Skeletor wrote:Aaha I could see how that would work, Give taunt a chance to intimidate vendors into lowering their prices or giving better items. But make it a low number like 40%, then scale it as you level the skill. If you miss, the vendors can either increase their prices, give crap items or refuse you service all together (for a reasonable amount of time ofcourse) Sounds like a fun mechanic, I would totally get it.


I think that taunt should be implanted, it's a weaker CC than the other current CC's and without a taunt there's nothing much for an Aegis specc'd engineerer to do except running around in a circle...

vampireyurigirl wrote:I have a big issue with this suggestion. I used to tank wit h my sorceress in diablo 2 pretty well. I almost have a method of doing it with the ember mage in this game (need to see the rest of the skills). Doing it is more complex and takes a longer start than a traditional tanky dps, for sure, but it can be done. I want a taunt as well if the other classes are getting them. Taunt really should be a spell effect if anything.

vampireyurigirl wrote:Also, it seems pets have longer cooldowns on spells and its impossible to tell it who to target. Even if you had a super tanky pet due to fish, it wouldn't be perfect.

darticus wrote:Yes this is a big problem simply because, if there is no way to keep an enemy off of the DPS, they just ignore the tank trying helplessly to get it's attention and the mage has to play ring around the rosey.
It's like berserkers may as well not even exist during a boss fight for this game because the AI switches it's attention to whatever is hurting it most it appears, and that is a problem.
I don't even want a skill added, just make the AI not completely ignore the classes designed to stop enemies from getting to the weaker classes. Or it defeats the purpose of said class entirely.
jamesL wrote:that is NOT the purpose of the class
there is no such thing as an mmo tank in this game
the engineer is not designed to draw aggro or taunt or keep mobs off other classes
the AI is not a problem
the AI is doing exactly what its supposed to do
the Engineer is supposed to "try to its attention", so that the "dps" and shoot without being bothered
that is not the way this game (or D2 or D3 or the original Torchlight) works at all
jamesL wrote:tthere is no such thing as an mmo tank in this game
jamesL wrote:tthe engineer is not designed to draw aggro or taunt or keep mobs off other classes
jamesL wrote:tthe Engineer is supposed to "try to its attention", so that the "dps" and shoot without being bothered
jamesL wrote:tthat is not the way this game (or D2 or D3 or the original Torchlight) works at all


Korean wrote:Taunt abilities in order to hold aggro against trash mobs and what not.
Korean wrote:Who said there ever was? Adding a single taunt as a CC (we're not talking threattable) doesn't mean he turns into a warrior tank that needs a rotation.
gazm wrote:Fights just wouldn't be dynamic if 1 person could effectively hold all the aggro imo :<.
Skeletor wrote:gazm wrote:Fights just wouldn't be dynamic if 1 person could effectively hold all the aggro imo :<.
The key word here is "could." That means anyone "could" give his character this skill. You dont have to if you dont want to. That being said, I dont really see why this is such a big problem with people. Giving the Engineer one little skill that holds the enemies attention for a few measly seconds isnt gonna magically turn this game into an MMO, because its not. And if you feel a taunt is gonna make fights mundane and gamebreaking, there are some excellent suggestions in this thread that people have discussed to get around this. Please read them.
gazm wrote:You certainly seem like you want the aegis tree to be more like a standard mmorpg tank spec, lol. "trash mobs" "taunt cc" "hold aggro"
gazm wrote:Trash mobs? really... ufh. While a lot of the features in this game are mmorpg like to me I don't believe 1 class with 1 "true" tanking tree is necessary.
Granted, I don't know explicitly how they wanted us to perceive that particular tree itself, to me it seemed more like a support-damage-absorb-tree rather than a taunt-hold-aggro-make-fights-really-boring tree.
gazm wrote:I guess while we're at it though, the berserker tundra tree should be turned into more of a frost tank tree, so then at least a person would have choice in their "tank" class ;p
Perhaps 1 of the outlander trees could be specifically aimed at maxing out dodge for a dodge-tank build with an obligatory taunt.
So 3 classes that could get a taunt, woo variety!


Manmoths wrote:I think a skill dedicated to taunting would be kind of lame and useless for single player. But what if when engineers used up charges it trigged a small aoe taunt? that could be kind of cool. (sorry if someone else has already suggested this, I only skimmed!)

Manmoths wrote:I think a skill dedicated to taunting would be kind of lame and useless for single player. But what if when engineers used up charges it trigged a small aoe taunt? that could be kind of cool. (sorry if someone else has already suggested this, I only skimmed!)

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