op Cannoneer spec

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op Cannoneer spec

Postby Berija » Mon Sep 24, 2012 4:11 am

Hi guys, this is my spec propose for the cannoneer.
http://torchlight2armory.com/skill-calc?i=3#jrkRrwadkfvpG5fypHBC_-eH7RfZaKaaaNe
This spec is made to max the dps using the cannon, to have the max amount of stun and to slow mobs (using the Immobilization Copter).
As you can notice, i didn't select the spider mines, i prefer the shock granade beacause the stun duration is three times as long, and it has also the 100% interrupt chance.
Using Coup de Grace, it is really usefull to have stunned enemies, and if you spend most of your stat points in Strenght (as i do), Coup de Grace will be a real blast!
Forcefield is the main spell to consume the charges, and if maxed it is quiet usefull in party. With one point in Charge Reconstitution it will also make you gain life before shielding you.
I am using this spec in elite mode, and i really have no problems at all 'till now.

Sorry for my english (it's not my language). Please tell me what you think about my spec! :D
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Re: op Cannoneer spec

Postby Seobe » Mon Sep 24, 2012 6:17 am

Why cdg over fire and spark? If you have a fire cannon it's a nice dps boost. If you're planning for 100 I don't think you should count out a specific weapon. That and cdg doesn't work on bosses.
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Re: op Cannoneer spec

Postby hybr33d » Mon Sep 24, 2012 6:49 am

Hi. May i ask how can you manage to keep your charge up without charge domination? I myself am thinking if i should invest with charge domination so i can use charges for forcefield and grenades.

Right now at lvl17. Im having trouble keeping charge up with just normal attacks
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Re: op Cannoneer spec

Postby Berija » Mon Sep 24, 2012 7:25 am

Seobe wrote:Why cdg over fire and spark? If you have a fire cannon it's a nice dps boost. If you're planning for 100 I don't think you should count out a specific weapon. That and cdg doesn't work on bosses.


It's true... in fact cgd doesn't work on bosses. But i am not shure if the cannon damage is a fire damage. Is it? Or maybe does it turn into fire damage using Blast Cannon? In both cases it would in fact be better to max out Fire and Spark. Please let me know ^^


hybr33d wrote:Hi. May i ask how can you manage to keep your charge up without charge domination? I myself am thinking if i should invest with charge domination so i can use charges for forcefield and grenades.

Right now at lvl17. Im having trouble keeping charge up with just normal attacks


With all the armor of the engineer and the aoe stun effect of the cannon, i find it quiet affordable to stay that few seconds in front of the mobs spamming the normal attack untill the charge is full. Notice that you will need a full charge only for bosses or elites in some cases. When i need to, i actually fill my charge attacking the little mobs with the normal attack, and when it's full i go to the big ones. Instead of investing in charge domination i woud look for some equip with attack speed, making it quicker to fill the charges with the normal (and powerfull) attack. :)
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Re: op Cannoneer spec

Postby Stox » Mon Sep 24, 2012 7:45 am

Blastcannon is physical damage only. It does however causes your targets to become vulnerable to fire and physical damge. Cdg is still useful to canoneers since BC still procs stuns and helps to clear trash mobs.

The only way to turn BC to elemental damage is to socketed a canon with fire embers. But that will till require you to heavily socket it with about 4 high end gems and setting up a Focus heavy build that is going to take points from str. All together its heavily gear dependent.

Practical builds leave Fire and spark alone, and concentrate on boosting blast cannon damage through Str stacking, decent crit rating, maxing out Tremor. Cdg will help boost BC's damage on everything but bosses. But you can more than compensate for that by using Dervish.
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Re: op Cannoneer spec

Postby Berija » Mon Sep 24, 2012 8:07 am

This was what i was thinking about... It would be useless to spend 15 points in fire and spark, if we find a stong cannon in late game that isn't possible to pimp up with fire damage. Risky choice.
Tremor is in fact a good option, but where do you get the points for maxing it out?
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Re: op Cannoneer spec

Postby jmb42088 » Mon Sep 24, 2012 8:18 am

Does cdg proc with ranged weapons? I put a point in it to experiment and didn't think it was working...even though the skill doesn't specify any specific weapon group.
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Re: op Cannoneer spec

Postby jmb42088 » Mon Sep 24, 2012 8:19 am

Berija wrote:This was what i was thinking about... It would be useless to spend 15 points in fire and spark, if we find a stong cannon in late game that isn't possible to pimp up with fire damage. Risky choice.
Tremor is in fact a good option, but where do you get the points for maxing it out?



Fame gives you 1 skill point per lvl...up to 50 I believe.
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Re: op Cannoneer spec

Postby Berija » Mon Sep 24, 2012 9:00 am

jmb42088 wrote:Does cdg proc with ranged weapons?


this is something, i would really like to be shure of. If someone knows for shure if it does, please tell us!
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Re: op Cannoneer spec

Postby funktion » Mon Sep 24, 2012 10:17 am

CDG procs with ranged weapons.

fame level only goes up to level 33 btw. people have already hit level 32 fame and it takes roughly 10 million additional fame to get to the last level, demigod. past that there's nothing.

so far this is the build i'm aiming for with my cannoneer, working pretty well at level 47 so far. the single point in charge domination gives me a shitton of charge to use on force field. items are currently socketed to give lots of +crit chance/damage, +mana and +mana regen, so it isn't a problem to spam blast cannon at all. fusillade is currently underwhelming and very expensive mana-wise, but i think it'll be better once i get the tier 2 upgrade for it.
Last edited by funktion on Mon Sep 24, 2012 10:21 am, edited 1 time in total.
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Re: op Cannoneer spec

Postby kotli » Mon Sep 24, 2012 10:21 am

jmb42088 wrote:
Berija wrote:This was what i was thinking about... It would be useless to spend 15 points in fire and spark, if we find a stong cannon in late game that isn't possible to pimp up with fire damage. Risky choice.
Tremor is in fact a good option, but where do you get the points for maxing it out?



Fame gives you 1 skill point per lvl...up to 50 I believe.


Nope it caps at Fame lvl 33 ATM giving you 32 Fame points.
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Re: op Cannoneer spec

Postby Seobe » Mon Sep 24, 2012 10:35 am

Playing around on my first engineer I have a physical/fire damage cannon and fire and spark increases my base weapon dps on it. I just don't see any value in cdg when I'm already killing trash in 1-3 blast cannon shots. During boss fights I just move around to line up trash mobs between myself and the boss so that they're being taken care of while I continue dps.

I haven't found myself auto-attacking much since I have a bow dedicated to mana steal gems for my offhand.
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Re: op Cannoneer spec

Postby jmb42088 » Mon Sep 24, 2012 2:18 pm

kotli wrote:
jmb42088 wrote:
Berija wrote:This was what i was thinking about... It would be useless to spend 15 points in fire and spark, if we find a stong cannon in late game that isn't possible to pimp up with fire damage. Risky choice.
Tremor is in fact a good option, but where do you get the points for maxing it out?



Fame gives you 1 skill point per lvl...up to 50 I believe.


Nope it caps at Fame lvl 33 ATM giving you 32 Fame points.


Ah, ok :)
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Re: op Cannoneer spec

Postby Graeystone » Mon Sep 24, 2012 4:46 pm

kotli wrote:Nope it caps at Fame lvl 33 ATM giving you 32 Fame points.


That's right. . .Level 1 Fame(unrecognized or whatever its called) doesn't count. . .
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