skill/spell/summon/gameplay oriented mods of Omni collection

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skill/spell/summon/gameplay oriented mods of Omni collection

Postby Omnipotence » Tue Oct 16, 2012 11:03 am

Just to show all(45+) my mods here, which are all update proof. I have a topic for in detail discussion also:

http://forums.runicgames.com/viewtopic.php?f=47&t=43168

However, comments are always welcome.

I’ll use this forum to list several update proof mods I make and will make in the future. Any feedback is welcome. I'm also open to requests which are related to improving the game and to spells and skills mainly. So feel free to comment.

Gameplay
Spoiler: show
Die hard, Die easey and Feel the Pain mods
Extensive mods that change the difficulty(easier or harder) of the game:
http://www.runicgamesfansite.com/vbdownloads.php?do=download&fileid=137

Monster Health Buff
Mods that increase/decrease the bonus health monsters get per level.
http://www.runicgamesfansite.com/vbdownloads.php?do=download&fileid=263

Monster Damage Buff
Mods that increase/decrease the bonus damage monsters get per level.
http://www.runicgamesfansite.com/vbdownloads.php?do=download&fileid=262

Monster Armor Buff
Mods that increase/decrease the bonus armor monsters get per level.
http://www.runicgamesfansite.com/vbdownloads.php?do=download&fileid=261

Pet Equips
You can now equip normal items on your pet.
http://www.runicgamesfansite.com/vbdownloads.php?do=download&fileid=264

Improved Shields and 2h weapons
Increases the base armor of shields and base damage of 2 handed weapons.
http://www.runicgamesfansite.com/vbdownloads.php?do=download&fileid=244

Improved Gold Drops - Best way to fast gold
Improves drops from monsters and/or chests up to a million times.
http://www.runicgamesfansite.com/vbdownloads.php?do=download&fileid=248

Level/Fame stat/skill point increaser mod
This mods increases the stat or skill points per level or fame level.
http://www.runicgamesfansite.com/vbdownloads.php?do=download&fileid=149

Improved Monster Experience
This mod increases or decreases the experience gained from monsters.
http://www.runicgamesfansite.com/vbdownloads.php?do=download&fileid=260

Improved Death Penalty
This mod makes the death penalties either more forgivable or more harsh
http://www.runicgamesfansite.com/vbdownloads.php?do=download&fileid=257


Skills
EmberMage
Spoiler: show
Improved Chaos Wand
Chaos wand works with any weapon and some versions add a higher trigger change and a increased number of spells on trigger.
http://www.runicgamesfansite.com/vbdownloads.php?do=download&fileid=161

Physical StaffMastery
This mods adds a physical armor reduction percentage to the passive spell and increases it's strength varying per version.
http://www.runicgamesfansite.com/vbdownloads.php?do=download&fileid=150]

Improved Magma Mace
Several versions that improve the spell through added scaling, burn duration/damage and/or shield break chance.
http://www.runicgamesfansite.com/vbdownloads.php?do=download&fileid=166

Improved FIREBOMB
I added an attack speed debuff extremely useful for staff fighters and other warrior mages. This debuff is equally strong as the slow effect so over 50 % attack speed reduction on the higher levels of the skill.
http://www.runicgamesfansite.com/vbdownloads.php?do=download&fileid=170


Outlander
Spoiler: show
Stone pact spell mod - God mode
Great number of mod versions that improve the Stonepact spell.
http://www.runicgamesfansite.com/vbdownloads.php?do=download&fileid=146

Improved Shadow Mantle
Makes shadow mantle permanent and added other effects and/or chance to trigger.
http://www.runicgamesfansite.com/vbdownloads.php?do=download&fileid=274

Repulsion hex duration increase mod
Mod that increase the duration of Repulsion hex.
http://www.runicgamesfansite.com/vbdownloads.php?do=download&fileid=114

Upgraded shadowling summons mod
This mods replaces Bane Breath to instantly summons 6 more tanky Shadowlings.
http://www.runicgamesfansite.com/vbdownloads.php?do=download&fileid=110

Improved Cursed Daggers
I made the cursed daggers effect stacking which makes it is much more powerful.
http://www.runicgamesfansite.com/vbdownloads.php?do=download&fileid=276

Improved Shotgun Mastery
Shotgun Mastery changed to work with all weapons and now is called Weapon mastery.
http://www.runicgamesfansite.com/vbdownloads.php?do=download&fileid=277

Improved Vortex Hex
Vortex Hex now last long enough for any fight and can pull double the amount of units which is especially useful in swarm mods but in a normal game it is not overpowered either.
http://www.runicgamesfansite.com/vbdownloads.php?do=download&fileid=280

Improved RAPIDSHOT
Rapidshot now works with Wands and Cannons and or does more damage
http://www.runicgamesfansite.com/vbdownloads.php?do=download&fileid=281


Engineer
Spoiler: show
Improved Engineer Summons
Makes Copter/Heal/Sledge bots permanent and you can summon multiple versions.
http://www.runicgamesfansite.com/vbdownloads.php?do=download&fileid=178

Improved Engineer Summons 2
Machinegun bot and Mortar bot permanent and you can summon multiple versions.
http://www.runicgamesfansite.com/vbdown ... fileid=206

Improved Forcefield
Made the Force field permanent(also for pets and allies).
http://www.runicgamesfansite.com/vbdownloads.php?do=download&fileid=190

Improved Sword and Board
Sword and Board now works with total armor value, no shield needed.
http://www.runicgamesfansite.com/vbdownloads.php?do=download&fileid=208


Berserker
Spoiler: show
IMPROVED STORMCLAW
Storm claw now works with ranged weapons and/or skills and/or higher trigger change and/or permanent effect.
http://www.runicgamesfansite.com/vbdownloads.php?do=download&fileid=204

Improved Blood Hunger
Blood Hunger now works with ranged weapons over all versions and over several versions the heal amount went up and/or trigger chance down.
http://www.runicgamesfansite.com/vbdownloads.php?do=download&fileid=216

Improved Shred Armor
Shred Armor now works with ranged weapons and longer duration depending on mod version.
http://www.runicgamesfansite.com/vbdownloads.php?do=download&fileid=223

Improved Rampage
Rampage now works with ranged weapons and bonuses to the effect strengths.
http://www.runicgamesfansite.com/vbdownloads.php?do=download&fileid=255

Improved Cold Steel Mastery
Now Cold Steel Mastery works with ranged weapons and/or all elemental damage and/or better percentages.
http://www.runicgamesfansite.com/vbdownloads.php?do=download&fileid=254

Improved Howl
Improved Howl skill to get better scalings making it much stronger and usefull.
http://www.runicgamesfansite.com/vbdownloads.php?do=download&fileid=212


Spells/Tomes
Spoiler: show
Improved pet mastery - instant pet travel
This mod improves the bonuses given by the animal handling tome and allows instant pet travel.
http://www.runicgamesfansite.com/vbdownloads.php?do=download&fileid=185

Giant IMP tank mod
This mods makes the Imp spell much more usefull and bigger :twisted:
http://www.runicgamesfansite.com/vbdownloads.php?do=download&fileid=148

Moving archer summons mod
Mod that makes the summoned archers move and more usefull:
http://www.runicgamesfansite.com/vbdownloads.php?do=download&fileid=129

Improved Draining Touch spell
Made the drain spell last permanent and/or be more powerful.
http://www.runicgamesfansite.com/vbdownloads.php?do=download&fileid=171

Jihad Zombies mod
Mod that adds mainly utility or greater number of zombies summoned(multiple versions):
http://www.runicgamesfansite.com/vbdownloads.php?do=download&fileid=128

Skeleton and IMP Spell Improved mod
Mod that summons 8 skeletons instantly with the summons skeleton spell and makes them last longer and more durable:
http://www.runicgamesfansite.com/vbdownloads.php?do=download&fileid=118

Improved Spell Barter Mastery
Gives better prices and sell prices.
http://www.runicgamesfansite.com/vbdownloads.php?do=download&fileid=278

Improved Armor Mastery
Increases the percentage of bonus armor given by the Armor Mastery spell/tome
http://www.runicgamesfansite.com/vbdownloads.php?do=download&fileid=279
Last edited by Omnipotence on Sat Nov 17, 2012 10:45 am, edited 31 times in total.
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Re: skill/spell/summon/gameplay oriented mods of Omni collec

Postby Omnipotence » Wed Oct 17, 2012 5:42 am

Latest addition to my mod list:

Improved Magma Mace
Several versions that improve the spell through added scaling, burn duration/damage and/or shield break chance.
http://www.runicgamesfansite.com/vbdownloads.php?do=download&fileid=166
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Re: skill/spell/summon/gameplay oriented mods of Omni collec

Postby Omnipotence » Wed Oct 17, 2012 3:03 pm

All summon spells/skills except summon zombies(kind of pointless as the suicide anyway) now have permanent versions added on request.
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Re: skill/spell/summon/gameplay oriented mods of Omni collec

Postby Omnipotence » Wed Oct 17, 2012 5:09 pm

Newest mod: Improved FIREBOMB

I added an attack speed debuff extremely useful for staff fighters and other warrior mages. This debuff is equally strong as the slow effect so over 50 % attack speed reduction on the higher levels of the skill.

http://www.runicgamesfansite.com/vbdownloads.php?do=download&fileid=170
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Re: skill/spell/summon/gameplay oriented mods of Omni collec

Postby SoulClaw » Thu Oct 18, 2012 7:41 pm

That one that removes the weapon restriction on wand chaos is godly. At best, my damage won't go over 600 with brands but those bizarre effects hit hard. Slow 900 aoe damage meteors (1200-1500 crit), 3 shadow bats (they rend to get confused on targets though), poison aoe (not sure how much damage that does), and like 2 other aoe's dealing 300 damage. Only 44% proc rate and 2 procs at once....and it surpassed anything I could do before. And the dual procs aren't the issue (I assure you one proc would kill mostly everything). It sure is useful for an aoe build, although I might drop it down to one proc since it's currently overkill on veteran. Not sure why everyone said wand chaos was useless when it has such huge damage potential. And the mod doesn't affect the damage believe.

Good job, I like this passive with my dual swords embermage xD.
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Re: skill/spell/summon/gameplay oriented mods of Omni collec

Postby Omnipotence » Fri Oct 19, 2012 1:00 am

SoulClaw wrote:That one that removes the weapon restriction on wand chaos is godly. At best, my damage won't go over 600 with brands but those bizarre effects hit hard. Slow 900 aoe damage meteors (1200-1500 crit), 3 shadow bats (they rend to get confused on targets though), poison aoe (not sure how much damage that does), and like 2 other aoe's dealing 300 damage. Only 44% proc rate and 2 procs at once....and it surpassed anything I could do before. And the dual procs aren't the issue (I assure you one proc would kill mostly everything). It sure is useful for an aoe build, although I might drop it down to one proc since it's currently overkill on veteran. Not sure why everyone said wand chaos was useless when it has such huge damage potential. And the mod doesn't affect the damage believe.

Good job, I like this passive with my dual swords embermage xD.



Yes wand of chaos is very strong now and I did not alter the standard damage indeed.

Glad you enjoy it. I personally just use the 1 effect trigger with a very fast melee weapon and it’s just fantastic.

With some of my minor changes to the ember mage I feel it already is one of the most viable melee/fighter classes in the game. The fire tree spells works much better as a fighter as they tend to be effects where mobs should keep stand in it for more damage or stand close which is not a problem if you are a melee fighter.

I like to open up with some fire skill aeo and then bash the enemies skulls :). If you feel the game is to easy I can advise you the respawn increaser mods(Ultramax, mob swarm and more) and my diehard mods it makes the game so much fun but some boss fights can be crazy hard like 20 minutes fights :) but I like that to.
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Re: skill/spell/summon/gameplay oriented mods of Omni collec

Postby Mattam » Fri Oct 19, 2012 1:42 am

Thanks so much for the Skeleton/Imp Mod Version3, perfect~!! :)

Maybe you can do the same for the Healbot and Immobil-Copter?
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Re: skill/spell/summon/gameplay oriented mods of Omni collec

Postby Omnipotence » Fri Oct 19, 2012 5:48 am

Mattam wrote:Thanks so much for the Skeleton/Imp Mod Version3, perfect~!! :)

Maybe you can do the same for the Healbot and Immobil-Copter?


Yah I will do that soon.
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Re: skill/spell/summon/gameplay oriented mods of Omni collec

Postby Omnipotence » Fri Oct 19, 2012 9:26 am

Mattam wrote:Thanks so much for the Skeleton/Imp Mod Version3, perfect~!! :)

Maybe you can do the same for the Healbot and Immobil-Copter?


Newest mod: Improved Engineer Summons
Makes them permenent and you can summon multiple versions.
http://www.runicgamesfansite.com/vbdownloads.php?do=download&fileid=178


Added a bunch of extra versions for everybody’s enjoyment.
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Re: skill/spell/summon/gameplay oriented mods of Omni collec

Postby Omnipotence » Fri Oct 19, 2012 3:18 pm

Improved Draining Touch spell
Made the drain spell last permanent and/or be more powerful
http://www.runicgamesfansite.com/vbdownloads.php?do=download&fileid=171
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Re: skill/spell/summon/gameplay oriented mods of Omni collec

Postby Brasen » Fri Oct 19, 2012 4:01 pm

The moving archers mod quit working for me when I played some last night. Using the first mod (the one that doesn't do anyhthing else but make the archers moveable) Not sure if it was because of this last patch.
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Re: skill/spell/summon/gameplay oriented mods of Omni collec

Postby SoulClaw » Fri Oct 19, 2012 4:41 pm

Brasen wrote:The moving archers mod quit working for me when I played some last night. Using the first mod (the one that doesn't do anyhthing else but make the archers moveable) Not sure if it was because of this last patch.


I think you have to change the dates on all of your mods to be after the original pak.man file. There is a tool around here called NewFileTime that does this, but I don't know what thread it is in.
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Re: skill/spell/summon/gameplay oriented mods of Omni collec

Postby Omnipotence » Fri Oct 19, 2012 4:42 pm

Brasen wrote:The moving archers mod quit working for me when I played some last night. Using the first mod (the one that doesn't do anyhthing else but make the archers moveable) Not sure if it was because of this last patch.


Well if the first version works then it can't be patch related I think.

But I did not update the date of my mods so it could give problems but all you have to do is change the date of the data.pak files to a month ago or something. Easey like that while I have to change all my mod files which is quite a pain, nevertheless, I'll try to make them patch proof soon, just so many mods sigh.

Here is the topic about it:
http://forums.runicgames.com/viewtopic.php?f=47&t=44185
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Re: skill/spell/summon/gameplay oriented mods of Omni collec

Postby Omnipotence » Fri Oct 19, 2012 6:50 pm

I made all my mods update proof.
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Re: skill/spell/summon/gameplay oriented mods of Omni collec

Postby Omnipotence » Sat Oct 20, 2012 5:58 pm

Improved pet mastery - instant pet travel
This mod improves the bonuses given by the animal handling tome and allows instant pet travel.
http://www.runicgamesfansite.com/vbdownloads.php?do=download&fileid=185
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Re: skill/spell/summon/gameplay oriented mods of Omni collec

Postby Omnipotence » Sun Oct 21, 2012 4:14 pm

Improved Forcefield
Made the Force field permanent(also for pets and allies).
http://www.runicgamesfansite.com/vbdownloads.php?do=download&fileid=190
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Re: skill/spell/summon/gameplay oriented mods of Omni collec

Postby Omnipotence » Tue Oct 23, 2012 8:37 am

IMPROVED STORMCLAW
Storm claw now works with ranged weapons and/or skills and/or higher trigger change and/or permanent effect.
http://www.runicgamesfansite.com/vbdownloads.php?do=download&fileid=204
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Re: skill/spell/summon/gameplay oriented mods of Omni collec

Postby yoshi » Tue Oct 23, 2012 9:50 am

Mmmm,..where is Improved Gun Bot ? You didn't make them ?
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Re: skill/spell/summon/gameplay oriented mods of Omni collec

Postby Omnipotence » Tue Oct 23, 2012 9:56 am

yoshi wrote:Mmmm,..where is Improved Gun Bot ? You didn't make them ?


Not yet another Modder has made a version(whith half damage which I didn’t like) but I have an improved version already available I guess I’ll upload it soon.
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Re: skill/spell/summon/gameplay oriented mods of Omni collec

Postby yoshi » Tue Oct 23, 2012 11:09 am

Omnipotence wrote:
yoshi wrote:Mmmm,..where is Improved Gun Bot ? You didn't make them ?

Not yet another Modder has made a version(whith half damage which I didn’t like) but I have an improved version already available I guess I’ll upload it soon.


Great ! Thank you.

Edit 1:
Oh yeah, btw,..the filenames are little bit confusing, maybe you should renaming it to the correspondent number bot
ex:
HealBot Improved1 = 1 bot
HealBot Improved2 = 2 bot,...and so on.

Edit 2:
THANK YOU for the update !!!
Last edited by yoshi on Tue Oct 23, 2012 2:04 pm, edited 1 time in total.
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