CrashFu wrote:I've been expecting Tundra-focused, ice-staff-wielding berserkers to be INCREDIBLY popular builds..
When you're a melee DPS class, having a reliable ability to slow enemies' movement and, more importantly, attack rates is a VERY good thing. Simply put you'll be locking enemies down and making them easy prey, and increasing your own survivability immensely. Would likely stack well with that passive that reduces enemy armor and increases your own on every melee hit.
Have they changed "Cold Steel mastery" since beta? What was it, again.. a bonus to all melee weapon damage, plus an additional bonus to melee weapon cold damage? It's a passive that just screams "equip an ice staff to do ridiculous damage!"
Also, strongly consider either of the skills that trade your Rage for health or mana bonus. The health restore would supplement your enemy-slowing capabilities to the point of outright tankiness, while the mana restore would allow for nearly uninterrupted flinging of icy magic.
FroKni wrote:It is not inferior, it is not what i look for though.
Afran wrote:Curious as to what you're using exactly, I'm liking it so far over my level 22 Clawzerk, now at level 12 with this Zerker but 5 skill points unspent as unsure what would be considered must haves, suggestions? Playstyle is being tanky but having nice AoE dps, I'm stacking ice stuff and thus have 5 Cold Steel Mastery so far and 1 Frost Breath, nothing else :p
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