
Now select the layout link timeline on the left side, then after you selected it go over to the right side to the properties tab. Where it says resources and below it should be layout file click the tiny box over to the left.

Go in your TorchED folder directory and find the file in Media/levelsets/props/palace_props/teleporterdestination.layout and double click it.

Now place it any where on your map that you want to teleport. While still having your layout link timeline selected, In the properties window where it says "start on load" make that false.

Now go to the unit trigger you created and in the properties window where it says model, click the drop down and select "simple lever" now place it anywhere on the map.

Now on the left side again in the layout tab, right click go to logic then logic group. After you created it select it and go to the tool set at the top. It'll look like this.

Now select your unit trigger, click and drag it into your logic group window, do the same with your layout link time.

Right click the unit trigger and go to outputs and hit triggered first time, and then right click your layout link and go to inputs and hit play. Then connect them.

That is how you make a teleporter. Just go in and pull the lever and it'll take you to the layout link timeline, now to use it again. Just repeat the same steps but use a different unit trigger. Or to use the same trigger just add a player trigger box/sphere to reset your lever so you can pull it again. That will look like this.

Do note that you must walk through the, "play trigger box/sphere" to reset the lever. Also, you can use anything as a trigger to teleport. I've used player trigger box/spheres, levers, after killing monsters and such.
Heres the results http://www.youtube.com/watch?v=f4bIFZG39PQ