ALL GEMS - Game Save

Hardcore Discussion

ALL GEMS - Game Save

Postby Lexyrex » Sun Nov 01, 2009 6:21 pm

Here are all the gems and their respective levels - With a game save containing all of them

Cracked [Attribute] Ember
Dull [Attribute] Ember
Discoloured [Attribute] Ember
[Attribute] Ember
Cut [Attribute] Ember
Polished [Attribute] Ember
Star [Attribute] Ember
Flawless [Attribute] Ember
Perfect [Attribute] Ember
[Unique Name for each Shard/Skull/Eye - Fully Upgraded]

Chaos Gems -
Adept Chaos Gem 2% Faster Cast Speed
Very Adept Chaos Gem 4% Faster Cast Speed
Deadly Chaos Gem +2 Critical Hit Chance
Very Deadly Chaos Gem +4 Critical Hit Chance
Swift Chaos Gem 2% Faster Attack
Very Swift Chaos Gem 4% Faster Attack
Healthy Chaos Gem +12 Health
Very Healthy Chaos Gem +24 Health
Shimering Fish Scale Armour/Trinket: 3 Health Recovery per second

Pure-Ember Shard
Image

Skull
Image

Life-Ember Shard
Image

Flow-Ember Shard
Image

Fire-Ember Shard
Image

Eyeball
Image

Depths Ember Shard
Image

Core-Ember Shard
Image

Cold-Ember Shard
Image

I know how hard these are to obtain and so I've included a game save - Level 1 Alchemist - With 4 of every type of gem in their highest form. These are in the characters stash inventory.
Download the save, put the folder in appdata/Roaming/runic games/torchlight/save , then load the character and put the gems from the stash inventory into the shared inventory and there you go!

File Dropper
http://www.filedropper.com/gemholder

Rapid Share
http://rapidshare.com/files/301166774/Gem_Holder.svt.html

Your Welcome, XD
Last edited by Lexyrex on Mon Nov 02, 2009 2:22 am, edited 4 times in total.
Lexyrex
 
Posts: 6
Joined: Sun Nov 01, 2009 5:40 pm

Re: ALL GEMS

Postby Colif » Sun Nov 01, 2009 6:30 pm

10 stages? I will be here a while then. Good job on collecting them all :)

I think they need to alter the text on the last stage gems, unless there is something gained from transmuting two of these together?
Last edited by Colif on Sun Nov 01, 2009 6:31 pm, edited 1 time in total.
Colif
 
Posts: 521
Joined: Thu Oct 29, 2009 8:10 pm

Re: ALL GEMS

Postby Antitrust » Sun Nov 01, 2009 6:31 pm

Cool :)

How about Chaos gem info? :P

We need 256 cracked gems, or 128 dulls to make a perfect one :shock: Which means transmuting anywhere between 512-1024 items...

Well, it beats cubing a Zod from Els I guess...
Last edited by Antitrust on Sun Nov 01, 2009 7:13 pm, edited 2 times in total.
Image
User avatar
Antitrust
 
Posts: 387
Joined: Thu Oct 29, 2009 6:00 pm

Re: ALL GEMS

Postby Colif » Sun Nov 01, 2009 6:32 pm

I don't know if they work, I tried to transmute two together and it failed to do anything.
Colif
 
Posts: 521
Joined: Thu Oct 29, 2009 8:10 pm

Re: ALL GEMS

Postby Lexyrex » Sun Nov 01, 2009 6:33 pm

Antitrust wrote:Cool :)

How about Chaos gem info? :P


Only found 2 so far, I'll add something about them all and at the highest level
Lexyrex
 
Posts: 6
Joined: Sun Nov 01, 2009 5:40 pm

Re: ALL GEMS

Postby OotTheMonk » Sun Nov 01, 2009 6:55 pm

I did some experimenting with chaos gems. They can't combine, and they always have one or two of the following enchantments:

+12 health
+2% casting speed
+2% attack speed
+2 Critical Hit chance

The name differs based on what enchantment/combination of enchantments it has. For example, a +2 crit is called deadly, while +4 crit is called very deadly.
OotTheMonk
 
Posts: 3
Joined: Sat Oct 31, 2009 9:03 pm

Re: ALL GEMS

Postby Sobersean » Sun Nov 01, 2009 7:06 pm

OotTheMonk wrote:I did some experimenting with chaos gems. They can't combine, and they always have one or two of the following enchantments:

+12 health
+2% casting speed
+2% attack speed
+2 Critical Hit chance

The name differs based on what enchantment/combination of enchantments it has. For example, a +2 crit is called deadly, while +4 crit is called very deadly.


I'll confirm that with my +24 health Chaos Gem named "Very Healthy".
Arguing over a video game? That's just silly.
User avatar
Sobersean
 
Posts: 506
Joined: Tue Oct 06, 2009 4:53 pm

Re: ALL GEMS

Postby prestige » Sun Nov 01, 2009 7:18 pm

I've noticed a few chaos gems have more than one enchant. For example, +2 to crit is a Deadly Chaos Gem. However, I've also seen a Deadly Chaos Gem that was generated with +2 to crit and +12 health.
The Basement My random mini-dungeon mod
Here comes Leviathan! Starch 2 mod
User avatar
prestige
 
Posts: 541
Joined: Fri Jun 05, 2009 3:48 pm

Re: ALL GEMS

Postby Malpheas » Sun Nov 01, 2009 8:26 pm

Just an OffT comment:

The perfect eyeball being "Etlich's Eyeball", very nice Easter egg. Good nod to Diablo II classic.
Malpheas
 
Posts: 138
Joined: Sat Oct 17, 2009 9:25 pm

Re: ALL GEMS

Postby Joppelarius » Sun Nov 01, 2009 8:27 pm

It's a bit confusing that the chaos gems are not seperated from the shards more clearly, cuz if you compare it to D2:

Chaos gems = jewels
Shard/skulls/eyes= gems

which are 2 very different things, same in torchlight but it's not so obvious here!? ;)
¤ Violence is the las refuge of the incompetent ¤
Proud supporter of Obama vs. FOX News ^_^
User avatar
Joppelarius
 
Posts: 30
Joined: Sun Nov 01, 2009 1:08 pm
Location: BELGIUM

Re: ALL GEMS

Postby StantonBiston » Sun Nov 01, 2009 9:07 pm

There's also the fishscale things that are socketable.

And there's a couple of unique socketables used for equine exploration.
StantonBiston
 
Posts: 4
Joined: Sun Nov 01, 2009 9:32 am

Well Done!

Postby Illimitus » Sun Nov 01, 2009 9:11 pm

:D
Illimitus
 
Posts: 47
Joined: Tue Oct 27, 2009 11:14 am

Re: ALL GEMS

Postby Scarecrow31 » Sun Nov 01, 2009 9:42 pm

OMG. I was excited enough when I finally got some polished gems.....didn't realise I was only half way through the process, LOL.
Scarecrow31
 
Posts: 1
Joined: Wed Oct 28, 2009 8:05 pm

Re: ALL GEMS - Game Save

Postby Lexyrex » Sun Nov 01, 2009 10:32 pm

You can actually transmute chaos gems, but it is NOT worth it. The only way to transmute them is to put 4 chaos gems in, and in the end all you end up with is dull skull, etc. The highest ranking gem I've gotten from chaos gems being transmuted is a discoloured core-emblem
Lexyrex
 
Posts: 6
Joined: Sun Nov 01, 2009 5:40 pm

Re: ALL GEMS - Game Save

Postby diablo549 » Mon Nov 02, 2009 12:24 am

Just wanted to say very nice work. Thank you for doing this.
diablo549
 
Posts: 1
Joined: Sun Oct 25, 2009 7:38 pm

Re: ALL GEMS - Game Save

Postby Lexyrex » Mon Nov 02, 2009 2:28 am

*added Chaos gems, Note that some chaos gems do hold 2 attributes*
Lexyrex
 
Posts: 6
Joined: Sun Nov 01, 2009 5:40 pm

Re: ALL GEMS - Game Save

Postby Weston » Mon Nov 02, 2009 3:01 am

Ist there a level where the shining fish scale armor gem drops more predominantly than other places, or a certain level that the character must be, before the vendor starts to sell them?
User avatar
Weston
 
Posts: 882
Joined: Mon Oct 26, 2009 4:05 am

Re: ALL GEMS - Game Save

Postby systemX » Mon Nov 02, 2009 3:05 am

hi Lexyrex, thanks for making this.

1. do i just put Gem Holder.svt into the save game folder?
2. can i load the game and enter into the level 1 alchemist you made for us without affecting my other character with your .svt file?

thanks for the clarification, i appreciate it.
systemX
 
Posts: 15
Joined: Sat Oct 31, 2009 7:23 pm

Re: ALL GEMS - Game Save

Postby Weston » Mon Nov 02, 2009 3:33 am

1. Yes
2. Yes

I've done the same thing (use somebody elses character save) by simply placing it in the save folder and loading it up in the game as I would my own characters, it does not affect your own characters in any way (other than giving them the free gems of course, which could ruin it for some people, or make it more enjoyable for others).

And on 2, if you don't load that character then you'd not be able to put the gems into your shared stash in which case it would be pointless to even download it and put it into your save folder.

Ist there a level where the shining fish scale armor gem drops more predominantly than other places, or a certain level that the character must be, before the vendor starts to sell them?
User avatar
Weston
 
Posts: 882
Joined: Mon Oct 26, 2009 4:05 am

Re: ALL GEMS - Game Save

Postby systemX » Mon Nov 02, 2009 3:42 am

thanks for the clear explanation weston, i appreciate it very much :)
Last edited by systemX on Mon Nov 02, 2009 4:49 am, edited 1 time in total.
systemX
 
Posts: 15
Joined: Sat Oct 31, 2009 7:23 pm

Next

Return to Torchlight General Discussion

Who is online

Users browsing this forum: Bing [Bot] and 2 guests