Arkham wrote:N3MES1S wrote:BTW, i noticed that when a class that uses lower scaled weapons equips the sword, the fx didnt scale with the weapon and remains bigger than it should be, any ideas about how to fix this or the value that i need to modify??
This is exactly one of the problems I had with one of the weapons in my chainsword mod. No way of fixing it as far as I know, just something that has to be lived with. Sweet-looking particle effect by the way.
Oh damn, that is a really hard blow in the head ... cuz i love Vindicator and the Abomination, and i cant use the swords on the Vindicator.. the effect displaces entirely.... sigh. I suposse i need to change the effect so it appears only in half-side of the blade......
I only hope TL2 fix all these issues (and all the others, specially the issue about showing up some effects), cuz it seems that the TL modding capabilites are not that great after all

EDIT: Sadly, i decided to almost remove the weapon effect, cuz i cant find one that fits the flaming sword that i can use on every class without looking weird. I tried with just a halo around the sword, but it doesnt look good (too weird) and i tried with random particles but the problem in the swords is that the effect should be attached along the sword, but if u do that, on other classes the effect looks just out of place.
I was thinking instead of that, to use dynamic textures in the material file, but i dont have any clue of how to to that. I mean, i was thinking on make a glowing detail, for exmaple on the round detail of the sword, (for example, same texture but with the round detail colored in red, or watever). I used to do this on other games that uses glowing effects and something like this, and the game just used 2 textures, the main one and the glowing one, so something similar could be done in TL?? Arkham i know u have knwoledge of using texture animations on the material file.. u think we can make a glowing effect someway???
