adoomgod wrote:The point is to make gold a valuable resource that you really use and don't end up with excessive amounts of it too easily which would allow the abuse of the shops and gambler, lowering the difficulty of the game.
amb2010 wrote:Makes talent choices redundant? To an extent this is true, which is why you would balance it. Not make it too hard to get to defeat the point of it being a quality of life feature but not make it so easy that you can just spam it all day.
freche wrote:I don't see whats the problem in "if you don't like it, don't use it". Personally I find the fast travel in games like Skyrim to be quite immersion breaker and had no problem in not using it.
Same can be applied when you start out in TL2. I know too little about different skill choices in TL2 but lets say when you started your first Mage. You take a quick look at the skills and decide "I'm going 100% fire, it looks nice" (don't care if it's doable, this is just an example) and then you see some video about some awesome frost mage doing all kinds of cool stuff. If you don't like respecing just create another mage and and say to yourself "I'm going to go frost on this one".
(Personally I find most games have very little replayability even if I play different classes etc.)
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