btw i think tl2 wont come out at august unfortunatly T.T

travisbaldree wrote:I should stress that we didn't REMOVE cool stuff from skills and ball it all up to make the tiers neater. We have tried to make sure that the skills are designed to be cool as is, and just get a notable 'extra' at the tiers.
Heheh. I hope you guys didn't accidentally spend TOO much time making sure the game is fun, if you know what I mean.travisbaldree wrote:Polish means taking that and making sure that the individual monsters are fun to fight,
travisbaldree wrote:You can find uniques that shatter shields, perform skills on strike ( or swing ), or at other triggering events. This allows for much more interesting uniques that are well and truly unique - instead of just more powerful in terms of a given arrangement of passive properties.

Thank. Goodness. It really peeves me when developers go the other route to make later tier content seem cooler. "Hey, you'll be happy to know this one skill is now more interesting at higher level! ... Comparitively. Because we made it far less interesting initially than it was before." D: Very glad to hear you didn't fall down that route. Now the big question; do all of the skills descriptions say what kind of bonuses they get at the tiers, or do we have to level them up to find out
btw, do we have Random appear Sandstorm that whoop our ass randomly in Act 2 Desert?
Shades wrote:Awsome info. Thanks for putting it out there!
As someone who is definitely not a fan of the whole Diablo style tiered skill tree, I for one am quite happy to see you making a departure from it. I find your multiplayer solution interesting, but now I wonder: Will a split game attempt to reconnect to the network from which it split? I'm now imagining playing this game with a static group and happily finishing a difficult part of the game only to find that I've been playing by myself for half the previous battle because my (or someone else's) internet connection lagged a bit. This has the potential to be frustrating, to say the least, and if it's liable to happen I'd like the ability to attempt a reconnect when things stabilize.
P.S. -- I am a big fan of the open modding mentality that encourages us to roll up our sleeves and make the game we'd like to see. I know I've come off harsh in some other posts, but there's a lot you're doing right here. Make us proud. *sniff*





PandaGeist wrote:You guys take all the time you need. I for one am a patient man
a full screen sandstorm with low visibility would be nice, but at this late of the game dev, I'll take the tornados. I like that while I'm getting attack by monsters, a tornado do a surprises deadly final blow on me. Dying unexpectedly is fun.travisbaldree wrote:btw, do we have Random appear Sandstorm that whoop our ass randomly in Act 2 Desert?
Will tornados do?



Return to Torchlight II General Discussion
Users browsing this forum: benoitbeaubien, Neil43, Yahoo [Bot] and 28 guests