
spacepirate wrote:Being working on merging some animations here recently, and when I copy it over to the vindicator, it's looking pretty fancy in game.
Added:
polearm animations
extra punch animation
single hand buff animations (left and right hands)
alch idle anims
destroyer idle anims
destroyer charge
grapple animation
alchemist overload
destroyer powerup start/end/loop
destroyer magic shield
From Storm Rider:
dash attack
double slash
jump strike
reverse jump
roll back
X-slash dash
...and the destroyer potion animation, because, why not?

spacepirate wrote:Being working on merging some animations here recently, and when I copy it over to the vindicator, it's looking pretty fancy in game.

its white because its zealot_leather_shoulder, not zealot_leather_shoulders. Don't forget to watch out for that silly s at the end.Omnicide wrote:It's pretty cool looking, but doesn't appear to work with the existing Vindicator mod too well (the shoulders are still white/no graphics, and the head-band is see-through).




Omnicide wrote:That's some snazzy looking leather, Arkham:

Omnicide wrote:









Arkham wrote:One of the issues Omnicide is experiencing appears to be caused by the boot textures being 255x256. Here is a properly square version:Spoiler: show




That'd be rather amusing..and as much as I'd love the leash, that'd probably be much harder to implement than just a simply blood disciple styled pet lol. Just a quick disciple pet file with slight balancing/notes to imitate the normal disciples, the hard part would be balancing it so that it's not running away constantly considering the typically fragile stats of disciples, which would require in-game testing (which I don't have time for atm) - you could just add '<BOOL>DAMAGEABLE:false' to fix that, but that's a bit OP tbh, especially if not combined with '<BOOL>TARGETABLE:false'.It was more of a joke than anything, however it would still be kinda cool for the Vindicator to have a unique pet of some sort, but by no means necessary. Perhaps a pet Dark Disciple she could lead around on a leash?![]()
Ouroboros wrote:Lots of awesome looking armour sets for the zealot meshKeep up the good work people, will be nice to see some more of these used for in-game zealot based classes at some point. The most recent gunslinger one looks pretty win in particular.
That'd be rather amusing..and as much as I'd love the leash, that'd probably be much harder to implement than just a simply blood disciple styled pet lol. Just a quick disciple pet file with slight balancing/notes to imitate the normal disciples, the hard part would be balancing it so that it's not running away constantly considering the typically fragile stats of disciples, which would require in-game testing (which I don't have time for atm) - you could just add '<BOOL>DAMAGEABLE:false' to fix that, but that's a bit OP tbh, especially if not combined with '<BOOL>TARGETABLE:false'.It was more of a joke than anything, however it would still be kinda cool for the Vindicator to have a unique pet of some sort, but by no means necessary. Perhaps a pet Dark Disciple she could lead around on a leash?
Spoiler: show

spacepirate wrote:Being working on merging some animations here recently, and when I copy it over to the vindicator, it's looking pretty fancy in game.
Added:
polearm animations
extra punch animation
single hand buff animations (left and right hands)
alch idle anims
destroyer idle anims
destroyer charge
grapple animation
alchemist overload
destroyer powerup start/end/loop
destroyer magic shield
From Storm Rider:
dash attack
double slash
jump strike
reverse jump
roll back
X-slash dash
...and the destroyer potion animation, because, why not?

Just throw the contents of "zealot" into "[CLASS]Vindicator\media\models\vindicator" and start TL, you should notice the new fidget animations kicking in right away. As well as the new weapon attack animations (provided you're using those weapons)Omnicide wrote:Hi spacepirate, what's the appropriate way to get these new animations working for the Vindicator model? I've downloaded the zip, and could probably figure out what to do with it after several hours of trial and error, but it's probably easier to just ask (that way I don't hose anything up).![]()


To be honest, the only part I truly was happy with from what I made was the chest, and guess what was unchanged.Omnicide wrote:No offense on the gunslinger armor, as I thought your design of the outfit was stellar, but all the dark brown coloring was kind of lack-luster, especially for such a dynamic race of creatures. I asked Arkham if he wouldn't mind doing to the gunslinger set what he did to the assassin set. We horsed around with the colors a bit, but came up with a satisfactory result, judging by folks' reactions.

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