PrEditor Scripting 101 - Part 1 of 3

Re: PrEditor Scripting 101 - Part 1 of 3

Postby Rusty » Wed Feb 08, 2012 7:37 pm

I know that is a question for the devs, but I would suggest at least using TorchED a little, just so that you are familiar with how it works. I started out looking at weapons and making different stat versions of the ones already in the game. From there I went and looked at skills, and finally I started helping Phanjam and Sixshot (as much as my limited knowledge could). I am by no means skilled, but it is basic knowledge I will need.
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Re: PrEditor Scripting 101 - Part 1 of 3

Postby Omnifas » Wed Feb 08, 2012 7:53 pm

I guess the UI will be about the same but with a few more settings, tools and options. The image on the new about page has an almost identical Interface. The process to do things probably won't change much, maybe some streamlining to make it easier.
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Re: PrEditor Scripting 101 - Part 1 of 3

Postby PatrickB » Thu Feb 09, 2012 11:01 am

Anybody interested in modding for TL 2 should start learning the tools already released for TL. It's the same tool set, just with many enhancements and additions. It's not like it's all new. Get a head start now, so you can hit the ground running.
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Re: PrEditor Scripting 101 - Part 1 of 3

Postby automated » Thu Feb 09, 2012 3:31 pm

I'm all over it like white on rice. I have so many questions it hurts. It's a one of those 'pleasure is pain' hurts though. Hopefully, I will be able to release a mod before TL-2 comes out. If not I'm getting invaluable practice using some of the more obscure things I usually skipped over. I'm going for much more immersion this go around with it.
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Re: PrEditor Scripting 101 - Part 1 of 3

Postby Rescenic » Thu May 17, 2012 2:49 am

Thanks. Very helpful and useful.
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Re: PrEditor Scripting 101 - Part 1 of 3

Postby t0lkien » Sun Jul 08, 2012 7:40 am

Fantastic stuff. Can't wait to begin playing with it.
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