Moderators: Runic Games, Perfect World
So we are using CEGUI for our UI. You should be able to overwrite the XML files to come up with any kind of UI look you like. With that said, there are some basic core UI functionality that you can't overwrite - for example the menu's that slide in and out from the right and left. You can change the layout on those windows but that's all. Hope that makes some kind of sense.
Bebop wrote:So we are using CEGUI for our UI. You should be able to overwrite the XML files to come up with any kind of UI look you like. With that said, there are some basic core UI functionality that you can't overwrite - for example the menu's that slide in and out from the right and left. You can change the layout on those windows but that's all. Hope that makes some kind of sense.
travisbaldree wrote:No matter what happens, there's always SOMETHING you want to get into a game that you can't, even if you spend years and years on it.
We'd like to continue supporting Torchlight after its release - it's best for us if we do! As long as there's an audience, and we have the bandwidth to support it, we will.
What form will that take? I have no idea. It could be supporting the modding tools with extra widgets, or tossing out some free expansion stuff for fun. It depends on a lot of things, but I hate the idea of kicking something out the door and forgetting about it. So, we'll get extra goodies into your hands one way or another, I think.
Travis
Volbard from Preditor Video Thread wrote:...I messed up and didn't record the lighting phase...

Omnifas wrote:I keep forgetting to ask...about lighting...
What can we do with lighting? Can we make it so its nearly non-visible? Can we have a blue tint?
Bebop wrote:Omnifas wrote:I keep forgetting to ask...about lighting...
What can we do with lighting? Can we make it so its nearly non-visible? Can we have a blue tint?
Our lighting is done a bit differently then most games. Our lighting is all particles. You basically coat your level with whatever particles you like. On the lighting pass they get layered onto the level so you actually don't see them floating around - as you would imagine a particle system would( fire for example ). The system works great - same kind of system Travis setup for Fate.

Jaknet wrote:I know nothing about modding(as I'm sure will become obvious), so I've no idea if this is possible or plain daft.
Using the editor can you create a portal to a level off the town of torchlight, which you could use as a home (for want of a better word), Include a chest or container of whatever type and have the contents of the area and chest save and load up each time you start the game regardless of what char you log in with?
So basically would this create a basic shared stash/area for the SP game or is this just completely showing my lack of modding knowledge?
A couple of ideas just to link with this. Maybe have the "home" start out as a basic cave (or something) and as your fame increases so the quality/size/style improve. Finally on the bosses have a drop of a head or other body part as a trophy you can display there. (too much fable TLC I guess)
Jaknet wrote:Well no-one has laughed at my questions on the previous page...which is a bonus.
Still it would be nice if someone could answer whether the idea is vaguely possible. I don't know if it got ignored due to being at the end of a page, or because it was such a daft question ??
Cheers
TiberiusAudley wrote:Is there a limit to skills available to a single monster?
Are the character models available for monsters to use?
I have a very fun idea for a 'quick' mod to make, (quick in relation to my other projects, anyway) basically making a PvP arena where the opponent is AI. But I want it to use the default Torchlight characters for both enemy and player choice.
Bebop wrote:TiberiusAudley wrote:Is there a limit to skills available to a single monster?
Are the character models available for monsters to use?
I have a very fun idea for a 'quick' mod to make, (quick in relation to my other projects, anyway) basically making a PvP arena where the opponent is AI. But I want it to use the default Torchlight characters for both enemy and player choice.
Yep unlimited.
And yes you can use the players as monsters.

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