[SUGGESTION] Koreans big suggestionlist.

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Re: [SUGGESTION] Koreans big suggestionlist.

Postby Skeletor » Mon May 28, 2012 3:23 am

Aaha I could see how that would work, Give taunt a chance to intimidate vendors into lowering their prices or giving better items. But make it a low number like 40%, then scale it as you level the skill. If you miss, the vendors can either increase their prices, give crap items or refuse you service all together (for a reasonable amount of time ofcourse) Sounds like a fun mechanic, I would totally get it.
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Re: [SUGGESTION] Koreans big suggestionlist.

Postby Sudocrem » Mon May 28, 2012 5:12 am

Hahaha, it be cool if you need to speak or shout at your mic to activate the skill and taunt your enemies.
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Re: [SUGGESTION] Koreans big suggestionlist.

Postby Korean » Mon May 28, 2012 7:31 am

Skeletor wrote:Aaha I could see how that would work, Give taunt a chance to intimidate vendors into lowering their prices or giving better items. But make it a low number like 40%, then scale it as you level the skill. If you miss, the vendors can either increase their prices, give crap items or refuse you service all together (for a reasonable amount of time ofcourse) Sounds like a fun mechanic, I would totally get it.


For each failed attempt one item gets prohibited for sale and the prices raise with 15% until the player finishes a quest or reloggs.
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Re: [SUGGESTION] Koreans big suggestionlist.

Postby Teranox » Mon May 28, 2012 7:32 am

or the vendor fights back, and a random fight breaks out or you get set to jail...a special part of the game that is extremely difficult..or if pvp were a factor people could jump in and defend the vendor ...or help gank him. :o
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Re: [SUGGESTION] Koreans big suggestionlist.

Postby Korean » Mon May 28, 2012 8:13 am

And we're going offtrack, anyhow I think that taunt should be implanted, it's a weaker CC than the other current CC's and without a taunt there's nothing much for an Aegis specc'd engineerer to do except running around in a circle...
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Re: [SUGGESTION] Koreans big suggestionlist.

Postby Cadence » Mon May 28, 2012 8:55 am

I think that taunt should be implanted, it's a weaker CC than the other current CC's and without a taunt there's nothing much for an Aegis specc'd engineerer to do except running around in a circle...


This. I would say a majority of the engineers specced for Aegis are going to be in multiplayer, and have the idea that they will tank the damage. I hope if not give this class specific threat generating skills that they at least allow for a threat generating spell that can be purchased at a vendor or something.
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Re: [SUGGESTION] Koreans big suggestionlist.

Postby vampireyurigirl » Mon May 28, 2012 9:55 am

I have a big issue with this suggestion. I used to tank wit h my sorceress in diablo 2 pretty well. I almost have a method of doing it with the ember mage in this game (need to see the rest of the skills). Doing it is more complex and takes a longer start than a traditional tanky dps, for sure, but it can be done. I want a taunt as well if the other classes are getting them. Taunt really should be a spell effect if anything.
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Re: [SUGGESTION] Koreans big suggestionlist.

Postby Korean » Mon May 28, 2012 10:08 am

vampireyurigirl wrote:I have a big issue with this suggestion. I used to tank wit h my sorceress in diablo 2 pretty well. I almost have a method of doing it with the ember mage in this game (need to see the rest of the skills). Doing it is more complex and takes a longer start than a traditional tanky dps, for sure, but it can be done. I want a taunt as well if the other classes are getting them. Taunt really should be a spell effect if anything.


Then make it a spell that you buy from a merchant.

"But then you can just put it on your pet and become OP; trolololo" ~ No, the pet can't tank, but sure, go ahead and try.
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Re: [SUGGESTION] Koreans big suggestionlist.

Postby vampireyurigirl » Mon May 28, 2012 10:25 am

Also, it seems pets have longer cooldowns on spells and its impossible to tell it who to target. Even if you had a super tanky pet due to fish, it wouldn't be perfect.
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Re: [SUGGESTION] Koreans big suggestionlist.

Postby Korean » Mon May 28, 2012 11:39 am

vampireyurigirl wrote:Also, it seems pets have longer cooldowns on spells and its impossible to tell it who to target. Even if you had a super tanky pet due to fish, it wouldn't be perfect.


That is if the fishes is actually good this time. :)
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Re: [SUGGESTION] Koreans big suggestionlist.

Postby jamesL » Mon May 28, 2012 1:59 pm

darticus wrote:Yes this is a big problem simply because, if there is no way to keep an enemy off of the DPS, they just ignore the tank trying helplessly to get it's attention and the mage has to play ring around the rosey.

It's like berserkers may as well not even exist during a boss fight for this game because the AI switches it's attention to whatever is hurting it most it appears, and that is a problem.

I don't even want a skill added, just make the AI not completely ignore the classes designed to stop enemies from getting to the weaker classes. Or it defeats the purpose of said class entirely.


that is NOT the purpose of the class
there is no such thing as an mmo tank in this game
the engineer is not designed to draw aggro or taunt or keep mobs off other classes
the AI is not a problem
the AI is doing exactly what its supposed to do
the Engineer is supposed to "try to its attention", so that the "dps" and shoot without being bothered
that is not the way this game (or D2 or D3 or the original Torchlight) works at all
every class has some defensive skills, every class has offensive skills, every class is supposed to get in their and fight

and i think the Engineer is an awesome DPS class, even in Elite
just give him a big ol' 2 handed wrench and let him smash
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Re: [SUGGESTION] Koreans big suggestionlist.

Postby Korean » Mon May 28, 2012 3:31 pm

jamesL wrote:that is NOT the purpose of the class
there is no such thing as an mmo tank in this game
the engineer is not designed to draw aggro or taunt or keep mobs off other classes
the AI is not a problem
the AI is doing exactly what its supposed to do
the Engineer is supposed to "try to its attention", so that the "dps" and shoot without being bothered
that is not the way this game (or D2 or D3 or the original Torchlight) works at all


It feels like you didn't even read a single post in this thread except that one and it feels ignorant, please read the posts again, I know for sure that I've already taken up those points of interests earlier but I can do it again;

jamesL wrote:tthere is no such thing as an mmo tank in this game

- Who said there ever was? Adding a single taunt as a CC (we're not talking threattable) doesn't mean he turns into a warrior tank that needs a rotation.
jamesL wrote:tthe engineer is not designed to draw aggro or taunt or keep mobs off other classes

- So the Aegis "tree" is built upon being beefy for pure soloplay? I like it how _you_ can know how the tank is designed without all the skillset released.
jamesL wrote:tthe Engineer is supposed to "try to its attention", so that the "dps" and shoot without being bothered

- Wait what...? You say that the engineerer (we're talking Aegis, I hope you read so much at least) purpose isn't to keep the minions of the DPSers but to keep the DPSers free to shoot? I'm not quite following you.
jamesL wrote:tthat is not the way this game (or D2 or D3 or the original Torchlight) works at all

- Even D3 has several tanking talents put in, not sure if you've seen them in action though, they're pretty handy when it comes to ACT III in Inferno, even ACT II.


You're not making any sense to be honest, and mostly because you've disregarded reading anything in this thread, and jumped right in blindfolded and started to swing that 2handers of you, it would be uttermost lucrative if you read the posts and then came back instead of having me doing a F.A.Q...

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Re: [SUGGESTION] Koreans big suggestionlist.

Postby gazm » Mon May 28, 2012 6:35 pm

Korean wrote:Taunt abilities in order to hold aggro against trash mobs and what not.


Korean wrote:Who said there ever was? Adding a single taunt as a CC (we're not talking threattable) doesn't mean he turns into a warrior tank that needs a rotation.


You certainly seem like you want the aegis tree to be more like a standard mmorpg tank spec, lol. "trash mobs" "taunt cc" "hold aggro" :P

Trash mobs? really... ufh. While a lot of the features in this game are mmorpg like to me I don't believe 1 class with 1 "true" tanking tree is necessary.

Granted, I don't know explicitly how they wanted us to perceive that particular tree itself, to me it seemed more like a support-damage-absorb-tree rather than a taunt-hold-aggro-make-fights-really-boring tree.

I guess while we're at it though, the berserker tundra tree should be turned into more of a frost tank tree, so then at least a person would have choice in their "tank" class ;p

Perhaps 1 of the outlander trees could be specifically aimed at maxing out dodge for a dodge-tank build with an obligatory taunt.
So 3 classes that could get a taunt, woo variety!

Fights just wouldn't be dynamic if 1 person could effectively hold all the aggro imo :<.
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Re: [SUGGESTION] Koreans big suggestionlist.

Postby Skeletor » Mon May 28, 2012 8:43 pm

gazm wrote:Fights just wouldn't be dynamic if 1 person could effectively hold all the aggro imo :<.


The key word here is "could." That means anyone "could" give his character this skill. You dont have to if you dont want to. That being said, I dont really see why this is such a big problem with people. Giving the Engineer one little skill that holds the enemies attention for a few measly seconds isnt gonna magically turn this game into an MMO, because its not. And if you feel a taunt is gonna make fights mundane and gamebreaking, there are some excellent suggestions in this thread that people have discussed to get around this. Please read them.
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Re: [SUGGESTION] Koreans big suggestionlist.

Postby Korean » Tue May 29, 2012 4:23 am

Skeletor wrote:
gazm wrote:Fights just wouldn't be dynamic if 1 person could effectively hold all the aggro imo :<.


The key word here is "could." That means anyone "could" give his character this skill. You dont have to if you dont want to. That being said, I dont really see why this is such a big problem with people. Giving the Engineer one little skill that holds the enemies attention for a few measly seconds isnt gonna magically turn this game into an MMO, because its not. And if you feel a taunt is gonna make fights mundane and gamebreaking, there are some excellent suggestions in this thread that people have discussed to get around this. Please read them.


This a thousand times!

gazm wrote:You certainly seem like you want the aegis tree to be more like a standard mmorpg tank spec, lol. "trash mobs" "taunt cc" "hold aggro" :P

I love the tree, you don't have to change ANYTHING on it at this moment when it comes to singleplayer, but try it out running with three DPSers and one Engineerer specced in Aegis on Elite, 95% of the time you will just run around trying to hit the mobs that's chasing other players, that means that the tree lacks serious comparability with the group and often you just put a few points into the healingbot in the Construction tree... Making your role what...? Oh yeah, a healing/afk guy...

gazm wrote:Trash mobs? really... ufh. While a lot of the features in this game are mmorpg like to me I don't believe 1 class with 1 "true" tanking tree is necessary.
Granted, I don't know explicitly how they wanted us to perceive that particular tree itself, to me it seemed more like a support-damage-absorb-tree rather than a taunt-hold-aggro-make-fights-really-boring tree.

There's trashmobs, every trash before the bosses are trash and this is not an MMO-term, you guys really need to chillax with the phobia you got going against the term MMO, did it touch you in bad places as a child? There's no need for one true tanking class, there's need to get the Aegis-tank-specc viable by puttin in a CC that's a taunt, you could use the stun ability to stun the foes, meaning you run around just stunning them and autoattacking them for a few seconds before they run off against the DPS again, if we could combine that one with the taunt that only lasts a few seconds he would be viable because then he's absorbing damage which _a lot_ of the talents in the Aegis tree is for...

gazm wrote:I guess while we're at it though, the berserker tundra tree should be turned into more of a frost tank tree, so then at least a person would have choice in their "tank" class ;p

Perhaps 1 of the outlander trees could be specifically aimed at maxing out dodge for a dodge-tank build with an obligatory taunt.
So 3 classes that could get a taunt, woo variety!

Nah, the Outlander wouldn't work with a range taunting ability, that would be a bit to far wouldn't you say? But yeah, Zerks might need a taunting ability? Not sure since I only played a level 21 DPS zerk and they were fine thus their mobility on the field, they could at least keep up with the enemy and staying in range for the attacks, and when they got low they had some great escape mechanism...
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Re: [SUGGESTION] Koreans big suggestionlist.

Postby Manmoths » Tue May 29, 2012 4:41 am

I think a skill dedicated to taunting would be kind of lame and useless for single player. But what if when engineers used up charges it trigged a small aoe taunt? that could be kind of cool. (sorry if someone else has already suggested this, I only skimmed!)
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Re: [SUGGESTION] Koreans big suggestionlist.

Postby Korean » Tue May 29, 2012 4:54 am

Manmoths wrote:I think a skill dedicated to taunting would be kind of lame and useless for single player. But what if when engineers used up charges it trigged a small aoe taunt? that could be kind of cool. (sorry if someone else has already suggested this, I only skimmed!)


No one has suggested that, good idea, though there were some talking about using the taunt-skill for a discount price from the vendors in singleplayer.
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Re: [SUGGESTION] Koreans big suggestionlist.

Postby Cadence » Tue May 29, 2012 4:56 am

Manmoths wrote:I think a skill dedicated to taunting would be kind of lame and useless for single player. But what if when engineers used up charges it trigged a small aoe taunt? that could be kind of cool. (sorry if someone else has already suggested this, I only skimmed!)


There are ways to make it attractive in single player (Making taunts do DOT, AOE, or Reduce the damage done on you)..but if it's a skill that can be purchased at a vendor, it really DOESN'T need to be viable for single player at all.

As for the charge thing, taunts (especially in the harder difficulties) need to be available on the fly, even if it does result in a cooldown. While i'm not 100% sure on how charge works, I am pretty sure you need to build it up first.
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Re: [SUGGESTION] Koreans big suggestionlist.

Postby vampireyurigirl » Tue May 29, 2012 6:05 am

Taunt spell that anyone can use is the best solution. Get it if you want it. A whole team of different classes could each have it to help them hold mobs off of each other or keep what they want to hit near them. The engineer could tank a few taunted mobs, the outlander could kite some taunted mods, etc. And your pet could stupidly taunt the boss and get killed quickly. It buys a few seconds at least.
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Re: [SUGGESTION] Koreans big suggestionlist.

Postby gazm » Tue May 29, 2012 11:58 am

there are enough debuffs and buffs in the game that an organized group of 6 could probably plow through just about anything without the need of a "taunt"

No one has a taunt, everyone has damage, debuffs, and buffs. Looks good to me :3
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