JoystickMonkey wrote:I know at least in the console you can set how fast night and day goes by with the "settimescale #" command. If you use 1, it goes to the default. If you set it to 1000, disco.
lol, Solar Lunar Disco!
JoystickMonkey wrote:I know at least in the console you can set how fast night and day goes by with the "settimescale #" command. If you use 1, it goes to the default. If you set it to 1000, disco.
Seer wrote:JoystickMonkey wrote:I know at least in the console you can set how fast night and day goes by with the "settimescale #" command. If you use 1, it goes to the default. If you set it to 1000, disco.
lol, Solar Lunar Disco!

Jerich wrote:I remember back when WoW was first being developed and I was playing Everquest. Everquest had 4ish day / night cycles per real day and Blizzard decided to have their day/night cycle be a full 24 hours tied to real time. People who could only play at certain times complained that they would never see night or day or vice versa, but Blizzard came back with the reply that some research had found accelerated night / day cycles could mess with some people's Biorhythms. There had supposedly been a few cases with rather serious problems in people who played EQ.
I am not sure the day night cycle in TL will be enough of a drastic difference to have any affect like that.
JoystickMonkey wrote:In the console you can set how fast night and day goes by with the "settimescale #" command
JoystickMonkey wrote:BlondeKnight wrote:I dream of a day when weather plays a significant role in RPGs. Imagine rain preventing a fire mage from casting or a random tornado ripping through an epic fight and causing grief for both sides.
Have you played magicka?

targren wrote:I think "Magicka" needs to be enshrined with "Battletoads" and "New Super Mario Bros. Wii" in the great hall of "Games that will violently end your friendships."
For extra Lulz, have a Skype/Vent/TS conversation with your friends while playing.
"Stop Spamming Lightning Bolt, you !@#!!"
"Who the hell cast Meteor Shower?"
"Why the @#$! would you shoot an arcane beam at me when I'm healing you?!"


JoystickMonkey wrote:I know at least in the console you can set how fast night and day goes by with the "settimescale #" command. If you use 1, it goes to the default. If you set it to 1000, disco.


kaosweilder wrote:JoystickMonkey wrote:BlondeKnight wrote:I dream of a day when weather plays a significant role in RPGs. Imagine rain preventing a fire mage from casting or a random tornado ripping through an epic fight and causing grief for both sides.
Have you played magicka?
Damn, I am late to post the sameMagicka is highly recommended
Casting a lightning spell when you're wet from rain can cause serious injury or death
On topic, I don't mind a slider being there. Just that I'd probably never use it anyway
Zidders wrote:targren wrote:I think "Magicka" needs to be enshrined with "Battletoads" and "New Super Mario Bros. Wii" in the great hall of "Games that will violently end your friendships."
For extra Lulz, have a Skype/Vent/TS conversation with your friends while playing.
"Stop Spamming Lightning Bolt, you !@#!!"
"Who the hell cast Meteor Shower?"
"Why the @#$! would you shoot an arcane beam at me when I'm healing you?!"
THIS^
Playing Magicka with friends is like the Simpsons episode where Homer enrolls the family in counseling and the doctor decides they need radical treatment and hooks the family up to electrodes, telling them to send an electrical shock to each other when they feel upset, in the hopes that they will begin to associate hurtful behavior with the painful shocks. However, the family immediately begins shocking each other mercilessly, overloading the machine and causing a brownout in the building.
Jerich wrote:I remember back when WoW was first being developed and I was playing Everquest. Everquest had 4ish day / night cycles per real day and Blizzard decided to have their day/night cycle be a full 24 hours tied to real time. People who could only play at certain times complained that they would never see night or day or vice versa, but Blizzard came back with the reply that some research had found accelerated night / day cycles could mess with some people's Biorhythms. There had supposedly been a few cases with rather serious problems in people who played EQ.
I am not sure the day night cycle in TL will be enough of a drastic difference to have any affect like that.
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