Acrylik wrote:xylonez i tested shadowmantle out on 105 ng+ elite maps.. it's very viable man. almost necessary vs certain elite champions like the trogs and the netherim glaive throwers. i drained every point out of venomous hail for it.
while the cd is longer than the duration- 6 seconds at 15- you'll often expect to encounter certain enemies and bosses and be able to setup. it's really amazing at level 15, it bounces so much with a 75% chance.
just trust me.. it's worth every point at LATER levels. i have it keybinded above stonepact at e, shadowmantle is 3. once you get used to it you can do it on impulse too, like vs traps u activate or the moment you see certain monsters.


If the individual % are decent enough, i'd say around the 15-20% mark for 3 or more, 25%+ for 2, it could almost be considered more effective. Any % has a chance of failing, 75% chance of something could never occur over the course of many many many checks honestly. 20% chance could occur after a few. Either way, what I'm getting at is basically since we're talking % chances, having more chances is always better than one higher chance. if the first check fails then you're not totally jacked, you still have a decent chance at 1 or more attempts. Look at how frequently low % chance abilities proc on some skills.Empyrean wrote:It's worth pointing out that different sources of "chance to reflect missiles" are considered independently for each missile attack. If you have 50% reflection from a shield and 50% reflection from another item, it rolls for deflection twice (at 50% each time) rather than adding the chance of reflection together. The end result is a missile deflection chance of 75% rather than the 100% you'd get if they were added together. This makes stacking missile deflection a lot less effective than it would otherwise be.
Nythain wrote:Either way, what I'm getting at is basically since we're talking % chances, having more chances is always better than one higher chance.

Empyrean wrote:Nythain wrote:Either way, what I'm getting at is basically since we're talking % chances, having more chances is always better than one higher chance.
Statistics do not work that way.
In the example I gave, if the changes were added together rather than rolled separately, you would never fail to reflect an attack. Since they are not added together, your odds of failure are one in four. Let's use a different example and see if it sticks better: a shield with 50% reflection and an item with 40% reflection. Added together you'd reflect 90%. Rolled separately you'd reflect 70%. The more different things you roll for, the worse your results are compared to rolling once against the sum of all modifiers to reflect. If you were to have one item with 50% and two with 20% each, you'd only reflect 68%.
Empyrean wrote:It's worth pointing out that different sources of "chance to reflect missiles" are considered independently for each missile attack. If you have 50% reflection from a shield and 50% reflection from another item, it rolls for deflection twice (at 50% each time) rather than adding the chance of reflection together. The end result is a missile deflection chance of 75% rather than the 100% you'd get if they were added together. This makes stacking missile deflection a lot less effective than it would otherwise be.

chungabe wrote:Assuming I don't need mana regen gems for my armor, what other gem's should I be looking for?
TommyReslin wrote:chungabe wrote:Assuming I don't need mana regen gems for my armor, what other gem's should I be looking for?
Focus, Cast Speed, +HP and etc

Acrylik wrote:also.. shattering glaive doesn't interupt and wont put poison debuff on anything.
im not quite sure if this is true, but with my 80% or something rediculous fcr and the 80% interupt chance on glaives bouncing between them and their pet other players are unable to attack me once i start glaiving them. they just stand there and die.
haven't been able to ask any of them yet seeing as they've all dc'd... same would apply to trash mobs.

Empyrean wrote:There's a pistol called Cold Vengeance that gives +50% poison damage. I used it for a long time and only recently switched it out for a 14% faster casting wand with two 6% faster casting gems in it.
mikeN wrote:what happened with 100 VIT in this build ?

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