gold163 wrote:You can't move and attack at the same time anyway. So any comfort you'd get from WASD is moot since you aren't really solving a problem.
For me, it would still be much more comfortable Even if I have to stop moving to shoot/attack, I still gain the comfort of being able to hold the cursor over/near the enemies instead of playing tennis with it.
As far as playing tennis with my fingers, hardly. They merely tap up and down, while I would have to swing the mouse back and forth a lot.
The game could be programmed to simply stop movement any time an attack is used. Case solved. Everyone is happy. Well, not everyone. There are some people who would hate for anyone else to get any kind of other control scheme or customization. Weird but true.
I'd wager it's not as simple as assigning keys to constant directional pathing and then checking for one or two cases of collisions.
Well, I'd love to hear in detail what the problem might be then. If you stop when attacking, the game would play EXACTLY the same, except you move with the keys instead of the mouse. Really, it isn't deeper than that.
Collisions would be the same. Whether you play with WASD or mouse pathing, that system would be the same. Ensuring you don't co-exist in the same space as another item. Yes, some minor details would be different, but certainly not unsurmountable by a talented team like Runic.
That's "the big problem", and I think you're really underestimating it. Asking Runic to change how the game works on such a fundamental level at this point in development is absurd.
Not really. New features get patched into games all the time, even post release.
"The big problem" is one of willingness. How far are they willing to cater to their fan base? What is considered a major issue and what is considered minor. I suspect this control issue is considered minor since only a minority of people are vocal about it. Thus it is not a priority. Fair enough, as long as people are willing to say that. "We will not implement this because only a minority of people care about it, or realize the benefit to it." That's the kind of talk I respect. Using vague technical reasons is not really anything I can respect. Especially because it is often made in conjunction with a "It's not how we mean for the game to be played". Oh sure, it isn't - but if enough people wanted it, they'd make it so - in order to make more money.
Also, it's often spoken of as if it would replace the mouse control scheme. Not true. It's all about options baby