[TUTORIAL] Retexture a Torchlight Texture with Gimp

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[TUTORIAL] Retexture a Torchlight Texture with Gimp

Postby cacysunlee » Fri Oct 30, 2009 8:02 am

Tutorial
Retexture a Torchlight Texture
(open source way)

after this tutorial you can do like this :
Image

you need :
original torchlight game : http://www.torchlightgame.com
GIMP : http://www.gimp.org (you can ask google for alternative download server)
new link for DDS Plugin : http://code.google.com/p/gimp-dds/downloads/list
description DDS Plugin : http://code.google.com/p/gimp-dds/#Downloads

1. download and install gimp.
2. download and install the dds plugin (read the readme whrere to install).
3. unzip Pak.zip in your custom folder. you find Pak.zip in Torchlight install folder.
4. go to this unpacked media folder, there you find models and in models folder you find all models and textures. example the cat_pet.dds in the Cat folder.
5. start gimp and open the cat_pet.dds file.
6. retexture the image as you like.
7. save the image as dds and assign "generate mipmap".
8a. make a backup copy of Pak.zip !
8b. open Pak.zip from the folder you have installed torchlight.
9. go to folder "media\models\Cat\" and replace the cat_pet.dds with your new cat_pet.dds file.
have fun

here you can download my example : viewtopic.php?f=20&t=2782

optional
for dds image browsing you can use irfanview :
http://www.irfanview.de/
note: you need the plugins from there too.
Last edited by cacysunlee on Tue Aug 16, 2011 10:49 pm, edited 4 times in total.
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Re: [TUTORIAL] retexture a torchlight texture with gimp

Postby drake » Fri Oct 30, 2009 8:29 am

great tutorial cacysunlee I am a noob with graphics but thanks to Torchlight I would really like starts to learn more and this kind of contents are really appreciated :)
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Re: [TUTORIAL] retexture a torchlight texture with gimp

Postby SilverD » Fri Oct 30, 2009 8:46 am

Thanks, I'll try DDS, but I do have a question - in wardrobe folder, there are png texture map (? not sure what they are called) images for various armor for each class. I was playing with it and it turns out that in order to make a certain type of armor appear as something else, all you have to do is place the desired png look into the mods folder and it will work.

However, I wanted to modify a certain armor look, but the PNG contains snippets of armor parts split in half (game combines them symmetrically). But this makes it extremely hard to edit the PNG with standard image editing tools - needless to say, my attempts resulted in jagged edges and other mis-matches, because it's almost impossible to tell where a certain piece of the armor part ends and where it begins.

Any suggestions on how to edit those texture maps a little easier?
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Re: [TUTORIAL] retexture a torchlight texture with gimp

Postby cacysunlee » Fri Oct 30, 2009 9:00 am

@SilverD
you can try out this tutorial : viewtopic.php?f=6&t=1841
with blender you can also see the uv-map of the the mesh... maybe i make later a tutorial for this.
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Re: [TUTORIAL] retexture a torchlight texture with gimp

Postby Sobersean » Fri Oct 30, 2009 9:58 am

Nice tutorial for people Cacy. I think it needed to be done, and now, here it is! Thanks for your work.

Reskinning existing content in this game looks to be a breeze if you're even somewhat familiar with the concept. I'm glad they made it so easy for us without having to rely on archive overrides, command line extracting and recompiling etc... Pretty much just drag and drop simplicity here.

Oh hey, I just looked over some of the .dds files the game uses and I have a question.

I'm not seeing any bump maps (alpha channels) or specular maps, normal maps etc... does the engine not support these or are they just not there on the maps I looked at. The only thing I could find were Illumination maps for self illumination.

If so then wow. They made the game look that nice just with diffuse and illumination maps?
Arguing over a video game? That's just silly.
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Re: [TUTORIAL] retexture a torchlight texture with gimp

Postby MrCuddlyTiger » Fri Oct 30, 2009 10:48 am

DDS windows integration.
http://developer.nvidia.com/object/dds_ ... iewer.html

Thumbnails in the explorer view.

plugins for photoshop

http://developer.nvidia.com/object/phot ... ugins.html
Thanks!
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Re: [TUTORIAL] retexture a torchlight texture with gimp

Postby jamesL » Fri Oct 30, 2009 1:33 pm

Sobersean wrote:Oh hey, I just looked over some of the .dds files the game uses and I have a question.

I'm not seeing any bump maps (alpha channels) or specular maps, normal maps etc... does the engine not support these or are they just not there on the maps I looked at. The only thing I could find were Illumination maps for self illumination.

If so then wow. They made the game look that nice just with diffuse and illumination maps?


viewtopic.php?f=6&t=1006&p=15786&hilit=diffuse#p15786

viewtopic.php?f=6&t=828&p=11690&hilit=diffuse#p11676

and these are my 2 favorite reskins so far
viewtopic.php?f=20&t=2712
viewtopic.php?f=20&t=2502
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Re: [TUTORIAL] retexture a torchlight texture with gimp

Postby Sobersean » Fri Oct 30, 2009 4:18 pm

jamesL wrote:
Sobersean wrote:Oh hey, I just looked over some of the .dds files the game uses and I have a question.

I'm not seeing any bump maps (alpha channels) or specular maps, normal maps etc... does the engine not support these or are they just not there on the maps I looked at. The only thing I could find were Illumination maps for self illumination.

If so then wow. They made the game look that nice just with diffuse and illumination maps?


viewtopic.php?f=6&t=1006&p=15786&hilit=diffuse#p15786

viewtopic.php?f=6&t=828&p=11690&hilit=diffuse#p11676

and these are my 2 favorite reskins so far
viewtopic.php?f=20&t=2712
viewtopic.php?f=20&t=2502


Ok sweet that answered me questions matey. If this is any inidicator of "User Friendliness" factor for the TorchED it's going to be a dream working with it.
Arguing over a video game? That's just silly.
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Re: [TUTORIAL] retexture a torchlight texture with gimp

Postby drake » Sat Oct 31, 2009 6:34 am

cacysunlee wrote:Tutorial
retexture a torchlight texture
(open source way)

after this tutorial you can do like this :
Image



nice tutorials, I finally tried and this is my simple version :)

Image
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Re: [TUTORIAL] retexture a torchlight texture with gimp

Postby DrFreaK » Sat Oct 31, 2009 6:07 pm

Here is my cat
Hm, something strange happened to the ears :shock:

Image
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Re: [TUTORIAL] retexture a torchlight texture with gimp

Postby cacysunlee » Sun Nov 01, 2009 12:22 am

seems that you have filled the transparent parts in your dds-file with black?
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Re: [TUTORIAL] retexture a torchlight texture with gimp

Postby Zamurin » Sun Nov 01, 2009 12:33 pm

Hi,

Have 2 questions:

1. What is the format that I need to use to save the DDS? I'm currently trying to export using photoshop, and the Nvidia plugin is giving me an exceedingly long list of options. It defaults to Alpha Channels with DXT5 ARGB Interpolated Alpha.

2. If I'm replacing monster textures, do I have to place them into the pak.zip, or can I use the regular mod folder?

The reason I'm asking is that I've been trying to retexture a Zealot, and all I'm getting is an entirely white monster ingame, which suggests the texture file is incorrect and not loading at all...

Any thoughts?
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Re: [TUTORIAL] retexture a torchlight texture with gimp

Postby drake » Sun Nov 01, 2009 2:24 pm

Zamurin wrote:Hi,

Have 2 questions:

1. What is the format that I need to use to save the DDS? I'm currently trying to export using photoshop, and the Nvidia plugin is giving me an exceedingly long list of options. It defaults to Alpha Channels with DXT5 ARGB Interpolated Alpha.

2. If I'm replacing monster textures, do I have to place them into the pak.zip, or can I use the regular mod folder?

The reason I'm asking is that I've been trying to retexture a Zealot, and all I'm getting is an entirely white monster ingame, which suggests the texture file is incorrect and not loading at all...

Any thoughts?


1. Not sure about the format, I used the default of DDS Gimp Plugin, now i don't rembember if it is DXT3 or DXT5

2. The usual way is not working with DDS because there is a bug that will be fixed in first patch. I suggest you the make a backup of your PAK.ZIP first and then modify its content
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Re: [TUTORIAL] retexture a torchlight texture with gimp

Postby DrFreaK » Sun Nov 01, 2009 8:55 pm

cacysunlee wrote:seems that you have filled the transparent parts in your dds-file with black?


I don´t think so.
This is how the Texture looks like in Paintshop Pro (I don´t like gimp)
Image

I don´t see any black parts :(
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Re: [TUTORIAL] retexture a torchlight texture with gimp

Postby KilGore0 » Sun Nov 01, 2009 11:29 pm

For dds editing : paint.net
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Re: [TUTORIAL] retexture a torchlight texture with gimp

Postby cacysunlee » Sun Nov 01, 2009 11:41 pm

DrFreaK wrote:
cacysunlee wrote:seems that you have filled the transparent parts in your dds-file with black?


I don´t think so.
This is how the Texture looks like in Paintshop Pro (I don´t like gimp)
I don´t see any black parts :(


i'm sorry, i don't have knowledge about photoshop. i work only with open source.
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Re: [TUTORIAL] Retexture a Torchlight Texture with Gimp

Postby DrFreaK » Mon Nov 02, 2009 8:32 am

Here is my Lava-cat :D

Image
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Re: [TUTORIAL] Retexture a Torchlight Texture with Gimp

Postby cacysunlee » Mon Nov 02, 2009 9:21 am

yeah, the lava cat looks realy awesome ! :)
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Re: [TUTORIAL] Retexture a Torchlight Texture with Gimp

Postby WarriorComic » Mon Nov 02, 2009 1:44 pm

DrFreaK wrote:Here is my Lava-cat :D

Image


Wow well done looks great nice tutorial btw :D
this is awesome :)
Image
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