by Zidders » Fri Feb 03, 2012 1:58 pm
The main problem with same screen co-op isn't that they don't want you to be able to, it's wether or not the games engine can do something like that without requiring a really powerfull computer. You're talking about twice the amount of calculations. If you're standing next to your friend, the game is having to render twice the amount of enemies on screen, twice as many spell effects, etc. It's doing a lot more work. Games are getting more and more complex, which means they require more powerfull computers.
If they wanted to do something like that, they'd have to finish the game and then figure out a way to get that finished game to run in a way that would allow for the extra workload. It would more than likely mean having to rework the entire game. Not saying it's impossible but it's a ton of extra work. It's not as simple as just splitting the video. Then you have to factor in multiplayer. What if you have four clients in a session, each with split screen? That's eight players. Not only does it throw off the game balance, but it piles on the processing workload, too.
Last edited by
Zidders on Fri Feb 03, 2012 2:00 pm, edited 1 time in total.
When they knock you down
Don't break character
You've got so much heart
Is this real or just a dream?
Rise up like the sun
And labor till the work is done
(Be Still-The Killers)