How does the game saving system work?

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How does the game saving system work?

Postby bananaman » Sun Jun 24, 2012 3:22 pm

Hello everyone!

Could anyone please tell me how your character in Torchlight 2 gets saved? For example, if you decide to play online, does your character get stored online or does it get saved to your computer? I was wondering because if it was stored on the computer, couldn't people just edit the stats and cheat very easily? Also, if it's stored to the computer, does it get saved to Steam Cloud at least?

Thank you! :mrgreen:

Edit: Whoops, the Steam Cloud question is answered here: http://store.steampowered.com/app/20071 ... uggest__13 (on the side).
Last edited by bananaman on Sun Jun 24, 2012 3:33 pm, edited 2 times in total.
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Re: How does the game saving system work?

Postby mibuwolf » Sun Jun 24, 2012 3:26 pm

game client saves your character. Steam Cloud I believe does as well.

Cheating? Cheating will be in every game. The best thing you can do to prevent cheaters is block them & kick them from the game.
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Re: How does the game saving system work?

Postby adamperin » Sun Jun 24, 2012 7:03 pm

Just to elaborate, yes your character is stored locally. Yes there will most likely be cheaters because of this. The benifit is you can play the same character online and offline without having to retreave the character save, as well as a bunch of other benefits. We hope that by giving the user tools they will be able to decide to avoid playing with cheaters. If you block another player in game they won't be able to join any game you are in and it blocks their whole account not just the character you initially blocked. Also Greg has been adding some useful tools to tell if a player is possibly a cheater. They are based around comparing your install data to see if the character you are playing with has reasonable save data such as, the correct stats and skill points for a levels, a reasonable amount of time played for their level, as well as other attributes. This information will be used to tell you if the game thinks they are a possible cheater and then you can choose to play with them or simply block them.
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Re: How does the game saving system work?

Postby Fhaarkas » Sun Jun 24, 2012 7:06 pm

I like how the system encourages people to actively look for trustworthy groups.
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Re: How does the game saving system work?

Postby gold163 » Sun Jun 24, 2012 7:51 pm

I like how the system places some of the burden of responsible play on the players themselves instead of caving into the unreasonable demand of holding their hands all the way through.
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Re: How does the game saving system work?

Postby Twilit » Sun Jun 24, 2012 9:35 pm

gold163 wrote:I like how the system places some of the burden of responsible play on the players themselves instead of caving into the unreasonable demand of holding their hands all the way through.



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Re: How does the game saving system work?

Postby Alicethechain » Sun Jun 24, 2012 9:43 pm

Twilit wrote:
gold163 wrote:I like how the system places some of the burden of responsible play on the players themselves instead of caving into the unreasonable demand of holding their hands all the way through.



QFT



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Re: How does the game saving system work?

Postby Akibabu » Sun Jun 24, 2012 11:58 pm

adamperin wrote: Also Greg has been adding some useful tools to tell if a player is possibly a cheater. They are based around comparing your install data to see if the character you are playing with has reasonable save data such as, the correct stats and skill points for a levels, a reasonable amount of time played for their level, as well as other attributes. This information will be used to tell you if the game thinks they are a possible cheater and then you can choose to play with them or simply block them.


This might be useful but what keeps players from modifying this meta data?
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Re: How does the game saving system work?

Postby Skullptura » Mon Jun 25, 2012 12:08 am

Akibabu wrote:
adamperin wrote: Also Greg has been adding some useful tools to tell if a player is possibly a cheater. They are based around comparing your install data to see if the character you are playing with has reasonable save data such as, the correct stats and skill points for a levels, a reasonable amount of time played for their level, as well as other attributes. This information will be used to tell you if the game thinks they are a possible cheater and then you can choose to play with them or simply block them.


This might be useful but what keeps players from modifying this meta data?


Well, my game would be checking a players data vs my settings (untempered with) and not his settings, so even if he were to change them, it wouldnt affect the games ability to tell me his character is not legit.
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Re: How does the game saving system work?

Postby Artsyfact » Mon Jun 25, 2012 12:37 am

Not sure how the legit-auditing system will work, but what I'd be concerned with is hacks that make the auditing return false information: e.g. a maxed character with uber gear or sth, but when other players check the char, they'd get normal for the level stats and some random items.

Again, kicking on suspicion would work just fine though, I just hope we won't need to be doing very very often. That's what guilds are for I guess.
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Re: How does the game saving system work?

Postby Arunas » Mon Jun 25, 2012 12:55 am

The fact that even online characters get stored localy is abit sad, even with those so called 'tool's you are preparing its still a big let down. Could have atleast seperated online from Lan/offline :roll:
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Re: How does the game saving system work?

Postby ThulRasha » Mon Jun 25, 2012 3:55 am

Skullptura wrote:
Akibabu wrote:
adamperin wrote: Also Greg has been adding some useful tools to tell if a player is possibly a cheater. They are based around comparing your install data to see if the character you are playing with has reasonable save data such as, the correct stats and skill points for a levels, a reasonable amount of time played for their level, as well as other attributes. This information will be used to tell you if the game thinks they are a possible cheater and then you can choose to play with them or simply block them.


This might be useful but what keeps players from modifying this meta data?


Well, my game would be checking a players data vs my settings (untempered with) and not his settings, so even if he were to change them, it wouldnt affect the games ability to tell me his character is not legit.


Still, the player data that you are checking vs your data can still be modified before it's send to you.
For example, someone could edit his torchlight2 client so that it will always send 10,000 hours played instead of the real amount that he played. Your client would then check if the rest of the stats of that players character would be achievable in those 10,000 hours.

It's really hard to have the program validate if someone is a cheater. A check like Greg added will of course filter out the cheater that have tampered with the save files, but it will do nothing with cheaters that do impossible stuff with their game client.
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Re: How does the game saving system work?

Postby Seer » Mon Jun 25, 2012 4:15 am

adamperin wrote:Just to elaborate, yes your character is stored locally. Yes there will most likely be cheaters because of this. The benifit is you can play the same character online and offline without having to retreave the character save, as well as a bunch of other benefits. We hope that by giving the user tools they will be able to decide to avoid playing with cheaters. If you block another player in game they won't be able to join any game you are in and it blocks their whole account not just the character you initially blocked. Also Greg has been adding some useful tools to tell if a player is possibly a cheater. They are based around comparing your install data to see if the character you are playing with has reasonable save data such as, the correct stats and skill points for a levels, a reasonable amount of time played for their level, as well as other attributes. This information will be used to tell you if the game thinks they are a possible cheater and then you can choose to play with them or simply block them.


This is very elegant, it certaintly helps by a great deal, thank you ;)
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Re: How does the game saving system work?

Postby Porsha » Mon Jun 25, 2012 6:48 am

gold163 wrote:I like how the system places some of the burden of responsible play on the players themselves instead of caving into the unreasonable demand of holding their hands all the way through.



THAT. I don't need a company telling me how to play, who to play with, or that they MUST MONITOR my play. I just want to play when I want, how I want.
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Re: How does the game saving system work?

Postby tekkamansoul » Mon Jun 25, 2012 6:49 am

Arunas wrote:The fact that even online characters get stored localy is abit sad, even with those so called 'tool's you are preparing its still a big let down. Could have atleast seperated online from Lan/offline :roll:

Donate half a million to the company so they can accommodate your personal server needs for the life of the game.

Or go back to D3.
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