
Arimil wrote:Torchlight is an action game, not a tab target MMO.

darticus wrote:the AI switches it's attention to whatever is hurting it most it appears

Korean wrote:
Furthermore I would like to be able to see: summary of the stats that's getting changed while hovering over another item

Korean wrote:Thank you, I got a bunch of opinions, for example; Embermages deals way more damage with their autoattacks while pumping focus, making spellcasting become really inefficient up to level 15ish. I will return more tomorrow when we're 3manning every class.
Korean wrote:Arimil wrote:Torchlight is an action game, not a tab target MMO.
I'm not sure if you're playing on the same difficulty level as we are but on Elite the trash isn't just DPS'd down by a single mage in a second,.
You can play this game HOWEVER you want and like (hence why the hefty support for MODS), so how would an taunting mechanism affect your gameplay if you could just choose to ignore it like the other tanking skills or defensive skills? Diablo 3 is one of the leading concepts when it comes to actionRPG, I'm not saying it better or worse because it's different, but they managed to implant a taunt and I don't think it ruined the game in anyway.

KiwiTheGoo wrote:I don't like the idea of a taunt because it sucks up one skill slot and it's something that can only be done online (at least with purpose).
Arimil wrote:It would over simplify combat, degrade AI, which in turn effects the action aspect of the game. It's not a matter of weather I use it but a matter of being a skill that would become a requirement by the masses due to it's ability to over simplify the combat, and it would ultimately make the game much easier and require people to think about what to do far less.

Korean wrote:Arimil wrote:It would over simplify combat, degrade AI, which in turn effects the action aspect of the game. It's not a matter of weather I use it but a matter of being a skill that would become a requirement by the masses due to it's ability to over simplify the combat, and it would ultimately make the game much easier and require people to think about what to do far less.
#1, The AI would remain the same, we're talking about a taunt, a spell that forces the mobs to attack the spellcaster, not a permanent auto-taunt, even though I would enjoy the shit out of it. It wouldn't become a requirement, as you said, it's possible to beat Elite without having a tank, hence why it's not a requirement and regarding how it would make the content easier or dumb down the fellow player I'm not sure, to me kiting isn't that huge of a skill, if you want it to become harder you should remove the Tumble skill from the Outlander and replace the slows with something more fun, especially on the embermages.
As well, I guess you skipped my part of having it optional, don't play or roll a tank if you wouldn't enjoy it. I'm one of those that would love to be able to build a character tanky and be able to actually tank several minions.
juveddy wrote:Korean wrote:Arimil wrote:It would over simplify combat, degrade AI, which in turn effects the action aspect of the game. It's not a matter of weather I use it but a matter of being a skill that would become a requirement by the masses due to it's ability to over simplify the combat, and it would ultimately make the game much easier and require people to think about what to do far less.
#1, The AI would remain the same, we're talking about a taunt, a spell that forces the mobs to attack the spellcaster, not a permanent auto-taunt, even though I would enjoy the shit out of it. It wouldn't become a requirement, as you said, it's possible to beat Elite without having a tank, hence why it's not a requirement and regarding how it would make the content easier or dumb down the fellow player I'm not sure, to me kiting isn't that huge of a skill, if you want it to become harder you should remove the Tumble skill from the Outlander and replace the slows with something more fun, especially on the embermages.
As well, I guess you skipped my part of having it optional, don't play or roll a tank if you wouldn't enjoy it. I'm one of those that would love to be able to build a character tanky and be able to actually tank several minions.
Imo it would only serve the purpose of making the gameplay rather simple (you stand your groud and attracting monsters), while defending your partners effectively as the mob chasing them could be so much fun and more challenging.
And btw if the AI starts chasing those who might be the most dangerous for him, (for me) it means it works pretty well.
Finally as TL2 will be moddable I think you can implement this skill if you miss it.

Perictione wrote:@Korean: I continue to think granting the melee classes the ability to taunt enemies in one form or another is a terrific idea, but I do have a question: Given the current skills structures for the Engineer and the Berserker, wouldn't it make sense to append a current existing skill with the taunt as a related effect as opposed to setting it up as a separate skill? If you agree (and I hope you do), what skills would be the most complimentary in your opinion?
- P.



Arkham wrote:I, by contrast, would elect to throw a wall against the game.
hickwarrior wrote:Gigadager because for some reason, he can make nothing seem like the best thing in the world
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