Challenge One: Be Wary Where You Walk - COMPLETED
I want to see a monster that does two things:
1-When you hit it, it sprays acid or lava or poison pools on the ground
2-When it dies, it sprays a lot of the substance all over the ground
The substance, whatever you make it, should spray with an effect like blood but be a different color (maybe texture?). It should last a while on the ground, and whenever you are too close you take Damage Over Time, with a lingering effect for a few seconds after you walk away (smaller than being in the pool)
The monster itself can be any kind of monster you like, and have any kind of attacks you like. I just want to see if it was possible to mod in the pools of death. Inspiration for the monster comes from the Diablo 1 Acid Beasts.
Challenge Two: Pick Your Targets Carefully - COMPLETED
This mod will require the creation of several monsters in a family of sorts.
Base Monsters: This is a regular monster, average number of health points, relatively weak physical attack, and a few spells. One support spell, one attack spell, and one transformation spell (detailed below). These only ever spawn alone, never in groups. When this monster dies, 3-4 Tier 2 Monsters spawn. *NOTE* To prevent this from creating an infinite spawn loop, you need two versions of this monster - One regular and one that is an upgraded Tier 2 monster that can no longer spawn minions on death.
Tier 2 Monsters: These monsters, different in appearance to the Base Monster (different model or skin, and smaller), have no attack or buff spells, but have the ability to transform other Tier 2 Monsters into a Base Monster. They have a less health, defense, or attack power than the Base Monsters, and their attacks are slow and ranged. When killed they spawn a small group of Tier 3 monsters.
Tier 3 monsters: Mini, weak, melee only monsters with no other abilities. Easy to crush in 1 hit, but if buffed by a Base Monster or Boss Monster could become a problem if there are too many of them. AoE attacks are recommended against these.
Boss Monster: If a Tier 2 monster transforms 2 or more of its friends into Base Monsters, the Base Monsters have a chance to transform each other into a Boss Monster. A Boss Monster have 2-3 times the health of a Base Monsters, multiple Buff and Attack spells, not to mention debuff spells against you. Killing one unleashes an explosion that damages monsters and the player alike.
Challenge Three: It hurts! It hurts so much! - COMPLETED
Make a town healer. That is all.
Challenge Four: I always thought that guy looked strong.
Take one of the miners' resources and make a class using him. One skill tree should focus around explosives, another around smashing things (possibly with giant hammers), and the third tree on enemy debuffs (DoT skills, slow, stun, blindness, knockback, all the little things you'd expect someone to use to ward off pests). As a bonus, one of those burrowers should be used as his preferred pet, as an alternative to the cat/dog/ferret. Preferably he should visibly be able to wear armor by the final version.
Challenge Five: New Horizons... OR Deja vu!
(Coming "soon")

















