[Guide] Spell Trigger Outlander (Elite viable /w video)

Discuss the Outlander, a mysterious gunslinger.

[Guide] Spell Trigger Outlander (Elite viable /w video)

Postby kelvinwan » Wed Dec 12, 2012 9:33 am

Disclaimer:
  • This guide is for Outlanders who wish to play an unorthodox build which involving triggering of spells. The build requires the use of at least 1 pistol (with any 1-handed weapon in the other hand) and invests heavily on Focus.
  • No mods are required for this build (there were a few PMs asking regarding this issue). It may seem unusual to see spells not belonging to the Outlander, but such spells can be legitimately acquired through equipment.
  • This guide is also written under the assumption that you have some fundamental knowledge in Outlanders. Some of the information written may be inaccurate, and any constructive feedback would be appreciated.

Update Log:
Spoiler: show
01.19.2012
Updated 'Random Notes' and 'Getting Started' sections

01.02.13
'Understanding Immobilization' section added
Updated 'Game Play Video' section on a short game play video on tips on using Immobilization
Updated 'Game Play Video' section on a short game play video on the dungeon mod 'Tartarus Extreme'
(removed older game play video of a speed run using Chaos Burst only)

12.15.2012
Updated 'Game Play Video' section on a short game play video of a speed run using Chaos Burst only
'Getting Started' section added

12.14.2012
Updated 'Game Play Video' section on a short game play video of act boss fights
(removed older game play video of final boss fight)

12.12.2012
'Triggering Concept’, 'Other Recommended Skills', 'Equipment Recommendation' and 'Random Notes sections' added

12.11.2012
Original post created
'Overview', 'Glacial Spike Mode', 'Meteor Strike Mode', 'Stat Point Allocation' and 'Conclusion' sections added
Short game play video of final boss fight added


Overview:
This guide revolves around casting DPS skills to trigger specific spells. These spells cannot be learnt by the Outlander but can be triggered from your equipment. In particular for this build, these spells are Glacial Spike and the optional Meteor Strike. The damage of these two spells are scaled to character level and affected by Focus. For this guide, there will be 2 different 'Modes' which utilizes these triggering spells. These modes are simply switched around by swapping specific weapons, which will be discussed in a while.

With the correct equipment combination, the overall damage dealt can be quite substantial which can be seen in the short game play video below.


Game Play Video:
Act Boss Fights (Elite NG+5)

Tartarus Extreme (Elite NG+5)

Tips on using Immobilization

The video links above showcases the potential (and safety) of playing a Spell Trigger Outlander. My character has an average of about 120 Stats Points from each equipped gear though Enchanting, which is quite common for endgame characters.


Triggering Concept:
An easy way to understand this build is by examining the Hammer of Retribution, which has a 25% chance to cast Glacial Spike from target. Using this weapon to hit a target, either by a normal attack or a DPS skill, has a 25% chance to trigger Glacial Spike. This means that on the average of 4 attacks, only 1 attack will trigger Glacial Spike on the target. However, you can increase your chances by equipping another weapon (which also has a chance to cast Glacial Spike) in your other hand. For the sake of simplicity, we assuming that you are able to stack this chance to 50%.

While a 50% chance to cast a skill is still unreliable, you can further boost your chances by using a DPS skill that does multiple hits. For example, Chaos Burst fires 5 projectiles (at Tier 3) per cast. If all projectiles the hits a single target, the damage output from Glacial Spike alone will have an average damage of 250%.

To further understand the damage potential of Glacial Spike, below is a brief comparison with Glaive Throw:
  • Glaive Throw (Level 100, Tier 3)
    Average damage of 4586.5 (3163 - 6010).
  • Glacial Spike (Level 100)
    Fixed damage of 7116.75
Assuming you have a 50% chance to cast Glacial Spike on hit, the average damage output of your Glacial Spike will be about 7116.75 /2 = 3558.38. Just based on average damage alone, Glaive Throw is about 22.4% higher than Glacial Spike. However, Glaive Throw throws only 1 projectile per cast, while Chaos Burst fires 5 projectiles per cast to trigger Glacial Spike. If all Chaos Burst projectiles hits the target, the average damage from a single cast of Chaos Burst will be 3358.38 x 5 = 17991.9. This damage output is about 392% higher compared to Glaive Throw. While it does seems impressive at first glance, to achieve such a high damage is extremely situational.


Glacial Spike Mode:
(Glacial Spike deals ice damage (7116.75 at Level 100) in a 4 meter radius, with a 100% chance to immobilize for 4 seconds)
Spoiler: show
Screenshot
Image

You will be using this most of the time to clear normal foes, champions and bosses. In fact, the play style is like a regular Outlander with ranged weapons, except that the bulk of your damage comes from triggering Glacial Spike. There are two points which you need to keep in mind:
  • Using of Outlander's DPS skills to trigger Glacial Spike
    Glacial Spike can be triggered by any DPS skills. You will want to choose skills which are able to do multiple hits so as to have more chances to trigger Glacial Spike. For Outlanders, such skills are all under Warfare Skills (will be discussed in a while), which will require you to equip a bow, crossbow, shotgonne or pistol.
  • Stacking of any equipment which has a chance to trigger Glacial Spike
    The easiest way to achieve this is to equip your weapon with the socketable The Eye of Aleera, which has a 5% chance to cast Glacial Spike from target. By equipping 2 1-handed weapon with 4 sockets, you can achieve a 40% chance. However, this will further limit your weapon selection to equip at least 1 pistol as bows, crossbows and shotgonnes are 2-handed weapons.

Recommended Skills:
  • Rapid Fire (Skill points recommended: 10)
    This is a channeling skill which fires a rapid burst of projectiles that force enemies back and strip away their armor. The initial range is 7 meters (12 meters at Tier 2). Note that if you are using a pistol, this skill requires the pistol to be equipped in your right hand.
  • Chaos Burst (Skill points recommended: 15)
    Each cast of Chaos Burst fires 3 ricocheting projectiles (5 projectiles at Tier 3). These projectiles pierce any foes as well.
  • Venomous Hail (Skill points recommended: 10)
    Each cast fire a flurry of bolts upwards, which falls to earth in a 4 meter radius (5.5 meter radius at Tier 1) around the target location and hits with 8 waves (12 waves at Tier 2) per flurry. Note that this skill has a 2 seconds cool down.

Meteor Strike Mode (Optional):
(Meteor Strike deals fire damage (about 5000 to 9000 at Level 100) in a 4 meter radius, with 150 knockback)
Spoiler: show
Screenshot
Image

This is mainly used during boss fights, thus making it quite situational. There are three points which you need to keep in mind:
  • Using of Bramble Wall to act as triggering targets
    You are able to hit Bramble Wall with some skills, including normal attacks. Since there is a few seconds delay before Meteor Strike falls to the ground, you can 'cast' a Meteor Strike in advance by hitting the Bramble Wall before the foes approach.
  • Using of Outlander's DPS skills to trigger Meteor Strike
    This concept is similar to Glacial Spike Mode. Except that out of the 3 DPS skills recommended in the section earlier, only Venomous Hail is able to hit Bramble Wall.
  • Stacking of any equipment which has a chance to trigger Meteor Strike
    The easiest way to achieve this is to equip your weapon with the socketables The Eye of the Dragon, which has a 5% chance to cast Meteor Strike from target. This concept is also similar to Glacial Spike Mode

Recommended Skills:
  • Bramble Wall (Skill points recommended: 5 or 10)
    Each cast of Bramble Wall calls forth a wall of thorned vines that prevent foes from approaching. Bramble lasts for 10 seconds (20 seconds at Tier 1). Note that this skill has a 2.5 seconds cool down
  • Venomous Hail (Skill points recommended: 10)
    Each cast fire a flurry of bolts upwards, which falls to earth in a 4 meter radius (5.5 meter radius at Tier 1) around the target location and hits with 8 waves (12 waves at Tier 2) per flurry. Note that this skill has a 2 seconds cool down.

Stat Point Allocation:
Unlike most DPS Skill based Outlander builds, investing in Focus is highly advisable to boost the damage of your triggering spells (Glacial Spike and Meteor Strike). The other stats are of equal importance as well, but should be invested with some moderation. An easy way is to invest all your stat points into Focus when you level up, while enchanting your gear with attributes to boost your overall stats. Here are a few points to take note:
  • Strength
    Increases Critical Damage and damage of DPS skills (Rapid Fire, Chaos Burst and Venomous Hail)
  • Dexterity
    Increases Critical Chance and Dodge Chance (about 300 to 400 points will be sufficient as Dexterity has diminishing returns)
  • Focus
    Increases mana and damage of all skills and triggering spells
  • Vitality
    It is advisable to use 2 1-handed weapons for this build. Thus, Vitality should have the least priority as you will not be equipping a shield

Other Recommended Skills:

Equipment Recommendation:
Weapon
Glacial Spike Mode

Meteor Strike Mode

Armor
Survivability will probably be one of the major concerns for this build (since you will not be equipping a shield), thus Armor selection is very important. As a general guideline, your Armor should:
  • be as high level as possible for better Physical/Elemental armor bonuses, and better enchantment bonuses.
  • have socketables for Damage Reduction (capped at 75%) and Health.
  • have enough bonus Dexterity bonus attributes to boost your Dodge Rate (capped at 75%)

Understanding Immobilization:
Glacial Spike has a 100% chance (4 second duration) to Immobilize the target, which is extremely effective for crowd control. Once Immobilized, foes will not be about to move and you can take them out safely from a distance (note that foes with range attacks are able to retaliate).
However, most champions and bosses have good resistance against Immobilization (highest seems to be 88%). Since you will be using Glacial Spike mode most of the time, below are 2 tips that might be useful to you:
  • Noticing when a target is immobilized
    Unlike debuffs like Blind and Silence, there is no visual indication above the head of an Immobilized target. There is however some ice shards around the feet of your target as indication (which isn't very obvious). Of course, you can simply assume that your target is Immobilized once it stops moving around.
  • Avoid standing in front of your target
    Foes are only able to attack you if they are facing you directly. Besides unable to walk, an Immobilized target is unable to turn as well. Use this to your advantage by repositioning yourself whenever possible. You can safely move close to the side of your target to spam Chaos Burst and your target will not retaliate at all.
This short video shows a few examples of fighting bosses by making use of Immobilization.


Random Notes:
  • This is my current skill build. The points added into Shadowling Ammo and Death Ritual are quite optional, but trigger spells can activate Shadowling Ammo, as long as you are using a ranged weapon. A better alternative might be investing into Dodge Mastery and Poison Burst instead,
  • The Eye of Aleena can be dropped from Aleena (1 of the 3 sisters from the last part of Trill-Bot's quest) and The Eye of the Dragon can be dropped from Vyrax (boss at Vyrax's Tower). If you are trying to farm for both these socketables, open a Waypoint Portal outside the Lair of the Sisters and use the Waypoint to access Vyrax's Tower. In this way, you can effectively farm for these socketables without using the Reroll World option when creating a Lan Game.
  • In Meteor Strike Mode, you can stack a total of 8 Bramble Walls (Tier 1 and above) before casting Venomous Hail. If each volley of your Venomous Hail is able to strike 5 segments of Bramble Wall at once, stacking of 8 Bramble Walls and casting a Tier 2 Venomous Hail will result in 8 x 5 x 12 = 480 chances to trigger Meteor Strike. If you have 40% chance to trigger Meteor Strike from your gear, you will cast an average of 192 Meteor Strikes (which practically kills anything). The key issue is to lower the damage of your Venomous Hail by using a low level weapon in you right hand and keep your Strength as low as possible, as Bramble Wall breaks quite easily.
  • Before Meteor Strike hits the ground, you can do a weapon swap and the spell will be cancelled. At anytime when you do another weapon swap, the Meteor Strike will resume. This is an extremely useful setup when fighting bosses.
  • Although the calculations of trigger chances in this guide are based on cumulative additions (for example, equipping 2 1-handed weapons with 8 The Eye of Aleena = 40% chance), the actual calculations in game are probably not. This is because it is possible to trigger spells more than once from a single attack, which means that chances are likely to be calculated by each individual socketable and gear. But for easier understanding, cumulative additions are used here.

Getting Started:
This section provides some guideline on how to begin playing a Spell Trigger Outlander. You need not follow the information written here exactly as this is just a reference.
  • Add all Stat Points into Focus
  • Clear Act 1, Act 2 and Act 3 by using Wands and a point into Glaive Throw (you may want to Respec away the point invested into Glaive Throw later, just remember that you can only Respec the last 3 Skill Points). Alternatively, try trading for the Yellow Basilisk Eye from other players (should not be difficult as there are a lot online games which are not NG). You can get this socketable from Ossean Wastes (Mysterious Socket), although it cannot be farm repeatably. The Yellow Basilisk Eye has a 5% chance to cast Thunder, which does instantaneous electric damage.
  • Look for 2 socket 1-handed weapons (including at least 1 pistol) from the Blacksmith in Act 3 (for Meteor Strike Mode). You will be looking out for level 38 to 40 weapons.
  • Look for 2 socket 1-handed weapons (including at least 1 pistol) from the Blacksmith in Act 4 (for Glaical Spike Mode). You will be looking out for level 50 to 52 weapons.
  • Unlock the Lair of the Sisters (last part of Trill-Bot's quest)and Vyrax's Tower to farm for the socketables that you need
  • Place priority in farming for The Eye of Aleena, as the Glacial Spike Mode is your bread and butter for this build. Once you have all 8 of them (4 if you are using blue weapons that have a chance to cast Glacial Spike), your career as a Spell Trigger Outlander begins

Conclusion:
The Spell Trigger Outlander is has the potential to be one of the highest damage build. The AOE damage and immobilization effects from Glacial Spike provides good crowd control over foes, while the Meteor Strike setup provides almost an instant skill on any boss. As this build invests heavily on Focus, Mana is less of a problem compared to other strength build Outlanders who also uses ranged weapons. However, this build suffers from some survivability issues due to not using a shield, as well as inconsistent damage from the unreliable chances to trigger spells.

If this build works well for you, do let me know. Any comments will be highly appreciated. Thank you.
Last edited by kelvinwan on Sun Jan 20, 2013 11:39 pm, edited 19 times in total.
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Re: [Guide] Spell Trigger Outlander (Elite viable /w video)

Postby Fairlance » Sat Dec 15, 2012 12:25 am

is it me, or is the video not working?
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Re: [Guide] Spell Trigger Outlander (Elite viable /w video)

Postby Acalanatha » Sat Dec 15, 2012 7:42 am

Works on my end.
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Re: [Guide] Spell Trigger Outlander (Elite viable /w video)

Postby Reeload69 » Sat Dec 15, 2012 8:11 am

Well done, that's the kind of trolololo build I like :D One shotting bosses before they even reach you, so wicked xD Could you possibly make a video of a full L120 dungeon run with this champ? I'd like to see how it works out for trash mobs, since taking time to stack 8 bramble walls in the middle of a dungeon doesn't sound appealing ;)

edit: One more thing, how do you level with this build? Looks like it needs some heavy twinking/farming, is that right?
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Re: [Guide] Spell Trigger Outlander (Elite viable /w video)

Postby TwinkleToes » Sun Dec 16, 2012 12:38 am

ive tested this build with a console character.
this will crush trash mobs with glacial spike mode
the dps is more immense than a glaive lander, has more cc to boot and extremely wide area coverage based on what skill is used, chaos burst makes it absolutely brutal..

the post clearly states meteor mode is for bossing... since its easy to set up brambles
and anyways meteor is really bad vs trash mobs since it has slow falling speed and knocks mobs away from subsequent meteors

this build is very reminiscent of shotgun builds since it combines high cc, mass proccing and little defensive options
but i gotta admit this is build is much more fun and has higher dps potential but way more expensive than most builds for standard leveling.
maybe this could be the next step after the full focus glaive lander builds, reach 100 and farm up with the glaive build then respec into chaos burst and vh
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Re: [Guide] Spell Trigger Outlander (Elite viable /w video)

Postby Reeload69 » Sun Dec 16, 2012 1:02 am

TwinkleToes wrote:ive tested this build with a console character.
this will crush trash mobs with glacial spike mode
the dps is more immense than a glaive lander, has more cc to boot and extremely wide area coverage based on what skill is used, chaos burst makes it absolutely brutal..

the post clearly states meteor mode is for bossing... since its easy to set up brambles
and anyways meteor is really bad vs trash mobs since it has slow falling speed and knocks mobs away from subsequent meteors

this build is very reminiscent of shotgun builds since it combines high cc, mass proccing and little defensive options
but i gotta admit this is build is much more fun and has higher dps potential but way more expensive than most builds for standard leveling.
maybe this could be the next step after the full focus glaive lander builds, reach 100 and farm up with the glaive build then respec into chaos burst and vh

Levelling a faceroll build to 100 then respeccing into this is not fun at all in my book. Is there a way to level with this (at least start in early NG+, maybe late NG) if you farm up some stuff with your alt?
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Re: [Guide] Spell Trigger Outlander (Elite viable /w video)

Postby TwinkleToes » Sun Dec 16, 2012 1:11 am

the earliest you can start with this build is when you get 2 lvl 55+ pistols with 4 sockets

thats around the end of the game without any NG's or the start of NG1 if your doing it with full twink

but without full twink you can probably start at around lvl 60-70 based on all the farming you'll be doing on the three sisters dungeon

also hello wankelvin aka the rbo combo god :D
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Re: [Guide] Spell Trigger Outlander (Elite viable /w video)

Postby kelvinwan » Sun Dec 16, 2012 2:22 am

Reeload69 wrote:Could you possibly make a video of a full L120 dungeon run with this champ? I'd like to see how it works out for trash mobs, since taking time to stack 8 bramble walls in the middle of a dungeon doesn't sound appealing ;)

edit: One more thing, how do you level with this build? Looks like it needs some heavy twinking/farming, is that right?

This video might be what you are looking for, but the play style of this build is very similar to any Outlander with a ranged weapon when taking out normal mobs.

I leveled this build using wands and a point into Glaive Throw, until I managed to equip level 50+ 4 socket pistols.
Gear farming was done mostly by my Embermage, except for the Eyes which were farmed by my Outlander (took me 1 whole day as it takes longer to reach Vyrax).
The next hardest part was to destroy some of my Embermage's equipment to salvage the socketables inside :cry:

TwinkleToes wrote:the earliest you can start with this build is when you get 2 lvl 55+ pistols with 4 sockets

thats around the end of the game without any NG's or the start of NG1 if your doing it with full twink

but without full twink you can probably start at around lvl 60-70 based on all the farming you'll be doing on the three sisters dungeon

also hello wankelvin aka the rbo combo god :D

You are correct about starting this build at the end of the game without any NG.

And RBO feels like a distant memory :mrgreen:
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Re: [Guide] Spell Trigger Outlander (Elite viable /w video)

Postby Reeload69 » Sun Dec 16, 2012 3:57 am

I know Outlander gameplay, so I get the idea. Thanks. I personally hate Glaive, so I'll just take my Mad Genius Outlander and convert her to Spell Trigger when time comes :) imo Mad Genius is way more fun and efficient to level compared to Glaive (given you have some higher level wands from stash). This is kinda like a continuation of Mad Genius, the mechanic exploit is even more evil than wand/pistol combo :P
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Re: [Guide] Spell Trigger Outlander (Elite viable /w video)

Postby kelvinwan » Sun Dec 16, 2012 10:30 am

Reeload69 wrote:I personally hate Glaive, so I'll just take my Mad Genius Outlander and convert her to Spell Trigger when time comes :) imo Mad Genius is way more fun and efficient to level compared to Glaive (given you have some higher level wands from stash). This is kinda like a continuation of Mad Genius, the mechanic exploit is even more evil than wand/pistol combo :P

I have not tested them yet, but there are some potential combinations of this Spell Trigger build together with the Mad Genius Hybrid Build.

1. Four Sided Triangle + 4 Socket Pistol
The wand provides a 100% chance to cast Fire Storm (fire DOT + 67% chance to flee).
The flee chance might be irritating but it could provide some safety as well. Since the wand provides a 100% trigger chance, we could add 6 Rambren Skull for extra 360% crit damage.

2. The Black Glove + 4 Socket Pistol
The wand provides 25% chance to cast Thunder. By adding all 6 sockets with Yellow Basilisk Eye, we will get 55% chance. I am unsure about the potential of Thunder, but Glacial Spike provides more safety from the chance to freeze + immobilize. Damage wise, I think this combination might have a better output.

3. Galaxy Quest + 4 Socket Pistol. By adding all 6 sockets with The Eye of Aleera, we will get 35% chance to cast Glacial Spike. It may not be as interesting as the first 2 ideas but it could work out nicely as well.


I think we might be on to something here :mrgreen:
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Re: [Guide] Spell Trigger Outlander (Elite viable /w video)

Postby Fairlance » Fri Dec 21, 2012 2:56 am

wow... the bosses in the vid where killed one shot by meteors or they died without being about to move

since others had commented that this build does better damage than glaive, i am wondering will the dps be comparable to the popular shotgonne build?
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Re: [Guide] Spell Trigger Outlander (Elite viable /w video)

Postby Sweeter » Fri Dec 21, 2012 9:55 am

Ive been using a 4-socket mod for my Outlander for 2h weapons for some time now, and a few months ago I experimented with on proc effects/dot stacking using a 2000 Focus Elemental Shotgun build. I tried meteor, zardon, aleera, verona and chaotic rift. Meteor is bar far the best for bosses, and aleera is best for trash indeed.

I do see this as a natural mutation of a focuslander/glaivelander/mad genius style build, and a very good one at that. However, even with insane gear, equally insane Glaivelanders can happily crit out 1,000,000+ Shattering Glaives, and a physical Outlander can do that with a CB Volley too. The issue inside Tartarus/certain Elite maps in general is surviving, and weapon switching can often be cumbersome.
I have desperately tried to make a Focus-based Shotgonne (to abuse Blind) and stack proc effects (to abuse them with crazy Focus) but even after trawling the best gear I can possibly find, Physical Shotgonne>Focus/Proc effect Shotgonne by a very large margin.

Of course, getting the 2-4 extra sockets from DW really ramps up the potential of the build, but at a cost of losing Blind.

Well done for a clear, concise post and for taking the time to point out the way you did things. A good read! :D
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Re: [Guide] Spell Trigger Outlander (Elite viable /w video)

Postby kelvinwan » Fri Dec 21, 2012 8:41 pm

Fairlance wrote:i am wondering will the dps be comparable to the popular shotgonne build?

First of all, lets not turn this topic into any heated DPS debate. Take my comparisons below with a pinch of salt.

With regards to the Shotgonne build, the best weapon setup is probably equipping The Day of the Beast.
With 2 Vellinque Skull and 1000 Strength, you will have 450% Critical Damage Bonus and do 47881 damage on a critical attack (based on Arcane Statistics).

With regards to the Spell Trigger build, the best weapon setup is probably equipping a 4 socket pistol with the Hammer of Retribution.
With 6 The Eye of Aleera (for a maximum of 55% chance to cast Glacial Spike) and 1000 Focus, you will have 50% Critical Damage Bonus and your Glacial Spike does 64050.75 on a critical attack (at level 100, Glacial Spike does a fixed damage of 7116.75). However with only a 55% chance of triggering Glacial Spike, the correct average damage should be dropped to 35227.9 instead.

    Comparing level 15 DPS skills with the Shotgonne build:
    The average damage of Rapid Fire is about 47881 x 53% = 25376.93
    The average damage of Chaos Burst is about 47881 x 68% = 32559.08
    The average damage of Venomous Hail is about 47881 x 92% = 44050.52
    Comparing level 15 DPS skills with Spell Trigger build:
    The average damage of any DPS skill is about 35227.9
Thus, the main difference in damage output between the 2 builds will depend on which DPS skill you are using.
Then again my calculations could be totally wrong, so do not bet on it :mrgreen:


Sweeter wrote:Of course, getting the 2-4 extra sockets from DW really ramps up the potential of the build, but at a cost of losing Blind.

I agree that Blind is very effective against bosses. Once debuffed, they will not attack and simply just walk around.

Based from experience, the Immobilization effects from Glacial Spike is enough to provide safety for most situations (with a few exceptions when the champion or boss has a ranged skill).
From this video, the first 2 bosses are Immobilized and killed without being able to move at all.

The solution against ranged champions and bosses came when I equipped 2 pieces of the Unearthly set which provides a 2 second Silence duration.
With the Immobilization (from Glacial Spike) + Silence (from Unearthly Set), attacking any champion or boss from a range will cripple them almost the same way as Blind.
Of course, abusing Blind is much more convenient as all you will need is to invest in Shotgonne Mastery :D
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Re: [Guide] Spell Trigger Outlander (Elite viable /w video)

Postby sreenisatish » Tue Dec 25, 2012 11:37 am

I just completed this build (Glacial Spike only) and I have to say, it is Awesome! Took a while to farm for the Eye of Aleeras, but well worth it.

But, still I die very quickly in Veteran mode. Have to do something about survivability.
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Re: [Guide] Spell Trigger Outlander (Elite viable /w video)

Postby kelvinwan » Tue Dec 25, 2012 8:48 pm

sreenisatish wrote:But, still I die very quickly in Veteran mode. Have to do something about survivability.

Repulsion Hex and the immobilization effects from Glacial Spike should be able to provide you safety from most melee foes.

But like almost any other builds, getting a good amount of Damage Reduction (and Health) from your equipment is very important as well, especially when you do not have a shield).
Try farming for Skull of Limoany by doing 'Blue' Chest runs at from Act 1 in NG (I spent 3 days farming for 13 skulls).
You can try to gamble for Unearthly Hikers and Ring of the Players as well.

As an Outlander, we are blessed with Dodge Mastery and Share the Wealth to help us achieve the max Dodge rate quite easily (with some Dexterity enchantment from our equipment).


Hope you will have fun with this build :D
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Re: [Guide] Spell Trigger Outlander (Elite viable /w video)

Postby goodhuntin » Tue Dec 25, 2012 9:59 pm

A very solid build,and a detailed guide,well done
DIdn't know that Meteor Strike can be cancelled and then resume,this is a great found.
Have you try Cursed Daggers with this build?It does a poison dot,and greatly reduce enemy damage (34% at lvl 15),increase our move speed/critial hit chance/damage for a short time,great choice for this build i think.
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Re: [Guide] Spell Trigger Outlander (Elite viable /w video)

Postby GonGon » Wed Dec 26, 2012 6:05 pm

how did you figure out the damage those trigger spells do at level 100? i really need to know more about the other possible trigger spells
are you using the blue amulet that one of the 3 sisters drops? the one that gives you 5% chance to cast thunder
i love your meteor strike stategy for bosses. there is another possible setting for bosses though: you could use the wand with 10% or the one with a 15% chance to cast blinding cloud.

i'm currently working on a spell trigger embermage build and in terms of dps it should by far surpass even this outlander though after watching your videos i got to admit its ridiculous to aim for more dps seeing how you instantkill everything.
the reasons why i think the embermage will have way more dps are:
1. the wand chaos passive which has a high chance to cast a random spell
2. elemental boon
3. icy grip at lvl 15 fires 7 projectiles
4. lightning/fire/ice brand passives which will all be triggered thx to wand chaos
5. the embermage can use 2 wands, so he could use 2 wands with each having 25% chance to cast thunder or whatever spell. i'm thinking of mixing the spells on the staffs to be able to apply not only freeze but maybe burn and shock to the targets in order to trigger lightning/fire/ice brand passives even more often
6. icy grip has a huge chance to freeze and immobilize the target making you less dependant on glacial strikes crowd control
7. last but not least hailstorm. amazing damage boost which incrases our ice and lightning damage by 60%

sadly embermages do not have bramble wall. so in case bosses dont die fast enough for us to survive we could use the blinding cloud wand on weapon switch limitting our dps or we can use ice prison. not sure which is better since i am far from done tweaking my mage (just got it to lvl 60 on elite).
also the survivability should be a lot worse than that of an outlander but as long as we attack first or are carefully using the ice prison we should be safe
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Re: [Guide] Spell Trigger Outlander (Elite viable /w video)

Postby kelvinwan » Wed Dec 26, 2012 6:44 pm

goodhuntin wrote:Have you try Cursed Daggers with this build?It does a poison dot,and greatly reduce enemy damage (34% at lvl 15),increase our move speed/critial hit chance/damage for a short time,great choice for this build i think.

I feel that the Cursed Daggers is potentially useful for almost any build. The damage reduction could be especially effective against dangerous foes (like bosses) that do not die in a few hits.

To be very frank, I did not choose Cursed Daggers as I wasn't completely sure with the mechanics of some Outlander Skills (this build is my first Outlander).
I am intending to reroll a new Spell Trigger Outlander soon and will consider to pick Cursed Daggers as a debuff :mrgreen:
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Re: [Guide] Spell Trigger Outlander (Elite viable /w video)

Postby kelvinwan » Wed Dec 26, 2012 7:15 pm

GonGon wrote:how did you figure out the damage those trigger spells do at level 100? i really need to know more about the other possible trigger spells

i'm currently working on a spell trigger embermage build and in terms of dps it should by far surpass even this outlander though after watching your videos i got to admit its ridiculous to aim for more dps seeing how you instantkill everything.

For trigger spells at level 100, you can check the damage in Console by typing the command 'COMBATLOG'.
There are 3 types of trigger spells that does instant damage (non-damage over time). These are Glacial Spike, Meteor Strike and Thunder.
The short damage summary below will give you a clearer picture why Glacial Spike and Meteor Strike were chosen for this build:
    Glacial Spike does 7116.75 damage at level 100
    Meteor Strike does an average of 7000 (about 5000 to 9000) damage at level 100
    Thunder does an average of 3750 (about 1500 to 6000) damage at level 100

In terms of damage output of a Spell Trigger Outlander vs Spell Trigger Embermage, I feel that both class are quite equally matched. If you compare the spammable DPS skills of both classes, Outlander has Chaos Burst (5 hits at Tier 3) and Embermage has Shockbolts (5 hits at Tier 3). For more information about Shockbolts, you can look at this guide for reference :D
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kelvinwan
 
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Re: [Guide] Spell Trigger Outlander (Elite viable /w video)

Postby GonGon » Wed Dec 26, 2012 7:29 pm

well i'm thinking of using icy grip instead of shockbolds. icy grip hits 7 times at third tier. i didnt see/read that embermage guide yet. but the reasons i listed for more dps are valid i think. more passives, buffs, debuffs, 2 wands for a higher chance to trigger would already give more dps than a outlander imho but mages also get wand chaos...off to read that embermage guide now :)

btw we could also give the pet elemental spells to ensure freeze/burn/shock is on the boss nonstop to maximize the damage from the 3 brand passives
Last edited by GonGon on Wed Dec 26, 2012 8:14 pm, edited 1 time in total.
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