Different start up stat by gender.

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Different start up stat by gender.

Postby PanicPanda » Sat Jun 30, 2012 10:56 pm

Gender in game is nice, I think it would be better if gender has own different start up stat point.

For example, male could have more str start up, female could have more dex on start up, or maybe tide gender with different classes and come out with different start up stats.
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Re: Different start up stat by gender.

Postby jamesL » Sat Jun 30, 2012 11:07 pm

I thought you meant female characters could start in the kitchen
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Re: Different start up stat by gender.

Postby Arlian » Sat Jun 30, 2012 11:08 pm

PanicPanda wrote:Gender in game is nice, I think it would be better if gender has own different start up stat point.

For example, male could have more str start up, female could have more dex on start up, or maybe tide gender with different classes and come out with different start up stats.

Men have more strength than women? Okay. Let me know how you handle your pregnancy.
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Re: Different start up stat by gender.

Postby TheRani » Sat Jun 30, 2012 11:34 pm

Do you remember the AD&D Gold Box games that used the 1st edition rules? Where female characters couldn't have percentile strength? Remember that? You know what I did? I created male characters, gave them female faces, and 18/00 strength. Because I wanted my female fighters to be badass. And since I couldn't have badass females, I had to settle for shemales. Don't make me relive that crap.
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Re: Different start up stat by gender.

Postby Breidr » Sat Jun 30, 2012 11:37 pm

This reminds me of the days when the Female animations for AOC where different making female avatars .001% or so less effective at DPS and such due to timing...

I understand where you're coming from, but implementing anything like this may imply a stereotype or some other connotation, and I'm sure everyone here would like to avoid that. I'm just happy to see female models in-game. Just today with the new TF2 update my GF was miffed that all characters are male... well, the jury is still out on the Pyro.
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Re: Different start up stat by gender.

Postby AppleShrapnel » Sun Jul 01, 2012 12:46 am

The most recent games I can think of where males and females had different attributes are Morrowind and Neverwinter Nights 2... and frankly, I'm not even sure about NWN2. :P

In Morrowind, the difference wasn't that pronounced, but considering the heavy amounts of die-rolling, a less-than-optimized build made things fairly difficult in the beginning. Right now I'm just kind of assuming NWN2 did, simply because of the ridiculous character creation process... so many races. :shock:

The problem that such a system introduces is min/max'ing, and what developers say is forcing certain races/genders into certain classes- or at least curbing the all-important freedom of choice for players. Being able to play what you want is a big part of gaming, so keeping such stat deviations to a relative minimum helps that. Not to say different races won't have different innate stats, of course, but applying that to gender as well just compounds the issue a bit. :?

But as we always say around here: if nothing else, it could be modded in if you want it bad enough. :lol:
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Re: Different start up stat by gender.

Postby Heister » Sun Jul 01, 2012 12:49 am

And i want to have my male outlander with long pretty hair.
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Re: Different start up stat by gender.

Postby Bones40 » Sun Jul 01, 2012 1:06 am

Arlian wrote:
PanicPanda wrote:Gender in game is nice, I think it would be better if gender has own different start up stat point.

For example, male could have more str start up, female could have more dex on start up, or maybe tide gender with different classes and come out with different start up stats.

Men have more strength than women? Okay. Let me know how you handle your pregnancy.


What?
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Re: Different start up stat by gender.

Postby sadron » Sun Jul 01, 2012 1:15 am

Arlian wrote:
PanicPanda wrote:Gender in game is nice, I think it would be better if gender has own different start up stat point.

For example, male could have more str start up, female could have more dex on start up, or maybe tide gender with different classes and come out with different start up stats.

Men have more strength than women? Okay. Let me know how you handle your pregnancy.

That's not strength, that's endurance, don't you know your RPG stats? ;p
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Re: Different start up stat by gender.

Postby Bones40 » Sun Jul 01, 2012 1:18 am

sadron wrote:
Arlian wrote:
PanicPanda wrote:Gender in game is nice, I think it would be better if gender has own different start up stat point.

For example, male could have more str start up, female could have more dex on start up, or maybe tide gender with different classes and come out with different start up stats.

Men have more strength than women? Okay. Let me know how you handle your pregnancy.

That's not strength, that's endurance, don't you know your RPG stats? ;p


Constitution?
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Re: Different start up stat by gender.

Postby Shiaika » Sun Jul 01, 2012 1:23 am

Arlian wrote:Men have more strength than women? Okay. Let me know how you handle your pregnancy.

Men and women are different from a physical point of view. Or are we going to deny the superior immune system of women? Or the differences in sight? Hunter versus gatherer remains?

Yeah, some men can be stronger than some women. Some men and women can be equally stronger. And some women can be stronger than some men. And altough genetics may have some influence, at the end of the day it's a matter of "training" too. If Mr Guy is all day doing nothing while Ms Gal trains eight hours a day, surely the genetic inheritance of Mr Guy won't compensate for his lazy ass.

Wizardry VII gives males more strength while females get better charisma and karma. Those bonuses are given no matter the species/races. They would mean that men in that universe, no matter race, are traditionally tied to more physical activities. Meanwhile females are not barred from physical activities (they even have Valkiries) but they are more focused in social aspects. If you read my second paragraph, you could say then that all "fighter" classes should get bonuses to strength no matter the sex while all the "social" classes should get bonus to charisma. And to a point that would be true. But to a point it would be also false.

If there is a real potential genetic for a sex to be stronger, then I don't see any problem with giving bonuses to that sex (notice that I didn't specify which one). Same if we were talking agility, cunning or anything else. To that layer you can add social "training" and martial/arcane training based on the class (which should be already in). In Torchlight universe though, men and women have the same genetic potential. But if that wasn't the case, it'd be ok as long as their system makes sense within their universe.
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Re: Different start up stat by gender.

Postby Heister » Sun Jul 01, 2012 1:29 am

men= good
Women= good

give them the same stats, *sniffs there air* I smell a battle of the sexes coming this way. And this is why games shouldnt split stats between genders.
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Re: Different start up stat by gender.

Postby sadron » Sun Jul 01, 2012 1:48 am

Shiaika wrote:
Arlian wrote:Men have more strength than women? Okay. Let me know how you handle your pregnancy.

Men and women are different from a physical point of view. Or are we going to deny the superior immune system of women? Or the differences in sight? Hunter versus gatherer remains?

Yeah, some men can be stronger than some women. Some men and women can be equally stronger. And some women can be stronger than some men. And altough genetics may have some influence, at the end of the day it's a matter of "training" too. If Mr Guy is all day doing nothing while Ms Gal trains eight hours a day, surely the genetic inheritance of Mr Guy won't compensate for his lazy ass.

Wizardry VII gives males more strength while females get better charisma and karma. Those bonuses are given no matter the species/races. They would mean that men in that universe, no matter race, are traditionally tied to more physical activities. Meanwhile females are not barred from physical activities (they even have Valkiries) but they are more focused in social aspects. If you read my second paragraph, you could say then that all "fighter" classes should get bonuses to strength no matter the sex while all the "social" classes should get bonus to charisma. And to a point that would be true. But to a point it would be also false.

If there is a real potential genetic for a sex to be stronger, then I don't see any problem with giving bonuses to that sex (notice that I didn't specify which one). Same if we were talking agility, cunning or anything else. To that layer you can add social "training" and martial/arcane training based on the class (which should be already in). In Torchlight universe though, men and women have the same genetic potential. But if that wasn't the case, it'd be ok as long as their system makes sense within their universe.

My immune system is better than most girls and I'm a guy.
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Re: Different start up stat by gender.

Postby eVilocity » Sun Jul 01, 2012 3:41 am

Lmao big mistake there mate, big mistake. Equality and political corectnes police is on their way! One does not simply make such statements on this boards!

/popcorn
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Re: Different start up stat by gender.

Postby Fhaarkas » Sun Jul 01, 2012 3:56 am

While this would be a rather cool thing to have, I gather it'd do more harm than good.

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Re: Different start up stat by gender.

Postby firethetorch » Sun Jul 01, 2012 4:22 am

I think that suggestion is outdated and misguided. Differences in playstyle should be defined by class, not gender. If a female IRL wants to play a female she shouldn't have to choose between lower str. and rolling a male character. Likewise, a male IRL shouldn't have to choose between lower int or whatever the compensation stat is and rolling a female.

Granted, I know there's plenty males who prefer to play as a female, but for me I prefer stats to be gender agnostic so you can choose based on which you prefer to play rather than what their stats are. I don't want to feel compelled to play a female if I want to roll mage and I'm sure there's plenty of women on here who'd prefer not to have to play male if they want to roll berzerker.
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Re: Different start up stat by gender.

Postby Skladzien » Sun Jul 01, 2012 4:30 am

The best would be to give all classes and all genders 5STR/5DEX/5VIT/5FOC and 5 free points to distribute however you want as a "gender-class specification" :P
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Re: Different start up stat by gender.

Postby gameqb11 » Sun Jul 01, 2012 4:52 am

Something like that is only really important in an RPG where story is a focus. This isnt that kind of game.
With that said, I dont see anything sexist about males and females having different stats.
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Re: Different start up stat by gender.

Postby boot » Sun Jul 01, 2012 5:04 am

Really don't care one way or the other. I'd personally still have fun killing monsters without any character models.
I don't understand people who identify themselves with characters and make a big deal out of it.
Characters are just objects to me, kinda like remote controlled drones. Nothing else.
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Re: Different start up stat by gender.

Postby gameqb11 » Sun Jul 01, 2012 5:44 am

what i DONT understand, is the popularity of choosing female characters in RPGs. I see so many Lets Plays where they use a female character.I'm not against using a female, i'll choose one every now and then, but it seems to be an exclusive thing in certain RPG communities. Its almost like a fetish.
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