Optional durations for day, night and weather cycling

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Re: Optional durations for day, night and weather cycling

Postby Seer » Fri Feb 24, 2012 3:57 am

JoystickMonkey wrote:I know at least in the console you can set how fast night and day goes by with the "settimescale #" command. If you use 1, it goes to the default. If you set it to 1000, disco.


lol, Solar Lunar Disco!
And so he spoke, and so he spoke,
that lord of Castamere,
But now the rains weep o'er his hall,
with no one there to hear.
Yes now the rains weep o'er his hall,
and not a soul to hear.
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Re: Optional durations for day, night and weather cycling

Postby kaosweilder » Fri Feb 24, 2012 4:06 am

Seer wrote:
JoystickMonkey wrote:I know at least in the console you can set how fast night and day goes by with the "settimescale #" command. If you use 1, it goes to the default. If you set it to 1000, disco.


lol, Solar Lunar Disco!


I will play "Rasputin" cover by Turisas ;)
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Re: Optional durations for day, night and weather cycling

Postby Ragnar119 » Fri Feb 24, 2012 5:17 am

Found the videos about the Day/night cycle.
http://www.youtube.com/watch?v=7GkuZkLRiBo&feature=relmfu

Its from 00:50 sec.
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Re: Optional durations for day, night and weather cycling

Postby carrierx » Fri Feb 24, 2012 5:34 am

Jerich wrote:I remember back when WoW was first being developed and I was playing Everquest. Everquest had 4ish day / night cycles per real day and Blizzard decided to have their day/night cycle be a full 24 hours tied to real time. People who could only play at certain times complained that they would never see night or day or vice versa, but Blizzard came back with the reply that some research had found accelerated night / day cycles could mess with some people's Biorhythms. There had supposedly been a few cases with rather serious problems in people who played EQ.

I am not sure the day night cycle in TL will be enough of a drastic difference to have any affect like that.


only problem I had in eq at night was the kithicor forest.

oh and queynos front gates.. MY BONE CHIPS !!!!
I need to see Stanos
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Re: Optional durations for day, night and weather cycling

Postby Perictione » Fri Feb 24, 2012 7:06 am

JoystickMonkey wrote:In the console you can set how fast night and day goes by with the "settimescale #" command


So, JM, would it be that difficult to add this as an option in the game settings?

And speaking of game settings, how about the option to scale the monsters rate of respawn and regeneration?

Speaking for myself, I quite like monsters that regenerate health fairly quickly (if heros can do it, why not villains?), but I very much dislike cleared areas being repopulated.


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Re: Optional durations for day, night and weather cycling

Postby targren » Mon Feb 27, 2012 1:05 am

JoystickMonkey wrote:
BlondeKnight wrote:I dream of a day when weather plays a significant role in RPGs. Imagine rain preventing a fire mage from casting or a random tornado ripping through an epic fight and causing grief for both sides. :twisted:

Have you played magicka?


I think "Magicka" needs to be enshrined with "Battletoads" and "New Super Mario Bros. Wii" in the great hall of "Games that will violently end your friendships."

For extra Lulz, have a Skype/Vent/TS conversation with your friends while playing.

"Stop Spamming Lightning Bolt, you !@#!!"
"Who the hell cast Meteor Shower?"
"Why the @#$! would you shoot an arcane beam at me when I'm healing you?!"
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Re: Optional durations for day, night and weather cycling

Postby Zidders » Mon Feb 27, 2012 4:55 am

targren wrote:I think "Magicka" needs to be enshrined with "Battletoads" and "New Super Mario Bros. Wii" in the great hall of "Games that will violently end your friendships."

For extra Lulz, have a Skype/Vent/TS conversation with your friends while playing.

"Stop Spamming Lightning Bolt, you !@#!!"
"Who the hell cast Meteor Shower?"
"Why the @#$! would you shoot an arcane beam at me when I'm healing you?!"


THIS^
Playing Magicka with friends is like the Simpsons episode where Homer enrolls the family in counseling and the doctor decides they need radical treatment and hooks the family up to electrodes, telling them to send an electrical shock to each other when they feel upset, in the hopes that they will begin to associate hurtful behavior with the painful shocks. However, the family immediately begins shocking each other mercilessly, overloading the machine and causing a brownout in the building.
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Re: Optional durations for day, night and weather cycling

Postby Brixtan » Mon Feb 27, 2012 2:31 pm

JoystickMonkey wrote:I know at least in the console you can set how fast night and day goes by with the "settimescale #" command. If you use 1, it goes to the default. If you set it to 1000, disco.


LOL!!!! :lol: :lol: :lol: :lol:
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Re: Optional durations for day, night and weather cycling

Postby JoystickMonkey » Mon Feb 27, 2012 11:01 pm

kaosweilder wrote:
JoystickMonkey wrote:
BlondeKnight wrote:I dream of a day when weather plays a significant role in RPGs. Imagine rain preventing a fire mage from casting or a random tornado ripping through an epic fight and causing grief for both sides. :twisted:

Have you played magicka?

Damn, I am late to post the same :D Magicka is highly recommended :) Casting a lightning spell when you're wet from rain can cause serious injury or death :P

On topic, I don't mind a slider being there. Just that I'd probably never use it anyway

Not only that, but for example there's a lightning bolt spell that targets a random person (friend or enemy). If someone's wet, there's a much greater chance they'll be struck. If someone's using Thor's Hammer, it's almost a guarantee that that person will be struck. They did all sorts of neat little things like that to make the game more deep.
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Re: Optional durations for day, night and weather cycling

Postby MurkyShadow » Fri Mar 02, 2012 1:39 pm

Zidders wrote:
targren wrote:I think "Magicka" needs to be enshrined with "Battletoads" and "New Super Mario Bros. Wii" in the great hall of "Games that will violently end your friendships."

For extra Lulz, have a Skype/Vent/TS conversation with your friends while playing.

"Stop Spamming Lightning Bolt, you !@#!!"
"Who the hell cast Meteor Shower?"
"Why the @#$! would you shoot an arcane beam at me when I'm healing you?!"


THIS^
Playing Magicka with friends is like the Simpsons episode where Homer enrolls the family in counseling and the doctor decides they need radical treatment and hooks the family up to electrodes, telling them to send an electrical shock to each other when they feel upset, in the hopes that they will begin to associate hurtful behavior with the painful shocks. However, the family immediately begins shocking each other mercilessly, overloading the machine and causing a brownout in the building.


I can remember my enemies starting to heal me, because they began to take
pity in my, for them often, hilarious self inflicted deaths. I was clearly had
my problems practising the dying art of dying hard. But in the end, I killed
myself faster, than the speed of heal. It was fun tho. :)

As for weather. I'm all for it. And a slider, that would be neat.
Even though I think, I too, would end not using it. But often
it's just nice to know, you could alter something, if you wanted.
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Re: Optional durations for day, night and weather cycling

Postby gold163 » Fri Apr 06, 2012 7:48 am

Jerich wrote:I remember back when WoW was first being developed and I was playing Everquest. Everquest had 4ish day / night cycles per real day and Blizzard decided to have their day/night cycle be a full 24 hours tied to real time. People who could only play at certain times complained that they would never see night or day or vice versa, but Blizzard came back with the reply that some research had found accelerated night / day cycles could mess with some people's Biorhythms. There had supposedly been a few cases with rather serious problems in people who played EQ.

I am not sure the day night cycle in TL will be enough of a drastic difference to have any affect like that.


This is really scary, but I can imagine that sort of thing only really happens when you're spending an enormous amount of time playing one game in a sitting. Lots of people play MMOs for extended periods of time, without leaving the house or anything like that. I can assume that's the reason why it would mess with biorhythms. If the day/night cycles are fast enough so that they can't really suspend your disbelief I don't think there should be a problem. 4 day/night cycles every 24 hours is one every 6 hours. If you're playing long enough to sit through more than one day/night cycle (hell, even one is a lot) I can understand why your body would get confused. But a day/night cycle every hour or so should be fine.
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