Current Build - http://torchlight2armory.com/skill-calc ... hbW1IQQv2B
This is a 1h/shield tank build, proposed for elite use. This build has been *designed* around the idea that Forcefield will be the only charge dump. This is intentional. I will begin a fresh playthrough tomorrow and report back. Like many current popular tank builds this build's centerpiece is forcefield. Keep it up and profit, essentially, while still killing the enemies in a reasonable amount of time.
Blitz - 32
- Seismic Slam 15/15 - The only early damage choice, and a solid interrupt/stun when upgraded.
- Ember Hammer 1/15 - The shield breaker.
- Onslaught 1/15 - Primary escape tool as well as a charging tactic. Use to get mobile or assault groups.
- Emberquake 15/15 - A big hitter and the best tool for bosses. Can tackle AoE or focused target damage based on who the fissures hit.
Construction - 40
- Healing Bot 15/15 - Provides essential healing and mana regeneration. Also provides armor.
- Bulwark 10/15 - For survivability, but also a point dump. Armor never hurts, unless it chafes.
- Fire and Spark 15/15 - Strong boost to several skills for damage purposes, most notably Emberquake. Combine with Fire Bash for maximum hilarity.
Aegis - 60
- Forcefield 15/15 - The fulcrum of the build. Keep this up, and charged, to stay alive and generally run around taking sweet videos on fraps.
- Dynamo Field 15/15 - AoE small electric damage with interrupt. Primarily important as the group charge builder.
- Immobilization Copter 15/15 - Primarily important for its slows and potential interrupt, it's damage is rather negligible.
- Charge Reconstitution 15/15 - For when you actually take a hit or two, heal up immediately while simultaneously throwing up your forcefield.
Addendum: It may be worth it for some of you to drop a point out of Bulwark and put it into Tremor. Having a knockback in addition to the Seismic stun could prove useful though I personally don't know if I want to take the charge hit. This may change later. Also, if someone really wants Tremor they could drop Seismic Slam and put the points directly into Tremor instead. Keep in mind though the only interrupt with that setup is Dynamo, and while having a stun/knockback on one move is great, it may be less damage than a Fire Shield/Seismic combination with the Shield T3 bonus. This requires further research.
Additionally, if you are not a fan of Charge Reconstitution, by all means put more points into Onslaught. However if you're in such a bad fight that Forcefield is going down quickly and repeatedly, this will cause you to be more potion reliant. If that's not a problem, then go for it.
Level 10 - 01/07/02 - This is where I wound up after 10 levels. The Fire & Spark seemed slightly more useful than Bulwark this early. I saved points once or twice to pump them into Forcefield and the bot. One fame level helped as well.
Level 20 - xx/xx/xx -
Level 30 - xx/xx/xx -
Level 40 - xx/xx/xx -
Level 50 - xx/xx/xx -
This is a focus heavy active skills build. Though strength will benefit Emberquake via weapon dps, it pales in comparison to focus. Thus, vitality and focus become our targets. As of current input I'm trying out a ratio that looks like 0/0/3/2. Focus improves the damage of Emberquake, particularly as the tiers are unlocked. Vitality is essential but not the ultimate requirement it would be without forcefield. These numbers are, of course, subject to change.
Expected stats at 100 should be (around)
Foc: 300 - 447 Mana, 150% Magic Damage
Vit: 215 - 4953 Base HP, 53.8% Armor, 33.8% Block
At this point largely unknown, though enhancing fire damage and raising defenses seems optimal, as well as magic regeneration. That will depend on how trigger happy one is, and how the healing bot performs. Input welcome.
V0lta wrote:http://torchlight2armory.com/item?i=-7962054274445298834 - This is an Item that may drop when you kill Grom the Murderer in Act III as part of the Quest given by Cacklespit. And this is easily the best item for a young tanking Engineer by a lot of reasons.
1) You can equip it before Level 15 if you spend your skillpoints on Focus (what you would do anyway)
2) +15% Firedamage
3) Half its damage is elemental
4) A LOT of damage
With the help of this blade the hard early levels should be quite managable.
Spells - Section full credit to Ryuuki.
Arcane Mastery - If utilizing wands. Reduced rings/amulet requirement a bonus.
Shield Mastery - Practically mandatory.
Full Heal Self / All - Self for you, all for the pet.
Armor Expertise - Could be useful. Adventurer may be better.
FIrst, something I picked up from another post was that I found rebinding potions to Q and E immediately helpful, instead of their defaults. Anything up in the WASD area would probably be helpful, really. I rebound quests to L.
Get your forcefield up.
This an active build type, thus running around hitting things while relying on passives will immediately result in your death. Be prescient of what may be thrown at you, and have your hotkeys ready. Now, of the eight actives, the heal bot should always be up. Put it up when you zone, keep it up, and it's one less button to worry about in a crisis. Same with Forcefield, if you have charges, be ready to re-Forcefield for shield refreshing and healing.
For group situations, try leaping into the fray (literally) with Onslaught, throw down a Seismic Slam to stun, get off a few Dynamos to charge back up, and then burn them all down with Emberquake. If required, throw in an Ember Hammer to break some shields, and restun if necessary. If overwhelmed, summon your assistant and Onslaught out of dodge to recoup.
Against tough opponents, Emberquake, redo Forcefield as necessary. Balance the mana requirement of Emberquake vs Dynamo to build charges, and repeat. Onslaught out of there to regroup if ncessary. Your weapon is essentially made of balsa wood. Try to manage mana carefully if you're low. Or just chug potions; whatever makes the game fun for you. Don't forget you have a fire and forget CC with the copter, so use it liberally.
If anyone has more critical feedback (thanks so far to: medea, mtwlund, Stox, Caspid, dblancot, talshrem. Ryuuki, TheReaperKing, beastmodeengaged, V0lta) PLEASE PLEASE respond and critique. I'm trying to refine a solo-elite capable tank build that can also kill things in a reasonable amount of time. Shield Bash has been thrown out for a more focus oriented build. Additional input regarding hidden effects of Sword and Board were gleaned from here and additional discussion regarding skill scaling and str/foc efficacy was read here. Per an observation I missed regarding tier 3 level requirements and a Fire Bash being a complete nonentity until NG++, Fire Bash has been removed as well. While Sword and Board provides a good hidden boost, in a non-str build it's not the most helpful; Emberquake's damage is primarily coming from focus in this sitiation thus a utility choice of Sledgebot has replaced it.
Additional feedback on the usefulness of Copter vs the actual damage output of Sledge was received, and the build is now again fully solo with CC support instead of damage support. Further feedback is of course preferred and welcome.
Updates end here. Original post below - Completely Outdated
After considering a lot of builds and input (did a lot of reading the last few days) I've come up with a proposed build for my upcoming tank engineer.
http://torchlight2armory.com/skill-calc ... lOTjOqAxXO
My thoughts are as follows: I know I have Forcefield AND Aegis/Bulwark. It's Elite, I figured better to be safe. The main charge building would be done via melee with supercharge, or shield bash for additional CC situation dependant. Onslaught and Ember Hammer one point each as an escape and shield breaker, respectively. (If shield bash or onslaught break shields, feel free to correct me.) The only charge dump would be forcefield.
Additional support provided by healbot of course, as well as one point in charge domination for an occasional random boost. It has an ICD of 3 anyway so 1 point seemed sufficient. Fire & Spark/Sword & Board providing necessary damage increases for solo play (assisted also by supercharge), and as many points remaining as possible (nine in this case) put into Charge Reconstitution for additional support heals when powering up Forcefield.
Now, could I get some feedback on that, as well as suggested statistic ratios? Specifically, are there any points I could safely lose to max out Reconstitution? It nearly doubles in heals the last couple of points, but I don't know if it's worth it or possible to lose anything else. I think it's fairly trim. Also, assuming I neglect focus, would it also be safe to neglect dex? Does shield bash even crit? How worth it is the possible dodge/crit from supercharged melee vs a strictly str/vit ratio?
Obviously this would be a 1/shield build, if the skill choices didn't make it abundantly clear.
EDIT: Upon doing a little math, and checking the duke's thread, sword and board doesn't seem particularly worth the points. Perhaps instead dropping those 15 points into maxing out reconstitution (6) and putting the other 9 into a 10/15 onslaught would simultaneously A) improve my heals and B) give me better group damage.
Updated link: http://torchlight2armory.com/skill-calc ... WQj80QoxXO