VenerableSage wrote:For starters, I've always felt that Runic never really bothered to test the tuning and scaling of enemies beyond the encounter with Ordrak; so, once you get into the Shadow Vault or any of the other locations that basically match your character level, the enemies just become absolutely a pain. Being a Dual-Wield Melee Destroyer only really amplifies the problem, I've found, since the Alchemist and Vanquisher can reliably take out most enemies before they even get close enough to hit. You're basically forced to get hit as that kind of Destroyer.
Of all of the enemies in TL1, the Dragonkin and Dark Zealots are definitely the most troublesome and unbalanced; I think it's safe to say that everyone hates them. But, regardless of that, I'd probably wager that your gear is a bit lower than it probably should be. I've got a 65 Alchemist (Str/Mag/Def build) and his gear basically matches what you've got on at 83 in terms of DPS and armor values. Your resistances, barring Poison, look to be pretty good, but I've never leveled a character to 80+ yet, so I can't really speak to whether they're actually good in practice or not.
The low Poison Resistance may be one reason why you're getting one-shot by the Dark Zealots; their Poison Bolt attack is notably bugged, causing it to do absolutely massive damage (still not sure why that was never fixed). The Dark Zealot Rebalance mod, from what I've guessed having used it myself, only balances the lightning attack that it does to be more reasonable in terms of damage. The pretty much universal solution to combating Dark Zealots is just to max out on % Chance to Reflect Missiles gear. It doesn't matter if it's "15% Chance to Reflect 20%" or "40% Chance to Reflect 10%", it's the first number that counts. Once that hits 100%, you'll automatically reflect all missiles (though the damage reflected back will vary depending on the second number, should they hit), which will spare you from the Poison Bolt attack.
If you haven't already, you also might consider installing a mod that adds gear tailored beyond Epic quality (either Ancient or Mythic - both seem to accomplish the same thing). That might help with the gear issue as well.
toastysquirrel wrote:Thanks for all that, VenerableSage.
Any recommendations on an equipment tier mod? I was exploring the Level999v2.5 mod that has some tier updates in it, but it seems with that mod my game crashes on load all the time. From what I read I *think* it has to do with "too many files" be loaded by TL1 causing the crash? I'm not totally sure but I think between the afore mentioned mod and JCC there's a TON of new files being accessed. I haven't really had much luck looking for other high level equipment mods.
Doesn't the vanilla version of TC max out a character at level 100 along with gear to match? Or is the equipment geared towards what you said, where the item levels tend be centered around the Ordak climax (level 30-35??) ?
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