What I did notice is that this seems to work on a new Administrator-level user account. I can't figure out what is different between this account and the other new admin account I made.
Moderators: Runic Games, Perfect World


Gbrown wrote:My only guess without being able to see what's going on first-hand is that some file got screwed up when the editor was bizarrely forcing your machine to restart. Now when it tries to start up and load that file it's dying. Creating a new admin account is working because it's now longer using those same files in your appdata directory.
I looked at the DXdiag you sent me. there's nothing there that catches my eye. The editor *should* run fine on that machine...very strange.
N3MES1S wrote:The editor crashes for a lot of users, so i think is not strange, just the editor is on too early state for now. Is there any possibility of some fixes on a future? Thx.
10:57:17: Creating resource group General
10:57:17: Creating resource group Internal
10:57:17: Creating resource group Autodetect
10:57:17: SceneManagerFactory for type 'DefaultSceneManager' registered.
10:57:17: Registering ResourceManager for type Material
10:57:17: Registering ResourceManager for type Mesh
10:57:17: Registering ResourceManager for type Skeleton
10:57:17: MovableObjectFactory for type 'ParticleSystem' registered.
10:57:17: OverlayElementFactory for type Panel registered.
10:57:17: OverlayElementFactory for type BorderPanel registered.
10:57:17: OverlayElementFactory for type TextArea registered.
10:57:17: Registering ResourceManager for type Font
10:57:17: ArchiveFactory for archive type FileSystem registered.
10:57:17: ArchiveFactory for archive type Zip registered.
10:57:17: FreeImage version: 3.10.0
10:57:17: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
10:57:17: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
10:57:17: DDS codec registering
10:57:17: Registering ResourceManager for type HighLevelGpuProgram
10:57:17: Registering ResourceManager for type Compositor
10:57:17: MovableObjectFactory for type 'Entity' registered.
10:57:17: MovableObjectFactory for type 'Light' registered.
10:57:17: MovableObjectFactory for type 'BillboardSet' registered.
10:57:17: MovableObjectFactory for type 'ManualObject' registered.
10:57:17: MovableObjectFactory for type 'BillboardChain' registered.
10:57:17: MovableObjectFactory for type 'RibbonTrail' registered.
10:57:17: Loading library .\RenderSystem_Direct3D9
10:57:17: Installing plugin: D3D9 RenderSystem
10:57:17: D3D9 : Direct3D9 Rendering Subsystem created.
10:57:17: D3D9: Driver Detection Starts
10:57:17: D3D9: Driver Detection Ends
10:57:17: Plugin successfully installed
10:57:17: Loading library .\Plugin_ParticleFX
10:57:17: Installing plugin: ParticleFX
10:57:17: Particle Emitter Type 'Point' registered
10:57:17: Particle Emitter Type 'Box' registered
10:57:17: Particle Emitter Type 'Ellipsoid' registered
10:57:17: Particle Emitter Type 'Cylinder' registered
10:57:17: Particle Emitter Type 'Ring' registered
10:57:17: Particle Emitter Type 'HollowEllipsoid' registered
10:57:17: Particle Affector Type 'LinearForce' registered
10:57:17: Particle Affector Type 'ColourFader' registered
10:57:17: Particle Affector Type 'ColourFader2' registered
10:57:17: Particle Affector Type 'ColourImage' registered
10:57:17: Particle Affector Type 'ColourInterpolator' registered
10:57:17: Particle Affector Type 'Scaler' registered
10:57:17: Particle Affector Type 'Rotator' registered
10:57:17: Particle Affector Type 'DirectionRandomiser' registered
10:57:17: Particle Affector Type 'DeflectorPlane' registered
10:57:17: Plugin successfully installed
10:57:17: Loading library .\Plugin_CgProgramManager
10:57:17: Installing plugin: Cg Program Manager
10:57:17: Plugin successfully installed
10:57:17: Loading library .\Plugin_OctreeSceneManager
10:57:17: Installing plugin: Octree & Terrain Scene Manager
10:57:17: Plugin successfully installed
10:57:17: Loading library .\ParticleUniverse
10:57:17: Installing plugin: ParticleUniverse
10:57:17: MovableObjectFactory for type 'PUParticleSystem' registered.
10:57:17: MovableObjectFactory for type 'BoxSet' registered.
10:57:17: MovableObjectFactory for type 'SphereSet' registered.
10:57:17: ParticleUniverse: Particle Renderer Type 'Billboard' registered
10:57:17: ParticleUniverse: Particle Renderer Type 'Box' registered
10:57:17: ParticleUniverse: Particle Renderer Type 'Sphere' registered
10:57:17: ParticleUniverse: Particle Renderer Type 'Entity' registered
10:57:17: ParticleUniverse: Particle Renderer Type 'RibbonTrail' registered
10:57:17: ParticleUniverse: Particle Renderer Type 'Light' registered
10:57:17: ParticleUniverse: Particle Emitter Type 'Point' registered
10:57:17: ParticleUniverse: Particle Emitter Type 'Line' registered
10:57:17: ParticleUniverse: Particle Emitter Type 'Box' registered
10:57:17: ParticleUniverse: Particle Emitter Type 'Circle' registered
10:57:17: ParticleUniverse: Particle Emitter Type 'SphereSurface' registered
10:57:17: ParticleUniverse: Particle Emitter Type 'Vertex' registered
10:57:17: ParticleUniverse: Particle Emitter Type 'MeshSurface' registered
10:57:17: ParticleUniverse: Particle Emitter Type 'Position' registered
10:57:17: ParticleUniverse: Particle Emitter Type 'Slave' registered
10:57:17: ParticleUniverse: Particle Affector Type 'Dummy01' registered
10:57:17: ParticleUniverse: Particle Affector Type 'LinearForce' registered
10:57:17: ParticleUniverse: Particle Affector Type 'Gravity' registered
10:57:17: ParticleUniverse: Particle Affector Type 'ParticleFollower' registered
10:57:17: ParticleUniverse: Particle Affector Type 'Vortex' registered
10:57:17: ParticleUniverse: Particle Affector Type 'Randomiser' registered
10:57:17: ParticleUniverse: Particle Affector Type 'Line' registered
10:57:17: ParticleUniverse: Particle Affector Type 'Scale' registered
10:57:17: ParticleUniverse: Particle Affector Type 'GeometryRotator' registered
10:57:17: ParticleUniverse: Particle Affector Type 'TextureRotator' registered
10:57:17: ParticleUniverse: Particle Affector Type 'TextureAnimator' registered
10:57:17: ParticleUniverse: Particle Affector Type 'Jet' registered
10:57:17: ParticleUniverse: Particle Affector Type 'Align' registered
10:57:17: ParticleUniverse: Particle Affector Type 'FlockCentering' registered
10:57:17: ParticleUniverse: Particle Affector Type 'CollisionAvoidance' registered
10:57:17: ParticleUniverse: Particle Affector Type 'VelocityMatching' registered
10:57:17: ParticleUniverse: Particle Affector Type 'Colour' registered
10:57:17: ParticleUniverse: Particle Affector Type 'SineForce' registered
10:57:17: ParticleUniverse: Particle Affector Type 'Dummy02' registered
10:57:17: ParticleUniverse: Particle Affector Type 'SphereCollider' registered
10:57:17: ParticleUniverse: Particle Affector Type 'PlaneCollider' registered
10:57:17: ParticleUniverse: Particle Affector Type 'BoxCollider' registered
10:57:17: ParticleUniverse: Particle Affector Type 'InterParticleCollider' registered
10:57:17: ParticleUniverse: Particle Affector Type 'PathFollower' registered
10:57:17: ParticleUniverse: Particle Observer Type 'OnExpire' registered
10:57:17: ParticleUniverse: Particle Observer Type 'OnEmission' registered
10:57:17: ParticleUniverse: Particle Observer Type 'OnCount' registered
10:57:17: ParticleUniverse: Particle Observer Type 'OnEventFlag' registered
10:57:17: ParticleUniverse: Particle Observer Type 'OnCollision' registered
10:57:17: ParticleUniverse: Particle Observer Type 'OnVelocity' registered
10:57:17: ParticleUniverse: Particle Observer Type 'OnTime' registered
10:57:17: ParticleUniverse: Particle Observer Type 'OnPosition' registered
10:57:17: ParticleUniverse: Particle Observer Type 'OnClear' registered
10:57:17: ParticleUniverse: Particle Observer Type 'OnQuota' registered
10:57:17: ParticleUniverse: Particle Observer Type 'OnRandom' registered
10:57:17: ParticleUniverse: Particle EventHandler Type 'DoExpire' registered
10:57:17: ParticleUniverse: Particle EventHandler Type 'DoFreeze' registered
10:57:17: ParticleUniverse: Particle EventHandler Type 'DoPlacementParticle' registered
10:57:17: ParticleUniverse: Particle EventHandler Type 'DoStopSystem' registered
10:57:17: ParticleUniverse: Particle EventHandler Type 'DoEnableComponent' registered
10:57:17: ParticleUniverse: Particle EventHandler Type 'DoAffector' registered
10:57:17: ParticleUniverse: Particle EventHandler Type 'DoScale' registered
10:57:17: ParticleUniverse: Particle Extern Type 'Gravity' registered
10:57:17: ParticleUniverse: Particle Extern Type 'SphereCollider' registered
10:57:17: ParticleUniverse: Particle Extern Type 'BoxCollider' registered
10:57:17: ParticleUniverse: Particle Extern Type 'Vortex' registered
10:57:17: ParticleUniverse: Particle Behaviour Type 'Slave' registered
10:57:17: Plugin successfully installed
10:57:17: *-*-* OGRE Initialising
10:57:17: *-*-* Version 1.6.4 (Shoggoth)
10:57:17: Path for saving is ... C:/Documents and Settings/pRoDiGy/Application Data/Runic Games/Torchlight/SAVE
10:57:18: Setting YRatio Init - 1.33333
10:58:32: CreateViewports AspectRatio message - 1280 x 1007
10:58:32: CreateViewports AspectRatio message AR - 1.2711
10:58:32: WindowResized message - 1280 x 1007
10:58:32: stored res is - 1280 x 1024
10:58:32: WindowResized AspectRatio message - 1280 x 1007
10:58:32: WindowResized AspectRatio message AR - 1.2711
10:58:32: WindowResized Setting YRatio - 1.3112
10:58:32: WindowResized message - 1280 x 1007
10:58:32: stored res is - 1280 x 1024
10:58:32: WindowResized AspectRatio message - 1280 x 1007
10:58:32: WindowResized AspectRatio message AR - 1.2711
10:58:32: WindowResized Setting YRatio - 1.3112
10:58:32: WindowResized message - 1280 x 1007
10:58:32: stored res is - 1280 x 1024
10:58:32: WindowResized AspectRatio message - 1280 x 1007
10:58:32: WindowResized AspectRatio message AR - 1.2711
10:58:32: WindowResized Setting YRatio - 1.3112
10:58:32: WindowResized message - 1280 x 1007
10:58:32: stored res is - 1280 x 1024
10:58:32: WindowResized AspectRatio message - 1280 x 1007
10:58:32: WindowResized AspectRatio message AR - 1.2711
10:58:32: WindowResized Setting YRatio - 1.3112
10:58:32: WindowResized message - 108 x 69
10:58:32: stored res is - 1280 x 1024
10:58:32: WindowResized AspectRatio message - 108 x 69
10:58:32: WindowResized AspectRatio message AR - 1.56522
10:58:32: WindowResized Setting YRatio - 0.0898438
10:58:32: WindowResized message - 1272 x 993
10:58:32: stored res is - 1280 x 1024
10:58:32: WindowResized AspectRatio message - 1272 x 993
10:58:32: WindowResized AspectRatio message AR - 1.28097
10:58:32: WindowResized Setting YRatio - 1.29297
10:58:32: WindowResized message - 1280 x 1024
10:58:32: stored res is - 1280 x 1024
10:58:32: WindowResized AspectRatio message - 1280 x 1024
10:58:32: WindowResized AspectRatio message AR - 1.25
10:58:32: WindowResized Setting YRatio - 1.33333
10:58:32: setting fullscreen - 1280 x 1024
10:58:32: stored res is - 1280 x 1024
10:58:32: Fullscreen Switch Setting YRatio - 1.33333
10:58:32: AspectRatio message - 1280 x 1024
10:58:32: stored res is - 1280 x 1024
10:58:32: AspectRatio message AR - 1.25
10:58:32: GAMEUI AspectRatio message - 1280 x 1024
10:58:32: GAMEUI AspectRatio message AR - 1.25
10:58:49: GAMEUI AspectRatio message - 1280 x 1024
10:58:49: GAMEUI AspectRatio message AR - 1.25
10:59:16: Unable to find unit spawner for monster. Meaning the unit spawner didn't spawn this time either because of a bug or editor logic.
10:59:48: WindowResized message - 1280 x 1024
10:59:48: stored res is - 1280 x 1024
10:59:48: WindowResized AspectRatio message - 1280 x 1024
10:59:48: WindowResized AspectRatio message AR - 1.25
10:59:48: WindowResized Setting YRatio - 1.33333
11:00:32: WindowResized message - 1280 x 1024
11:00:32: stored res is - 1280 x 1024
11:00:32: WindowResized AspectRatio message - 1280 x 1024
11:00:32: WindowResized AspectRatio message AR - 1.25
11:00:32: WindowResized Setting YRatio - 1.33333
11:01:17: WindowResized message - 1280 x 1024
11:01:17: stored res is - 1280 x 1024
11:01:17: WindowResized AspectRatio message - 1280 x 1024
11:01:17: WindowResized AspectRatio message AR - 1.25
11:01:17: WindowResized Setting YRatio - 1.33333
11:01:39: WindowResized message - 1280 x 1024
11:01:39: stored res is - 1280 x 1024
11:01:39: WindowResized AspectRatio message - 1280 x 1024
11:01:39: WindowResized AspectRatio message AR - 1.25
11:01:39: WindowResized Setting YRatio - 1.33333
11:02:03: WindowResized message - 1280 x 1024
11:02:03: stored res is - 1280 x 1024
11:02:03: WindowResized AspectRatio message - 1280 x 1024
11:02:03: WindowResized AspectRatio message AR - 1.25
11:02:03: WindowResized Setting YRatio - 1.33333
11:03:46: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/VANQUISHER/body.png in resource group General or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 764)
11:03:46: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/WARDROBE/VANQUISHER/body.png in resource group General or any other group. in ResourceGroupManager::openResource at C:\svn\Projects\ogre161\OgreMain\src\OgreResourceGroupManager.cpp (line 764)
11:05:40: WindowResized message - 1280 x 1024
11:05:40: stored res is - 1280 x 1024
11:05:40: WindowResized AspectRatio message - 1280 x 1024
11:05:40: WindowResized AspectRatio message AR - 1.25
11:05:40: WindowResized Setting YRatio - 1.33333
11:11:43: WindowResized message - 1280 x 1024
11:11:43: stored res is - 1280 x 1024
11:11:43: WindowResized AspectRatio message - 1280 x 1024
11:11:43: WindowResized AspectRatio message AR - 1.25
11:11:43: WindowResized Setting YRatio - 1.33333
11:11:51: WindowResized message - 1280 x 1024
11:11:51: stored res is - 1280 x 1024
11:11:51: WindowResized AspectRatio message - 1280 x 1024
11:11:51: WindowResized AspectRatio message AR - 1.25
11:11:51: WindowResized Setting YRatio - 1.33333
11:14:30: WindowResized message - 1280 x 1024
11:14:30: stored res is - 1280 x 1024
11:14:30: WindowResized AspectRatio message - 1280 x 1024
11:14:30: WindowResized AspectRatio message AR - 1.25
11:14:30: WindowResized Setting YRatio - 1.33333
11:16:29: WindowResized message - 1280 x 1024
11:16:29: stored res is - 1280 x 1024
11:16:29: WindowResized AspectRatio message - 1280 x 1024
11:16:29: WindowResized AspectRatio message AR - 1.25
11:16:29: WindowResized Setting YRatio - 1.33333

Gbrown wrote:N3MES1S wrote:The editor crashes for a lot of users, so i think is not strange, just the editor is on too early state for now. Is there any possibility of some fixes on a future? Thx.
I'm fixing everything I can. Not having a machine at my disposal that crashes on startup makes this difficult for me to figure out. Any help from people who are seeing this crash on launch would be fantastic. The details in the call stack in the OP tell me that the core.dll isn't initializing property. The core.dll is built from the same C++ source as the game, just another configuration built for attaching the outer, C# shell on to it.
..which actually reminds me. I haven't seen an ogre.log for anyone who's seeing this problem. If you get this startup crash, please post or pm me the contents of your ogre.log (found in %appdata%\runic games\torchlight).
hopefully if we start collecting enough dxdiags and ogre.logs we can get this figured out.
N3MES1S wrote:¿Hello?? Well, thx for the "support". Thanx runic games for making a full-bug and almost useless editor. And u still post it on the news.. lol. sad. And thnx for the useless "support". Thanx for making me and 4 more friends NOT to buy the game. Sorry but im too angry for be calm, cant believe (after all these days) u cant even get a clue of y the editor crashes on A LOT of users (i visited some outsiders forums yesterdey and its sad, that more than 100 users on the forums cant even start the editor). Y the hell u release a program that is not finished yet??? sorry but its incredible. Good luck with your sellers. I thought Torchlight its going to be the new diablo, but its just another non-supported game with a non-working editor that everybody wants to use, but a lot of em cant. Because honeslty, the game is boring to the end after 1 month playing. Bye and i hope all the users that bought the game enjoy almost 2 months without the buggy editor.



coffinsnail wrote:another thing to Gbrown is their system setup. how much ram, what os, what video card? are the drivers up to date? have they had a virus or maleware recently that could have corrupted something. What gets me is most those who whine it does not work here, either has some odd setting in their pc, or they know so little about PCs that they dont even know if they have a virus.
FYI Nemesis even if you have a Anti Virus, no Anti Virus is 100% so you might still have a PC issue on your end. ALso how many programs are you runing ? everything down there in the right corner of your pc is a program running and using ram. So really what are your specs? how much junk is installed and running? everything matters.
BTW name a game or editor that has 0 bugs while your at it. Because i have been gaming since the days of PONG Atari and The Amiga and i have never ever seen a bug free game, not even one on the xbox or any gaming system ever. So please stop whining how crappy something is when there is no perfect program out there.


---------------
'Editor.exe' (Managed): Loaded 'C:\Windows\assembly\GAC_32\mscorlib\2.0.0.0__b77a5c561934e089\mscorlib.dll'
'Editor.exe' (Managed): Loaded 'C:\Windows\assembly\GAC_MSIL\mscorlib.resources\2.0.0.0_ko_b77a5c561934e089\mscorlib.resources.dll'
'Editor.exe' (Managed): Loaded 'C:\Program Files (x86)\Runic Games\TorchED\Editor.exe'
'Editor.exe' (Managed): Loaded 'C:\Windows\assembly\GAC_MSIL\System.Windows.Forms\2.0.0.0__b77a5c561934e089\System.Windows.Forms.dll'
'Editor.exe' (Managed): Loaded 'C:\Windows\assembly\GAC_MSIL\System\2.0.0.0__b77a5c561934e089\System.dll'
'Editor.exe' (Managed): Loaded 'C:\Windows\assembly\GAC_MSIL\System.Drawing\2.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll'
'Editor.exe' (Managed): Loaded 'C:\Program Files (x86)\Runic Games\TorchED\WeifenLuo.WinFormsUI.Docking.dll'
'Editor.exe' (Managed): Loaded 'C:\Windows\assembly\GAC_MSIL\System.Windows.Forms.resources\2.0.0.0_ko_b77a5c561934e089\System.Windows.Forms.resources.dll'
'Editor.exe' (Managed): Loaded 'C:\Windows\assembly\GAC_MSIL\Accessibility\2.0.0.0__b03f5f7f11d50a3a\Accessibility.dll'
'Editor.exe' (Managed): Loaded 'C:\Windows\assembly\GAC_MSIL\System.Xml\2.0.0.0__b77a5c561934e089\System.Xml.dll'
A first chance exception of type 'System.IO.FileNotFoundException' occurred in mscorlib.dll
The program '[4328] Editor.exe: Managed' has exited with code 0 (0x0).
-----
'Editor.exe': Loaded 'C:\Program Files (x86)\Runic Games\TorchED\CEGUIExpatParser.dll', Binary was not built with debug information.
'Editor.exe': Loaded 'C:\Program Files (x86)\Runic Games\TorchED\CEGUIFalagardWRBase.dll', Binary was not built with debug information.
'Editor.exe': Loaded 'C:\Windows\SysWOW64\ieframe.dll'
'Editor.exe': Loaded 'C:\Windows\SysWOW64\psapi.dll'
'Editor.exe': Loaded 'C:\Windows\SysWOW64\iertutil.dll'
'Editor.exe': Loaded 'C:\Windows\SysWOW64\riched20.dll'
The thread 'Win32 Thread' (0x310) has exited with code 0 (0x0).
Unhandled exception at 0x77dcdcbb in Editor.exe: 0xC0000374: heap crrupted
'Editor.exe': Loaded 'C:\Windows\assembly\NativeImages_v2.0.50727_32\System.Drawing.Desi#\276bd3e27c60ed51d1e4092527c67cbc\System.Drawing.Design.ni.dll'
....
'Editor.exe': Loaded 'ImageAtBase0xdb20000', No symbols loaded.
'Editor.exe': Unloaded 'ImageAtBase0x6ad00000'
'Editor.exe': Loaded 'C:\Program Files (x86)\Runic Games\TorchED\editorObj\Plane Collision.editorObj', Binary was not built with debug information.
'Editor.exe': Loaded 'ImageAtBase0x6acf0000', No symbols loaded.
'Editor.exe': Loaded 'ImageAtBase0xdb30000', No symbols loaded.
'Editor.exe': Unloaded 'ImageAtBase0x6acf0000'
'Editor.exe': Loaded 'C:\Program Files (x86)\Runic Games\TorchED\editorObj\Sphere Collision.editorObj', Binary was not built with debug information.
First-chance exception at 0x776ab727 in Editor.exe: 0xE0434F4D: 0xe0434f4d.
'Editor.exe': Loaded 'ImageAtBase0x6ace0000', No symbols loaded.
--- ogre.log
13:53:07: ParticleUniverse: Particle Behaviour Type 'Slave' registered
13:53:07: Plugin successfully installed
13:53:07: *-*-* OGRE Initialising
13:53:07: *-*-* Version 1.6.4 (Shoggoth)
13:53:07: Path for saving is ... C:/Users/[userid]/AppData/Roaming/Runic Games/Torchlight/SAVE
13:53:18: CreateViewports AspectRatio message - 800 x 600
13:53:18: CreateViewports AspectRatio message AR - 1.33333
13:53:18: GAMEUI AspectRatio message - 800 x 600
13:53:18: GAMEUI AspectRatio message AR - 1.33333
13:53:50: AspectRatio message - 1095 x 570
13:53:50: stored res is - 800 x 600
13:53:50: AspectRatio message AR - 1.92105
13:53:50: GAMEUI AspectRatio message - 1095 x 570
13:53:50: GAMEUI AspectRatio message AR - 1.92105
<<<<<<< error occured.
thilo wrote:TorchED crashing on start up:
I have same problem.
but, if you have visual studio. try this.
1. run torched/editor.exe (xp sp3 compatible mode)
2. crash. and wait. (don't click cancel button.)
3. click debug button.
4. 'do you want to debug... ' click yes
5. 'Unhandled exception at 0x77dcdcbb in Editor.exe: 0xC0000374: heap crrupted....' click 'break' button
6. press F5(contintue) many times
7. now, editor is running.
if programmer add extra 'exception handing code', it will be run, least in my system.
my system is: windows7(x64) kor version. vs2008sp1
some logs
Gbrown wrote:Interesting. So after you step past the exceptions, does the main work space actually render? Do you see the black screen with the white grid? My guess is that you're getting the C# outer shell to start up, but the core.dll is actually dead and that if you do anything that tries to call into the dll it will crash and burn.
and a korean version of Windows? The strongest commonality I'm seeing so far is non en-US versions of windows.
Thank you, thilo.
thilo wrote:Rendering is Ok. Check this screenshot.
http://www.flickr.com/photos/8571272@N06/4116215489/
I use korean version windows. but It is not locale issue. Windows7 use same binary. Only one difference is language pack.
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