Torchlight 2 will 'ideally' launch shortly after Diablo 3 or one month after D3 , so 15th june 2012 is the earliest release date.
travisbaldree wrote:We don't have an announced released date.
We'll release it as soon as it is done - with the caveat that we WON'T release it on D3's release date or within a week or two either side of it, because that's marketing suicide.
http://www.gamefront.com/pax-east-torch ... cious-fun/
http://www.destructoid.com/pax-torchlig ... 5492.phtml
FALCOR is the final pet ! ( source : https://twitter.com/#!/RunicGames/statu ... 58/photo/1)
https://twitter.com/#!/TheD6Generation/ ... 33/photo/1
https://twitter.com/#!/TheD6Generation/ ... 24/photo/1
https://twitter.com/#!/TheD6Generation/ ... 40/photo/1
https://twitter.com/#!/TheD6Generation/ ... 86/photo/1
https://twitter.com/#!/TheD6Generation/ ... 93/photo/1
https://twitter.com/#!/TheD6Generation/ ... 36/photo/1
https://twitter.com/#!/RunicGames/statu ... 69/photo/1
http://www.gamespot.com/events/pax-east ... id=6370555 (the same video on youtube : http://www.youtube.com/watch?v=MpXQO76bjrY)
courtesy of codebytes:
part 1: http://www.youtube.com/watch?v=voFI4s1R ... re=related
part 2: http://www.youtube.com/watch?v=-nWElI2P ... ure=relmfu
part 3: http://www.youtube.com/watch?v=64XWisEf ... ure=relmfu
http://www.gametrailers.com/video/pax-e ... -ii/729057
http://4logpc.com/for-the-love-of-gamin ... 012-day-1/
MaxSchaefer wrote:Hi everyone!
Wow, PAX East was great! The response from everyone was awesome, and I want to thank NVidia for the opportunity to show there. We hadn't planned to show it publicly because we are so busy right now, but NVidia made it possible by supplying a venue and great help from their staff, so thanks to them!
I also want to clear something up - there are evidently articles and posts floating around that we have a release date - we don't! There was a "misunderstanding" based off a quote involving the release date of Diablo III. While talking about that, the point I made was that we didn't want to release at the same time they do if we happened to be finished at the same time, and would want some breathing room on either side. I said the ideal breathing room for that would be about 30 days, but that we are, as always, committed to finishing it right and have no date in mind. If you look at the source article, the only actual quote from me is the one word, "ideally", without the rest of the conversation. We will release when it's done, and we don't know exactly when that is yet.
By the way, we were right next to the Blizzard guys showing Diablo III, and I mean RIGHT next to them. Like 8 feet away. It was great! They are really cool guys, Bashiok and Chad, and we had a fun time chatting and checking each other's games out.
Far from being awkward, it was like hanging with old friends with a lot of mutual respect.
Anyway, I haven't looked at this thread at all, or any of the coverage from PAX except the occasional tweet, because I got home at midnight last night, so I'm going to spend some time this morning checking it out. Based on the reaction from people playing, I'm looking forward to seeing what people have written and posted.
CEO, Runic Games
Jthayn wrote:As of right now your face is tied to skin tone. No guarantees this is final, just clarifying there are indeed multiple skin tones in TL 2.
travisbaldree wrote:Greens are always id'ed. Blues are always id'ed on pickup if their level is yours or below. When you level up it does this check again. Uniques are never auto id'ed.
PatrickB wrote:Yes, you can turn blood off.
travisbaldree wrote:Nope, not at all. There are zero shared skills.
The 3 columns on the left with the red banners are active. The blue column on the right is passive. All passives are unique to each class, and often have physically manifested effects. (procs, temporary summons, etc. )