Extern Type 'Gravity' registered
10:57:17: ParticleUniverse: Particle Extern Type 'SphereCollider' registered
10:57:17: ParticleUniverse: Particle Extern Type 'BoxCollider' registered
10:57:17: ParticleUniverse: Particle Extern Type 'Vortex' registered
10:57:17: ParticleUniverse: Particle Behaviour Type 'Slave' registered
10:57:17: Plugin successfully installed
10:57:17: *-*-* OGRE Initialising
10:57:17: *-*-* Version 1.6.4 (Shoggoth)
10:57:17: Path for saving is ... C:/Documents and Settings/pRoDiGy/Application Data/Runic Games/Torchlight/SAVE
10:57:18: Setting YRatio Init - 1.33333
10:58:32: CreateViewports AspectRatio message - 1280 x 1007
10:58:32: CreateViewports AspectRatio message AR - 1.2711
10:58:32: WindowResized message - 1280 x 1007
10:58:32: stored res is - 1280 x 1024
10:58:32: WindowResized AspectRatio message - 1280 x 1007
10:58:32: WindowResized AspectRatio message AR - 1.2711
10:58:32: WindowResized Setting YRatio - 1.3112
10:58:32: WindowResized message - 1280 x 1007
10:58:32: stored res is - 1280 x 1024
10:58:32: WindowResized AspectRatio message - 1280 x 1007
10:58:32: WindowResized AspectRatio message AR - 1.2711
10:58:32: WindowResized Setting YRatio - 1.3112
10:58:32: WindowResized message - 1280 x 1007
10:58:32: stored res is - 1280 x 1024
10:58:32: WindowResized AspectRatio message - 1280 x 1007
10:58:32: WindowResized AspectRatio message AR - 1.2711
10:58:32: WindowResized Setting YRatio - 1.3112
10:58:32: WindowResized message - 1280 x 1007
10:58:32: stored res is - 1280 x 1024
10:58:32: WindowResized AspectRatio message - 1280 x 1007
10:58:32: WindowResized AspectRatio message AR - 1.2711
10:58:32: WindowResized Setting YRatio - 1.3112
10:58:32: WindowResized message - 108 x 69
10:58:32: stored res is - 1280 x 1024
10:58:32: WindowResized AspectRatio message - 108 x 69
10:58:32: WindowResized AspectRatio message AR - 1.56522
10:58:32: WindowResized Setting YRatio - 0.0898438
10:58:32: WindowResized message - 1272 x 993
10:58:32: stored res is - 1280 x 1024
10:58:32: WindowResized AspectRatio message - 1272 x 993
10:58:32: WindowResized AspectRatio message AR - 1.28097
10:58:32: WindowResized Setting YRatio - 1.29297
10:58:32: WindowResized message - 1280 x 1024
10:58:32: stored res is - 1280 x 1024
10:58:32: WindowResized AspectRatio message - 1280 x 1024
10:58:32: WindowResized AspectRatio message AR - 1.25
10:58:32: WindowResized Setting YRatio - 1.33333
10:58:32: setting fullscreen - 1280 x 1024
10:58:32: stored res is - 1280 x 1024
10:58:32: Fullscreen Switch Setting YRatio - 1.33333
10:58:32: AspectRatio message - 1280 x 1024
10:58:32: stored res is - 1280 x 1024
10:58:32: AspectRatio message AR - 1.25
10:58:32: GAMEUI AspectRatio message - 1280 x 1024
10:58:32: GAMEUI AspectRatio message AR - 1.25
10:58:49: GAMEUI AspectRatio message - 1280 x 1024
10:58:49: GAMEUI AspectRatio message AR - 1.25
10:59:16: Unable to find unit spawner for monster.  Meaning the unit spawner didn't spawn this time either because of a bug or editor logic.
10:59:48: WindowResized message - 1280 x 1024
10:59:48: stored res is - 1280 x 1024
10:59:48: WindowResized AspectRatio message - 1280 x 1024
10:59:48: WindowResized AspectRatio message AR - 1.25
10:59:48: WindowResized Setting YRatio - 1.33333
11:00:32: WindowResized message - 1280 x 1024
11:00:32: stored res is - 1280 x 1024
11:00:32: WindowResized AspectRatio message - 1280 x 1024
11:00:32: WindowResized AspectRatio message AR - 1.25
11:00:32: WindowResized Setting YRatio - 1.33333
11:01:17: WindowResized message - 1280 x 1024
11:01:17: stored res is - 1280 x 1024
11:01:17: WindowResized AspectRatio message - 1280 x 1024
11:01:17: WindowResized AspectRatio message AR - 1.25
11:01:17: WindowResized Setting YRatio - 1.33333
11:01:39: WindowResized message - 1280 x 1024
11:01:39: stored res is - 1280 x 1024
11:01:39: WindowResized AspectRatio message - 1280 x 1024
11:01:39: WindowResized AspectRatio message AR - 1.25
11:01:39: WindowResized Setting YRatio - 1.33333
11:02:03: WindowResized message - 1280 x 1024
11:02:03: stored res is - 1280 x 1024
11:02:03: WindowResized AspectRatio message - 1280 x 1024
11:02:03: WindowResized AspectRatio message AR - 1.25
11:02:03: WindowResized Setting YRatio - 1.33333
11:03:46: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/VANQUISHER/body.png in resource group General or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 764)
11:03:46: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/VANQUISHER/body.png in resource group General or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 764)
11:05:40: WindowResized message - 1280 x 1024
11:05:40: stored res is - 1280 x 1024
11:05:40: WindowResized AspectRatio message - 1280 x 1024
11:05:40: WindowResized AspectRatio message AR - 1.25
11:05:40: WindowResized Setting YRatio - 1.33333
11:11:43: WindowResized message - 1280 x 1024
11:11:43: stored res is - 1280 x 1024
11:11:43: WindowResized AspectRatio message - 1280 x 1024
11:11:43: WindowResized AspectRatio message AR - 1.25
11:11:43: WindowResized Setting YRatio - 1.33333
11:11:51: WindowResized message - 1280 x 1024
11:11:51: stored res is - 1280 x 1024
11:11:51: WindowResized AspectRatio message - 1280 x 1024
11:11:51: WindowResized AspectRatio message AR - 1.25
11:11:51: WindowResized Setting YRatio - 1.33333
11:14:30: WindowResized message - 1280 x 1024
11:14:30: stored res is - 1280 x 1024
11:14:30: WindowResized AspectRatio message - 1280 x 1024
11:14:30: WindowResized AspectRatio message AR - 1.25
11:14:30: WindowResized Setting YRatio - 1.33333
11:16:29: WindowResized message - 1280 x 1024
11:16:29: stored res is - 1280 x 1024
11:16:29: WindowResized AspectRatio message - 1280 x 1024
11:16:29: WindowResized AspectRatio message AR - 1.25
11:16:29: WindowResized Setting YRatio - 1.33333
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Re: TorchED crashing on start up

Postby thisbarb » Mon Nov 16, 2009 10:02 pm

I think I fixed it. I deleted the entire Torchlight folder in appdata/Runic Games/ (after backing up my saves and whatnot). It opened perfectly fine afterwards. It still crashes my computer when I exit the program though (on both the old and new accounts).
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Re: TorchED crashing on start up

Postby N3MES1S » Tue Nov 17, 2009 7:28 am

Gbrown wrote:
N3MES1S wrote:The editor crashes for a lot of users, so i think is not strange, just the editor is on too early state for now. Is there any possibility of some fixes on a future? Thx.


I'm fixing everything I can. Not having a machine at my disposal that crashes on startup makes this difficult for me to figure out. Any help from people who are seeing this crash on launch would be fantastic. The details in the call stack in the OP tell me that the core.dll isn't initializing property. The core.dll is built from the same C++ source as the game, just another configuration built for attaching the outer, C# shell on to it.

..which actually reminds me. I haven't seen an ogre.log for anyone who's seeing this problem. If you get this startup crash, please post or pm me the contents of your ogre.log (found in %appdata%\runic games\torchlight).

hopefully if we start collecting enough dxdiags and ogre.logs we can get this figured out.


OGRE.LOG =>
-------------------------------------------------------------------------------------------------------------
4:11:40: Creating resource group General
04:11:40: Creating resource group Internal
04:11:40: Creating resource group Autodetect
04:11:40: SceneManagerFactory for type 'DefaultSceneManager' registered.
04:11:40: Registering ResourceManager for type Material
04:11:40: Registering ResourceManager for type Mesh
04:11:40: Registering ResourceManager for type Skeleton
04:11:40: MovableObjectFactory for type 'ParticleSystem' registered.
04:11:40: OverlayElementFactory for type Panel registered.
04:11:40: OverlayElementFactory for type BorderPanel registered.
04:11:40: OverlayElementFactory for type TextArea registered.
04:11:40: Registering ResourceManager for type Font
04:11:40: ArchiveFactory for archive type FileSystem registered.
04:11:40: ArchiveFactory for archive type Zip registered.
04:11:40: FreeImage version: 3.10.0
04:11:40: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
04:11:40: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
04:11:40: DDS codec registering
04:11:40: Registering ResourceManager for type HighLevelGpuProgram
04:11:40: Registering ResourceManager for type Compositor
04:11:40: MovableObjectFactory for type 'Entity' registered.
04:11:40: MovableObjectFactory for type 'Light' registered.
04:11:40: MovableObjectFactory for type 'BillboardSet' registered.
04:11:40: MovableObjectFactory for type 'ManualObject' registered.
04:11:40: MovableObjectFactory for type 'BillboardChain' registered.
04:11:40: MovableObjectFactory for type 'RibbonTrail' registered.
04:11:40: Loading library .\RenderSystem_Direct3D9
04:11:40: Installing plugin: D3D9 RenderSystem
04:11:40: D3D9 : Direct3D9 Rendering Subsystem created.
04:11:40: D3D9: Driver Detection Starts
04:11:40: D3D9: Driver Detection Ends
04:11:40: Plugin successfully installed
04:11:40: Loading library .\Plugin_ParticleFX
04:11:40: Installing plugin: ParticleFX
04:11:40: Particle Emitter Type 'Point' registered
04:11:40: Particle Emitter Type 'Box' registered
04:11:40: Particle Emitter Type 'Ellipsoid' registered
04:11:40: Particle Emitter Type 'Cylinder' registered
04:11:40: Particle Emitter Type 'Ring' registered
04:11:40: Particle Emitter Type 'HollowEllipsoid' registered
04:11:40: Particle Affector Type 'LinearForce' registered
04:11:40: Particle Affector Type 'ColourFader' registered
04:11:40: Particle Affector Type 'ColourFader2' registered
04:11:40: Particle Affector Type 'ColourImage' registered
04:11:40: Particle Affector Type 'ColourInterpolator' registered
04:11:40: Particle Affector Type 'Scaler' registered
04:11:40: Particle Affector Type 'Rotator' registered
04:11:40: Particle Affector Type 'DirectionRandomiser' registered
04:11:40: Particle Affector Type 'DeflectorPlane' registered
04:11:40: Plugin successfully installed
04:11:40: Loading library .\Plugin_CgProgramManager
04:11:40: Installing plugin: Cg Program Manager
04:11:40: Plugin successfully installed
04:11:40: Loading library .\Plugin_OctreeSceneManager
04:11:40: Installing plugin: Octree & Terrain Scene Manager
04:11:40: Plugin successfully installed
04:11:40: Loading library .\ParticleUniverse
04:11:40: Installing plugin: ParticleUniverse
04:11:40: MovableObjectFactory for type 'PUParticleSystem' registered.
04:11:40: MovableObjectFactory for type 'BoxSet' registered.
04:11:40: MovableObjectFactory for type 'SphereSet' registered.
04:11:40: ParticleUniverse: Particle Renderer Type 'Billboard' registered
04:11:40: ParticleUniverse: Particle Renderer Type 'Box' registered
04:11:40: ParticleUniverse: Particle Renderer Type 'Sphere' registered
04:11:40: ParticleUniverse: Particle Renderer Type 'Entity' registered
04:11:40: ParticleUniverse: Particle Renderer Type 'RibbonTrail' registered
04:11:40: ParticleUniverse: Particle Renderer Type 'Light' registered
04:11:40: ParticleUniverse: Particle Emitter Type 'Point' registered
04:11:40: ParticleUniverse: Particle Emitter Type 'Line' registered
04:11:40: ParticleUniverse: Particle Emitter Type 'Box' registered
04:11:40: ParticleUniverse: Particle Emitter Type 'Circle' registered
04:11:40: ParticleUniverse: Particle Emitter Type 'SphereSurface' registered
04:11:40: ParticleUniverse: Particle Emitter Type 'Vertex' registered
04:11:40: ParticleUniverse: Particle Emitter Type 'MeshSurface' registered
04:11:40: ParticleUniverse: Particle Emitter Type 'Position' registered
04:11:40: ParticleUniverse: Particle Emitter Type 'Slave' registered
04:11:40: ParticleUniverse: Particle Affector Type 'Dummy01' registered
04:11:40: ParticleUniverse: Particle Affector Type 'LinearForce' registered
04:11:40: ParticleUniverse: Particle Affector Type 'Gravity' registered
04:11:40: ParticleUniverse: Particle Affector Type 'ParticleFollower' registered
04:11:40: ParticleUniverse: Particle Affector Type 'Vortex' registered
04:11:40: ParticleUniverse: Particle Affector Type 'Randomiser' registered
04:11:40: ParticleUniverse: Particle Affector Type 'Line' registered
04:11:40: ParticleUniverse: Particle Affector Type 'Scale' registered
04:11:40: ParticleUniverse: Particle Affector Type 'GeometryRotator' registered
04:11:40: ParticleUniverse: Particle Affector Type 'TextureRotator' registered
04:11:40: ParticleUniverse: Particle Affector Type 'TextureAnimator' registered
04:11:40: ParticleUniverse: Particle Affector Type 'Jet' registered
04:11:40: ParticleUniverse: Particle Affector Type 'Align' registered
04:11:40: ParticleUniverse: Particle Affector Type 'FlockCentering' registered
04:11:40: ParticleUniverse: Particle Affector Type 'CollisionAvoidance' registered
04:11:40: ParticleUniverse: Particle Affector Type 'VelocityMatching' registered
04:11:40: ParticleUniverse: Particle Affector Type 'Colour' registered
04:11:40: ParticleUniverse: Particle Affector Type 'SineForce' registered
04:11:40: ParticleUniverse: Particle Affector Type 'Dummy02' registered
04:11:40: ParticleUniverse: Particle Affector Type 'SphereCollider' registered
04:11:40: ParticleUniverse: Particle Affector Type 'PlaneCollider' registered
04:11:40: ParticleUniverse: Particle Affector Type 'BoxCollider' registered
04:11:40: ParticleUniverse: Particle Affector Type 'InterParticleCollider' registered
04:11:40: ParticleUniverse: Particle Affector Type 'PathFollower' registered
04:11:40: ParticleUniverse: Particle Observer Type 'OnExpire' registered
04:11:40: ParticleUniverse: Particle Observer Type 'OnEmission' registered
04:11:40: ParticleUniverse: Particle Observer Type 'OnCount' registered
04:11:40: ParticleUniverse: Particle Observer Type 'OnEventFlag' registered
04:11:40: ParticleUniverse: Particle Observer Type 'OnCollision' registered
04:11:40: ParticleUniverse: Particle Observer Type 'OnVelocity' registered
04:11:40: ParticleUniverse: Particle Observer Type 'OnTime' registered
04:11:40: ParticleUniverse: Particle Observer Type 'OnPosition' registered
04:11:40: ParticleUniverse: Particle Observer Type 'OnClear' registered
04:11:40: ParticleUniverse: Particle Observer Type 'OnQuota' registered
04:11:40: ParticleUniverse: Particle Observer Type 'OnRandom' registered
04:11:40: ParticleUniverse: Particle EventHandler Type 'DoExpire' registered
04:11:40: ParticleUniverse: Particle EventHandler Type 'DoFreeze' registered
04:11:40: ParticleUniverse: Particle EventHandler Type 'DoPlacementParticle' registered
04:11:40: ParticleUniverse: Particle EventHandler Type 'DoStopSystem' registered
04:11:40: ParticleUniverse: Particle EventHandler Type 'DoEnableComponent' registered
04:11:40: ParticleUniverse: Particle EventHandler Type 'DoAffector' registered
04:11:40: ParticleUniverse: Particle EventHandler Type 'DoScale' registered
04:11:40: ParticleUniverse: Particle Extern Type 'Gravity' registered
04:11:40: ParticleUniverse: Particle Extern Type 'SphereCollider' registered
04:11:40: ParticleUniverse: Particle Extern Type 'BoxCollider' registered
04:11:40: ParticleUniverse: Particle Extern Type 'Vortex' registered
04:11:40: ParticleUniverse: Particle Behaviour Type 'Slave' registered
04:11:40: Plugin successfully installed
04:11:40: *-*-* OGRE Initialising
04:11:40: *-*-* Version 1.6.4 (Shoggoth)
04:11:40: Path for saving is ... C:/Users/N3MES1S/AppData/Roaming/Runic Games/Torchlight/SAVE
04:11:40: Setting YRatio Init - 1.36719
04:11:46: CreateViewports AspectRatio message - 1680 x 1050
04:11:46: CreateViewports AspectRatio message AR - 1.6
04:11:46: GAMEUI AspectRatio message - 1680 x 1050
04:11:46: GAMEUI AspectRatio message AR - 1.6
04:11:51: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/ALCHEMIST/homunculus_set.skeleton in resource group ZIP or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 799)
04:11:52: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/ALCHEMIST/homunculus_set.skeleton in resource group ZIP or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 799)
04:11:52: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/ALCHEMIST/homunculus_set.skeleton in resource group ZIP or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 799)
04:11:55: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/ALCHEMIST/homunculus_set.skeleton in resource group ZIP or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 799)
04:11:55: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/ALCHEMIST/homunculus_set.skeleton in resource group ZIP or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 799)
04:11:56: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/ALCHEMIST/homunculus_set.skeleton in resource group ZIP or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 799)
04:16:19: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/ALCHEMIST/homunculus_set.skeleton in resource group ZIP or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 799)
04:16:19: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/ALCHEMIST/homunculus_set.skeleton in resource group ZIP or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 799)
04:16:19: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/ALCHEMIST/homunculus_set.skeleton in resource group ZIP or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 799)
04:16:26: Saving character to :C:/Users/N3MES1S/AppData/Roaming/Runic Games/Torchlight/save/save.tmp
04:16:46: Saving character to :C:/Users/N3MES1S/AppData/Roaming/Runic Games/Torchlight/save/save.tmp
04:20:09: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/ALCHEMIST/homunculus_set.skeleton in resource group ZIP or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 799)
04:20:09: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/ALCHEMIST/homunculus_set.skeleton in resource group ZIP or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 799)
04:20:11: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/ALCHEMIST/homunculus_set.skeleton in resource group ZIP or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 799)
04:20:11: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/ALCHEMIST/homunculus_set.skeleton in resource group ZIP or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 799)
04:20:12: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/ALCHEMIST/homunculus_set.skeleton in resource group ZIP or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 799)
04:20:12: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/ALCHEMIST/homunculus_set.skeleton in resource group ZIP or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 799)
04:20:21: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/ALCHEMIST/homunculus_set.skeleton in resource group ZIP or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 799)
04:20:22: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/ALCHEMIST/homunculus_set.skeleton in resource group ZIP or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 799)
04:35:54: Saving character to :C:/Users/N3MES1S/AppData/Roaming/Runic Games/Torchlight/save/save.tmp
04:35:59: Saving character to :C:/Users/N3MES1S/AppData/Roaming/Runic Games/Torchlight/save/save.tmp
04:42:38: Saving character to :C:/Users/N3MES1S/AppData/Roaming/Runic Games/Torchlight/save/save.tmp
04:42:46: Saving character to :C:/Users/N3MES1S/AppData/Roaming/Runic Games/Torchlight/save/save.tmp
04:43:43: Saving character to :C:/Users/N3MES1S/AppData/Roaming/Runic Games/Torchlight/save/save.tmp
04:43:43: Particles can't have sounds that loop. : MEDIA/PARTICLES/OBJECTS/WAYGATE.LAYOUT
04:43:56: Saving character to :C:/Users/N3MES1S/AppData/Roaming/Runic Games/Torchlight/save/save.tmp
04:53:35: Saving character to :C:/Users/N3MES1S/AppData/Roaming/Runic Games/Torchlight/save/save.tmp
04:53:42: Unable to find unit spawner for monster. Meaning the unit spawner didn't spawn this time either because of a bug or editor logic.
04:53:42: Unable to find unit spawner for monster. Meaning the unit spawner didn't spawn this time either because of a bug or editor logic.
04:53:43: Saving character to :C:/Users/N3MES1S/AppData/Roaming/Runic Games/Torchlight/save/save.tmp
04:54:30: Saving character to :C:/Users/N3MES1S/AppData/Roaming/Runic Games/Torchlight/save/save.tmp
04:54:42: Saving character to :C:/Users/N3MES1S/AppData/Roaming/Runic Games/Torchlight/save/save.tmp
05:12:22: Saving character to :C:/Users/N3MES1S/AppData/Roaming/Runic Games/Torchlight/save/save.tmp
05:12:27: Saving character to :C:/Users/N3MES1S/AppData/Roaming/Runic Games/Torchlight/save/save.tmp
05:13:26: Saving character to :C:/Users/N3MES1S/AppData/Roaming/Runic Games/Torchlight/save/save.tmp
05:13:27: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/ALCHEMIST/homunculus_set.skeleton in resource group ZIP or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 799)
05:13:27: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/ALCHEMIST/homunculus_set.skeleton in resource group ZIP or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 799)
05:13:27: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/ALCHEMIST/homunculus_set.skeleton in resource group ZIP or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 799)
05:13:28: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/ALCHEMIST/homunculus_set.skeleton in resource group ZIP or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 799)
05:13:29: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/ALCHEMIST/homunculus_set.skeleton in resource group ZIP or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 799)
05:13:29: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/ALCHEMIST/homunculus_set.skeleton in resource group ZIP or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 799)
05:13:30: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/ALCHEMIST/homunculus_set.skeleton in resource group ZIP or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 799)
05:13:30: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/ALCHEMIST/homunculus_set.skeleton in resource group ZIP or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 799)
----------------------------------------------------------------
ERROR =>
----------------------------------------------------------------
Descripción:
Stopped working

Firma con problemas:
Nombre del evento de problema: CLR20r3
Firma del problema 01: editor.exe
Firma del problema 02: 1.0.67.155
Firma del problema 03: 4af9f5a3
Firma del problema 04: System.Drawing
Firma del problema 05: 2.0.0.0
Firma del problema 06: 4889dec2
Firma del problema 07: 7af
Firma del problema 08: 6c
Firma del problema 09: System.ArgumentException
Versión del sistema operativo: 6.0.6001.2.1.0.768.3
Id. de configuración regional: 3082

I think it tries to read the game directory and cant find some paths, does the editor needs the entire game for running??? cuz ive seen people using the editor without the entire whole game..
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Re: TorchED crashing on start up

Postby N3MES1S » Wed Nov 18, 2009 7:16 am

¿Hello?? Well, thx for the "support". Thanx runic games for making a full-bug and almost useless editor. And u still post it on the news.. lol. sad. And thnx for the useless "support". Thanx for making me and 4 more friends NOT to buy the game. Sorry but im too angry for be calm, cant believe (after all these days) u cant even get a clue of y the editor crashes on A LOT of users (i visited some outsiders forums yesterdey and its sad, that more than 100 users on the forums cant even start the editor). Y the hell u release a program that is not finished yet??? sorry but its incredible. Good luck with your sellers. I thought Torchlight its going to be the new diablo, but its just another non-supported game with a non-working editor that everybody wants to use, but a lot of em cant. Because honeslty, the game is boring to the end after 1 month playing. Bye and i hope all the users that bought the game enjoy almost 2 months without the buggy editor.
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Re: TorchED crashing on start up

Postby Krost » Wed Nov 18, 2009 1:49 pm

N3MES1S wrote:¿Hello?? Well, thx for the "support". Thanx runic games for making a full-bug and almost useless editor. And u still post it on the news.. lol. sad. And thnx for the useless "support". Thanx for making me and 4 more friends NOT to buy the game. Sorry but im too angry for be calm, cant believe (after all these days) u cant even get a clue of y the editor crashes on A LOT of users (i visited some outsiders forums yesterdey and its sad, that more than 100 users on the forums cant even start the editor). Y the hell u release a program that is not finished yet??? sorry but its incredible. Good luck with your sellers. I thought Torchlight its going to be the new diablo, but its just another non-supported game with a non-working editor that everybody wants to use, but a lot of em cant. Because honeslty, the game is boring to the end after 1 month playing. Bye and i hope all the users that bought the game enjoy almost 2 months without the buggy editor.


Here N3MES1S
Image

Yup, all the people who care about you and maybe one other person having problems running the editor.
I wouldn't do this unless you weren't such a crybaby and actually understood that there are no programs that will run 100% on everyones PC. You have no idea how much effort Runic team is putting to make this available even for such wimps as you so say Thanks instead of useless whining all over the forums.
My tutorials:
Making re-usable portals
Making an NPC Dialog
-allyourbaseareblongtous
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Re: TorchED crashing on start up

Postby Gbrown » Wed Nov 18, 2009 4:13 pm

Must..remember...Roadhouse Rule #3..

I really wish I had an easy answer for you with the startup problem, but I don't. Maybe we shouldn't have released the editor when we did. I don't think anyone should buy the game for the editor. That's one of the reasons you don't actually have to have purchased the game to use the editor. If you wish to complain about it, you're free to do so if it makes you feel better.

If others are having similar problems: Where are you installing the editor? I'm trying to figure out some sort of commonality for the editor to not start up properly we haven't forgotten about this. Any help or information is useful.
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Re: TorchED crashing on start up

Postby coffinsnail » Wed Nov 18, 2009 4:57 pm

another thing to Gbrown is their system setup. how much ram, what os, what video card? are the drivers up to date? have they had a virus or maleware recently that could have corrupted something. What gets me is most those who whine it does not work here, either has some odd setting in their pc, or they know so little about PCs that they dont even know if they have a virus.

FYI Nemesis even if you have a Anti Virus, no Anti Virus is 100% so you might still have a PC issue on your end. ALso how many programs are you runing ? everything down there in the right corner of your pc is a program running and using ram. So really what are your specs? how much junk is installed and running? everything matters.

BTW name a game or editor that has 0 bugs while your at it. Because i have been gaming since the days of PONG Atari and The Amiga and i have never ever seen a bug free game, not even one on the xbox or any gaming system ever. So please stop whining how crappy something is when there is no perfect program out there.
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Re: TorchED crashing on start up

Postby N3MES1S » Wed Nov 18, 2009 7:28 pm

coffinsnail wrote:another thing to Gbrown is their system setup. how much ram, what os, what video card? are the drivers up to date? have they had a virus or maleware recently that could have corrupted something. What gets me is most those who whine it does not work here, either has some odd setting in their pc, or they know so little about PCs that they dont even know if they have a virus.

FYI Nemesis even if you have a Anti Virus, no Anti Virus is 100% so you might still have a PC issue on your end. ALso how many programs are you runing ? everything down there in the right corner of your pc is a program running and using ram. So really what are your specs? how much junk is installed and running? everything matters.

BTW name a game or editor that has 0 bugs while your at it. Because i have been gaming since the days of PONG Atari and The Amiga and i have never ever seen a bug free game, not even one on the xbox or any gaming system ever. So please stop whining how crappy something is when there is no perfect program out there.



I am a computer programmer, and i am working with computers for about 14 years right now. So yes, i know a lot about "pcs". And no, i dont have spyware, malware other "things". And i have nod32 that tells me my system is free of viruses. As a good knowing computer user, i have only a few programs running on background. The only problem i think should be, is that im trying to run the editor on a laptop, lol, and i dont think thats the problem (for telling something, but i pass the game requirements for too much, and a friend of mine has a table pc and he has the same problem so..). I didnt buy the game, by the way, not knowing i cant run the editor and its the only thing that probably should maintain my interest for the game. One thing is release the editor with 2 or 3 important bugs. One thing entire different is release an editor with 20 important bugs (just read the forum) and 1 big big bug, not allowing the editor to run on a lot of user computers. And no, i have never seen a game editor with that ammount of bugs. I know, as a programmer that making a program such an editor is hard, but as a programer i know too that u cant release a program that is not "finished". U can release a "beta" version, but this beta will be less buggy than the Torched. Its a fact. Yes, im too rude but im tired of seeing this kind of actions on a lot of places, probably pushed by a hurry for releasing the program as soon as possible. Sorry for disturbing u and enjoy the game.
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Re: TorchED crashing on start up

Postby thisbarb » Wed Nov 18, 2009 7:32 pm

nemesis, try using my solution.
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Re: TorchED crashing on start up

Postby Gbrown » Wed Nov 18, 2009 8:00 pm

I can appreciate that, nemesis, and I understand why you're mad. Like I said, maybe we shouldn't have released the editor when we did, but when it was released it worked on every machine we'd tried it on in our office. I know that's not a proper compat. sample, but with this sort of release, that's the best we could really do. I hate that it doesn't work perfectly for everyone. I can slap "Pre-Alpha greg brown is a bastard" in the title bar if that will help.

Now, having someone with 14 years of programming experience helping me figure out what's causing this on the far end which I can't see would be fantastic and I would very much appreciate your help. Hell, I would pay for your copy of the game if you can help to remote diagnose this, nemesis.

Have you downloaded an played the demo on your laptop? The place where it's dying for us should be extremely similar to what happens when the game process starts up. I'd be interested to know if the game was working for you, but the DLL init was failing. Do you even get a files created in %appdata%\runic games\torchlight directory? Do you have an editor_setting.txt in that directory? If so, delete it and launch again... does it still crazy? Do you already have any sort of mods in your mods folder which might be crashing the game? Does the windows user account name have any sort of non-standard (for americans) characters in it?

You're not using an en-US version of Windows, correct? which localization are you using? Are all your friends who also have this problem using that localized Windows version?

Any or all of these answers would help me greatly. Continuing to try to flame me? meh, not so much. But like I said, feel free to do so if you'd like.
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Re: TorchED crashing on start up

Postby coffinsnail » Wed Nov 18, 2009 9:43 pm

Nemesis if your a programer then you also know a tablet pc is not a great tool to run any editor on. you also said your runing it on a laptop but have still failed to provide any pertanent physical information. also running NOD 32 does not prove you have 0 viruses, every virus detector misses some, because some are written specifically to be avoided by specific virus tools. every tool has files they ignore otherwise some of their own files would be deleted. even nod 32.

also please if your a programmer then you know its very important to do things in a legible way, and you huge paragraph sure was not easy to read. and you claim 20 bugs, yet i can only account for 2, you also say it crashes yet in another thread ask for help to get it running. so in reality based off the diffrent posts i have seen you post i doubt that you are a actual programer because if you were, you would be able to help decipher the ogre file you posted, yet you have presented no possible error locations or solutions.

so please fill us in, can you run the editor, or not? because you say it crashes yet also say it wont run. and again what are your system specs? being a programer does not make you a expert on everything pc, especially hardware.
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Re: TorchED crashing on start up

Postby thilo » Wed Nov 18, 2009 10:50 pm

TorchED crashing on start up:

I have same problem.

but, if you have visual studio. try this.

1. run torched/editor.exe (xp sp3 compatible mode)
2. crash. and wait. (don't click cancel button.)
3. click debug button.
4. 'do you want to debug... ' click yes
5. 'Unhandled exception at 0x77dcdcbb in Editor.exe: 0xC0000374: heap crrupted....' click 'break' button
6. press F5(contintue) many times
7. now, editor is running.

if programmer add extra 'exception handing code', it will be run, least in my system.

my system is: windows7(x64) kor version. vs2008sp1


some logs
Code: Select all
---------------


'Editor.exe' (Managed): Loaded 'C:\Windows\assembly\GAC_32\mscorlib\2.0.0.0__b77a5c561934e089\mscorlib.dll'
'Editor.exe' (Managed): Loaded 'C:\Windows\assembly\GAC_MSIL\mscorlib.resources\2.0.0.0_ko_b77a5c561934e089\mscorlib.resources.dll'
'Editor.exe' (Managed): Loaded 'C:\Program Files (x86)\Runic Games\TorchED\Editor.exe'
'Editor.exe' (Managed): Loaded 'C:\Windows\assembly\GAC_MSIL\System.Windows.Forms\2.0.0.0__b77a5c561934e089\System.Windows.Forms.dll'
'Editor.exe' (Managed): Loaded 'C:\Windows\assembly\GAC_MSIL\System\2.0.0.0__b77a5c561934e089\System.dll'
'Editor.exe' (Managed): Loaded 'C:\Windows\assembly\GAC_MSIL\System.Drawing\2.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll'
'Editor.exe' (Managed): Loaded 'C:\Program Files (x86)\Runic Games\TorchED\WeifenLuo.WinFormsUI.Docking.dll'
'Editor.exe' (Managed): Loaded 'C:\Windows\assembly\GAC_MSIL\System.Windows.Forms.resources\2.0.0.0_ko_b77a5c561934e089\System.Windows.Forms.resources.dll'
'Editor.exe' (Managed): Loaded 'C:\Windows\assembly\GAC_MSIL\Accessibility\2.0.0.0__b03f5f7f11d50a3a\Accessibility.dll'
'Editor.exe' (Managed): Loaded 'C:\Windows\assembly\GAC_MSIL\System.Xml\2.0.0.0__b77a5c561934e089\System.Xml.dll'
A first chance exception of type 'System.IO.FileNotFoundException' occurred in mscorlib.dll
The program '[4328] Editor.exe: Managed' has exited with code 0 (0x0).

-----

'Editor.exe': Loaded 'C:\Program Files (x86)\Runic Games\TorchED\CEGUIExpatParser.dll', Binary was not built with debug information.
'Editor.exe': Loaded 'C:\Program Files (x86)\Runic Games\TorchED\CEGUIFalagardWRBase.dll', Binary was not built with debug information.
'Editor.exe': Loaded 'C:\Windows\SysWOW64\ieframe.dll'
'Editor.exe': Loaded 'C:\Windows\SysWOW64\psapi.dll'
'Editor.exe': Loaded 'C:\Windows\SysWOW64\iertutil.dll'
'Editor.exe': Loaded 'C:\Windows\SysWOW64\riched20.dll'
The thread 'Win32 Thread' (0x310) has exited with code 0 (0x0).
Unhandled exception at 0x77dcdcbb in Editor.exe: 0xC0000374: heap crrupted
'Editor.exe': Loaded 'C:\Windows\assembly\NativeImages_v2.0.50727_32\System.Drawing.Desi#\276bd3e27c60ed51d1e4092527c67cbc\System.Drawing.Design.ni.dll'

....

'Editor.exe': Loaded 'ImageAtBase0xdb20000', No symbols loaded.
'Editor.exe': Unloaded 'ImageAtBase0x6ad00000'
'Editor.exe': Loaded 'C:\Program Files (x86)\Runic Games\TorchED\editorObj\Plane Collision.editorObj', Binary was not built with debug information.
'Editor.exe': Loaded 'ImageAtBase0x6acf0000', No symbols loaded.
'Editor.exe': Loaded 'ImageAtBase0xdb30000', No symbols loaded.
'Editor.exe': Unloaded 'ImageAtBase0x6acf0000'
'Editor.exe': Loaded 'C:\Program Files (x86)\Runic Games\TorchED\editorObj\Sphere Collision.editorObj', Binary was not built with debug information.
First-chance exception at 0x776ab727 in Editor.exe: 0xE0434F4D: 0xe0434f4d.
'Editor.exe': Loaded 'ImageAtBase0x6ace0000', No symbols loaded.

--- ogre.log

13:53:07: ParticleUniverse: Particle Behaviour Type 'Slave' registered
13:53:07: Plugin successfully installed
13:53:07: *-*-* OGRE Initialising
13:53:07: *-*-* Version 1.6.4 (Shoggoth)
13:53:07: Path for saving is ... C:/Users/[userid]/AppData/Roaming/Runic Games/Torchlight/SAVE
13:53:18: CreateViewports AspectRatio message - 800 x 600
13:53:18: CreateViewports AspectRatio message AR - 1.33333
13:53:18: GAMEUI AspectRatio message - 800 x 600
13:53:18: GAMEUI AspectRatio message AR - 1.33333
13:53:50: AspectRatio message - 1095 x 570
13:53:50: stored res is - 800 x 600
13:53:50: AspectRatio message AR - 1.92105
13:53:50: GAMEUI AspectRatio message - 1095 x 570
13:53:50: GAMEUI AspectRatio message AR - 1.92105

<<<<<<< error occured.
thilo
 
Posts: 2
Joined: Wed Nov 18, 2009 9:19 pm

Re: TorchED crashing on start up

Postby Gbrown » Wed Nov 18, 2009 11:11 pm

thilo wrote:TorchED crashing on start up:

I have same problem.

but, if you have visual studio. try this.

1. run torched/editor.exe (xp sp3 compatible mode)
2. crash. and wait. (don't click cancel button.)
3. click debug button.
4. 'do you want to debug... ' click yes
5. 'Unhandled exception at 0x77dcdcbb in Editor.exe: 0xC0000374: heap crrupted....' click 'break' button
6. press F5(contintue) many times
7. now, editor is running.

if programmer add extra 'exception handing code', it will be run, least in my system.

my system is: windows7(x64) kor version. vs2008sp1


some logs


Interesting. So after you step past the exceptions, does the main work space actually render? Do you see the black screen with the white grid? My guess is that you're getting the C# outer shell to start up, but the core.dll is actually dead and that if you do anything that tries to call into the dll it will crash and burn.

and a korean version of Windows? The strongest commonality I'm seeing so far is non en-US versions of windows.

Thank you, thilo.
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Gbrown
Runic Staff
 
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Re: TorchED crashing on start up

Postby thilo » Thu Nov 19, 2009 12:00 am

Gbrown wrote:Interesting. So after you step past the exceptions, does the main work space actually render? Do you see the black screen with the white grid? My guess is that you're getting the C# outer shell to start up, but the core.dll is actually dead and that if you do anything that tries to call into the dll it will crash and burn.

and a korean version of Windows? The strongest commonality I'm seeing so far is non en-US versions of windows.

Thank you, thilo.


Rendering is Ok. Check this screenshot.
http://www.flickr.com/photos/8571272@N06/4116215489/

I use korean version windows. but It is not locale issue. Windows7 use same binary. Only one difference is language pack.

TorchEd is diffcult to use it. but very interesting tools. Thanks for sharing.
thilo
 
Posts: 2
Joined: Wed Nov 18, 2009 9:19 pm

Re: TorchED crashing on start up

Postby Gbrown » Thu Nov 19, 2009 12:27 am

thilo wrote:Rendering is Ok. Check this screenshot.
http://www.flickr.com/photos/8571272@N06/4116215489/

I use korean version windows. but It is not locale issue. Windows7 use same binary. Only one difference is language pack.


Double interesting. I'm running win 7 x64 here at home and it starts up just fine. I think we have a least one machine running Chinese Windows in the office. I'll have to give it a shot tomorrow when I'm back in there. Kind of a shot in the dark, but it's the best lead I have right now.

thanks again.
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Gbrown
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Joined: Fri Jun 05, 2009 4:21 pm

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