Mutliplayer

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Mutliplayer

Postby MadNipple » Mon Jul 30, 2012 10:43 am

Hi there,

So how is the multiplayer setup? Is it lan only or like a counterstrike "you are the game server" type? I didn't understand it very well from the devs thread.

Thanks!
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Re: Mutliplayer

Postby wolfmane » Mon Jul 30, 2012 10:59 am

LAN and peer-to-peer.
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Re: Mutliplayer

Postby forevernomad » Mon Jul 30, 2012 11:06 am

Not sure if I'm best to answer this so ignore if someone has better info.

But as far as I see it there is no lan or private server directly but there is a matchmaking system in place which allows us to join with friends, yes they use a 'you are the game server' thing so they use instanced hosting to create the multiplayer, so if we are kicked or dropped for whatever reason we continue in our own multiplayer game and the other players simply disappear and we continue alone and able to rejoin the game if we can with a click or two.

To ease your mind about closed groups, you can password protect your game, view any players character sheet and kick them if required, kicking also stops their account from ever joining any game you are in even with different characters. Also every game is mod specific so if you are using 'Teh EPIC mod of epicness' only other players with that mod installed can join your game, handy if you're a Guild as you can have Guild mod and not have to worry about a password so that any Guild member can join any Guild members game.

Also all loot is instanced and can only be passed to other players via the trade window so you can drop it and they still can't see it.

Did that cover it?
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Re: Mutliplayer

Postby Fhaarkas » Mon Jul 30, 2012 11:16 am

MadNipple wrote:Hi there,

So how is the multiplayer setup? Is it lan only or like a counterstrike "you are the game server" type? I didn't understand it very well from the devs thread.

Thanks!
MadN


Pretty much. LAN and P2P hosting.
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Re: Mutliplayer

Postby MadNipple » Mon Jul 30, 2012 11:44 am

forevernomad wrote:Not sure if I'm best to answer this so ignore if someone has better info.

But as far as I see it there is no lan or private server directly but there is a matchmaking system in place which allows us to join with friends, yes they use a 'you are the game server' thing so they use instanced hosting to create the multiplayer, so if we are kicked or dropped for whatever reason we continue in our own multiplayer game and the other players simply disappear and we continue alone and able to rejoin the game if we can with a click or two.

To ease your mind about closed groups, you can password protect your game, view any players character sheet and kick them if required, kicking also stops their account from ever joining any game you are in even with different characters. Also every game is mod specific so if you are using 'Teh EPIC mod of epicness' only other players with that mod installed can join your game, handy if you're a Guild as you can have Guild mod and not have to worry about a password so that any Guild member can join any Guild members game.

Also all loot is instanced and can only be passed to other players via the trade window so you can drop it and they still can't see it.

Did that cover it?


Great info, it answers it all! Thanks alot man!
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Re: Mutliplayer

Postby wolfmane » Mon Jul 30, 2012 11:47 am

To correct Fhaarkas, there is LAN.
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Re: Mutliplayer

Postby SilentWinter » Mon Jul 30, 2012 12:03 pm

forevernomad wrote:Not sure if I'm best to answer this so ignore if someone has better info.

But as far as I see it there is no lan or private server directly but there is a matchmaking system in place which allows us to join with friends, yes they use a 'you are the game server' thing so they use instanced hosting to create the multiplayer, so if we are kicked or dropped for whatever reason we continue in our own multiplayer game and the other players simply disappear and we continue alone and able to rejoin the game if we can with a click or two.

To ease your mind about closed groups, you can password protect your game, view any players character sheet and kick them if required, kicking also stops their account from ever joining any game you are in even with different characters. Also every game is mod specific so if you are using 'Teh EPIC mod of epicness' only other players with that mod installed can join your game, handy if you're a Guild as you can have Guild mod and not have to worry about a password so that any Guild member can join any Guild members game.

Also all loot is instanced and can only be passed to other players via the trade window so you can drop it and they still can't see it.

Did that cover it?

just a coupple of things:
there is LAN multiplayer, but it wasn't enabled during the beta
kicking will be probably in form of "vote to kick", although i can't remember to read anything about this from the devs so i could be wrong
you need to actually add a player to your ignore list (or wathever it will be called) to make sure they can't join your games anymore, obviusly there will be also a friend list ;)

you got the rest :D
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Re: Mutliplayer

Postby Arlian » Mon Jul 30, 2012 12:27 pm

After each player syncs the unique seed for randomizationalization, they each play single player games tied to eachother, updating eachother when necessary.

This means that each is effectively playing single player with loose attenuations of contact with eachother. It's really quite elegant. This means that if you disconnect, you don't disrupt the other's play and vice versa which means less broken monitors overall.
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