Smarter Pet and Minions mod - problem

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Smarter Pet and Minions mod - problem

Postby DeadlyGrimace » Thu Aug 18, 2011 3:30 pm

Hey guys, i installed this mod because it sounded awesome, but there is a problem. I can only summon 1 of each type of skeleton now. what is up with that? I have no other mods installed that affect the summon spells. Is there any way to modify it so i can have 5 summons again?
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Re: Smarter Pet and Minions mod - problem

Postby ember » Sun Jun 24, 2012 12:43 pm

I don't know if it is a good idead to rez a topic but I updated that mode.

So here goes:

- Added an unsummoning scroll (it works both with and without merchant pack) it unsummons every spell minnion you have (warior, arch, blood, alg, zombie), it cost 1 gold it can be used in the same way like a portal stone. If you don't heve merchant pack you can buy it a ta general merchant if you have it is in the spell merchant (graveyard) inventory.

- Enabled that only 3 skeletial warrior can be summoned per spell level, i did this because i use mercenary and emberfiend mods. In smarter pet and minions you could have only one skeleton per level and default is 5.

- Removed the pet, and class minions, so this mod only affects the "smartness" of your spell minions (gel, skeleton warior, archer, blood skeleton and sword), again in order to make it more compatible with other mods. Also smartness is mostly effected by adding this to your unit:

Code: Select all
<FLOAT>DAMAGE_REACT_RADIUS:25
<FLOAT>FOLLOW_RADIUS:14
<FLOAT>VIEW_ANGLE:360



If anyone can test it out I would be grateful.
http://www.sendspace.com/file/qb4yd3
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Re: Smarter Pet and Minions mod - problem

Postby Tjuh » Sat Jun 30, 2012 6:35 am

I tried this out and it seems to be working as described. I can confirm that the unsummon scroll is present at the spell dealer and the skeletons also work fine.
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Re: Smarter Pet and Minions mod - problem

Postby ember » Sat Jun 30, 2012 11:22 am

Thank you for checking have fun using it :)
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