Patch 1.14.x.5 (now live)

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Patch 1.14.x.5 (now live)

Postby travisbaldree » Wed Oct 17, 2012 4:23 pm

Patch 14 has now gone live!

Here are the patch notes-

GRAPHICS
*Intel HD graphics cards should not show ghosting/smearing effects if shadows are enabled

PERFORMANCE
*LARGE performance optimization to buff/debuff bar displays when there are a large number of overlapping, nonexclusive effects (damage over time, and duration based effects or knockback )

SKILLS
*Shield Bash bonus damage now deals the stated amount(charged and uncharged)
*Wolfpack will properly strike turrets
*Bonuses due to proximity now always expire properly
*Damage bonuses/reductions for Battle Rage properly expire
*Fixed Critical Hit bonuses on some effects not properly incorporating bonuses to crit
*Pet damage bonuses are applied to effects

LEVELS
*Three Sisters zone now has an appropriate level range for proper NG+ reward scaling
*Various issues resolved in Luminous Arena in multiplayer
*Level determinism fixed (Was broken with precacheing in previous patch - could result in triggerable elements and some structural elements re-randomizing on load, or in multiplayer)

ITEMS
*Set reward for Inquisitor set altered to a functional bonus
*Fixes to the summon skull proc on equipment (prevents it from spawning exactly on a target)
*Effects based on proximate monsters now work properly with socketables
*DOTs were not properly attributing experience if the effect was applied from an item instead of a skill

MISC
*Target Dummy is Charm resistant
*Fixed issue where rebinding Close All Menus could lock you in pause mode
*Fix for shift-click casting a left-click spell and then selecting an item (would previously auto-attack)
*Pet enhancing bonuses work more consistently for pets attached to OTHER pets
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Re: Upcoming Patch 1.14.x.x (tentatively scheduled for 10/18

Postby rubenbirri » Wed Oct 17, 2012 4:52 pm

And language patches???
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Re: Upcoming Patch 1.14.x.x (tentatively scheduled for 10/18

Postby Xeneonic » Wed Oct 17, 2012 4:57 pm

Awesome to see you being able to fix things and roll things out so fast guys. If I manage to find anything else, I'll be sure to let you know :)

P.S. If that ticket is still open, you can close it since it's resolved in 1.14.
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Re: Upcoming Patch 1.14.x.x (tentatively scheduled for 10/18

Postby Highborne » Wed Oct 17, 2012 5:08 pm

Any fix for Pet and Minion % Damage effects affecting the Gun Bot and Immobilization Bot?

Also, any fix for Spider Mines and other summons to attack quest objectives and spawning NPCS (rat nests, etc.)?

Finally, any fixes for summons to build charge on the Engineer?
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Re: Upcoming Patch 1.14.x.x (tentatively scheduled for 10/18

Postby Yabizar » Wed Oct 17, 2012 5:52 pm

o well better luck next time. eventually ill be able to play this game online without major issues....still no fix for the loading screen freeze/steam disconnection, and 1-2min long loading screens if it even works! for me this is a HUGE gamebreaker. have not played this game in a week bcuz online plainly blows very badly. not happy lol
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Re: Upcoming Patch 1.14.x.x (tentatively scheduled for 10/18

Postby danibuu » Wed Oct 17, 2012 6:19 pm

GUTS, Y U NO GET RELEASED
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Re: Upcoming Patch 1.14.x.x (tentatively scheduled for 10/18

Postby djblackskull » Wed Oct 17, 2012 6:23 pm

this patch looks promising. :ugeek:
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Re: Upcoming Patch 1.14.x.x (tentatively scheduled for 10/18

Postby joesblg » Wed Oct 17, 2012 6:29 pm

Can we get the option to go back to NG+ if we are in NG++? or further?
ihaveanothereye wrote:Eye mane is pokey because I get poked im butt...
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Re: Upcoming Patch 1.14.x.x (tentatively scheduled for 10/18

Postby Zidders » Wed Oct 17, 2012 6:31 pm

danibuu wrote:GUTS, Y U NO GET RELEASED


Dude, they need the client to be as stable as possible, all localizations finished and free stuff sent out and then documentation. Don't look for the editor before the end of the year, if not early next year, and if it comes out earlier you'll be pleasantly surprised.

Besides, have you seen the mod showcase? There's a crapload of stuff you can do right now without the tools. There are .dat extractors. packers, etc tons of community-made tools you can use to mod stuff in. Don't expect the tools to do the work for you, because they're still pretty complicated. Instead of waiting around for the editor, get to work on some mods.
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Re: Upcoming Patch 1.14.x.x (tentatively scheduled for 10/18

Postby travisbaldree » Wed Oct 17, 2012 6:54 pm

I should point out that various networking and loading problems in multiplayer MAY be resolved by the determinism fix, and sync problems in many cases will DEFINITELY be fixed since, you know, everyone in the game will think the level/triggers look the same.
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Re: Upcoming Patch 1.14.x.x (tentatively scheduled for 10/18

Postby Aldaris » Wed Oct 17, 2012 7:03 pm

Set reward for Inquisitor set altered to a functional bonus

What exactly does that mean?
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Re: Upcoming Patch 1.14.x.x (tentatively scheduled for 10/18

Postby Acalanatha » Wed Oct 17, 2012 7:19 pm

I thank you in advance, Travis and gang! <3
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Re: Upcoming Patch 1.14.x.x (tentatively scheduled for 10/18

Postby 1st » Wed Oct 17, 2012 7:35 pm

Cheers for the hard work!
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Re: Upcoming Patch 1.14.x.x (tentatively scheduled for 10/18

Postby seth59 » Wed Oct 17, 2012 7:48 pm

travisbaldree wrote:*Set reward for Inquisitor set altered to a functional bonus


oh my! I glad you heard about the bug viewtopic.php?f=54&t=42839&p=387718 !

however, I kinda worried when you meant "altered". there aren't a lot of equipment capable to give immobilization debuff for every classes, I really wish this doesn't change the debuff.... hope it weren't 25% to cast acid rain or something =(
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Re: Upcoming Patch 1.14.x.x (tentatively scheduled for 10/18

Postby nugar » Wed Oct 17, 2012 8:01 pm

What about all the other weird things that came about with the last patch, like, Pagodas showing as boards and vice versa, the disappearing NPC's after you enter a dungeon only to exit and find they've gone awol, and not to forget the already looted messages on some things and not others. Hope these are fixed with this new patch.
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Re: Upcoming Patch 1.14.x.x (tentatively scheduled for 10/18

Postby Aquiel » Wed Oct 17, 2012 8:26 pm

Can some one explain to me what this meas: *Shield Bash bonus damage now deals the stated amount(charged and uncharged)?
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Re: Upcoming Patch 1.14.x.x (tentatively scheduled for 10/18

Postby Redvex » Wed Oct 17, 2012 8:28 pm

What's with the fix regarding crits ?
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Re: Upcoming Patch 1.14.x.x (tentatively scheduled for 10/18

Postby kramutii » Wed Oct 17, 2012 8:30 pm

I know there are likely a number of other issues on your plate, but please
1) Make the hide items button actually work (like it did in D2). Items should not show just because I hover of them. It gets melee killed in irritable ways. Also when you use the hide normal type items, they still show up when hovering, often causing it to flutter while trying to grab magic items, etc...i.e. it's actually less painful to sift through the items while having everything show up while holding alt.

2) Make an option to hide menu buttons on the right or left of the screen.
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Re: Upcoming Patch 1.14.x.x (tentatively scheduled for 10/18

Postby Sogetsu » Wed Oct 17, 2012 9:05 pm

*Pet enhancing bonuses work more consistently for pets attached to OTHER pets


I know this is a stupid question, but I prefer to be stupid than wonder all time...

Does that fix mean that now the Summon of my Pet will properly obtain the bonuses of my Equip/Spells? I.E. do the Skeletons summoned by my Pet will obtain the "+25% minion damage" bonus from my Shield?
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Re: Upcoming Patch 1.14.x.x (tentatively scheduled for 10/18

Postby iful » Wed Oct 17, 2012 9:09 pm

It would be really cool if you guys added a a chance to directly bind skills to function keys.
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