Omnifas wrote:The mechanics don't work right unless you design the game explicitly around that control scheme.
Aryndar wrote:Cheers for all the replys folks.
Here's to hoping they'll have specific gamepad support. Good point about the click to move engine. Am I the only one that does'nt enjoy that control method? I played a ton of D & D2 also, but these days when games are click to move only, I tend to stay away from them.
hawkn wrote:You have to maintain control of your character with WASD, while using hotkeys at the same time. I hated it when you'd use the wrong ability because you pressed the wrong button while trying to move at the same time.
realtitef wrote:Tiamat wrote:Strafing.
Mouse 4 & 5...
Omnifas wrote:Well back on point at the time 3 button mice, let alone 5 button mice were investments, so the average gamer couldn't bind Up down stleft stright on the mouse.
piratepwnsninja wrote:Actually, if you are able to click and hold the left mouse button for continual direction movement in the direction of the mouse cursor (which ends up being whatever way you push the mouse) as I am fairly certain Diablo and other ARPGs have done, the program Xpadder easily allows you map commands to a controller. Those commands can be a combination of buttons, so with some tinkering you could probably make the controller work. I am a game designer by trade, and I tend to try to make the controller work with every game I get, just because I have a friend who is only able to play games using controllers. If I end up coming up with a workable xpadder profile for Torchlight, I'll happily share it with the community.
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