New Weapons & Pet & Mobs & Armor & Class

Forum for discussing the Torchlight mod toolset.

Re: New Weapons & Pet & Mobs & Armor

Postby aholman » Mon Nov 09, 2009 5:29 am

townay wrote:Was wondering if I can make a request here ?
If yes, is it ok if you could include Twin Warglaives of Azzinoth? The glaives Illidan use in WoW. If its against Blizzard's rules, maybe something like those glaives would be nice =)

Haha I stopped playing wow ages ago, but it reminds me of the dark elf guards in silithus, I think it was that used somekind of glaives. It would be awesome having some of those:D
Alot of nice work indeed
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Re: New Weapons & Pet & Mobs & Armor

Postby Monkeynutz » Mon Nov 09, 2009 5:33 am

At the moment im working on a new class model. I just started. Ill keep you guys updated.

WIP:
Image

Image

Image

Image

Image

Image

Image
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Re: New Weapons & Pet & Mobs & Armor & Class

Postby Monkeynutz » Mon Nov 09, 2009 11:09 am

Thats enough for today..

Tomorrow ill start tweaking stuff. And adding his starter gear and small details.

I really hope he ends up fitting perfectly in the Torchlight style.
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Re: New Weapons & Pet & Mobs & Armor & Class

Postby mhermann » Mon Nov 09, 2009 11:44 am

So did you decide what class type that model is going to be? Looks really good by the way.
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Re: New Weapons & Pet & Mobs & Armor & Class

Postby Monkeynutz » Mon Nov 09, 2009 11:46 am

I got a few idea's yes. but im keeping them to myself untill im sure i can make them. I will know when the editor is out.
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Re: New Weapons & Pet & Mobs & Armor & Class

Postby Monkeynutz » Tue Nov 10, 2009 1:55 am

i Changed the hair style abit

Old:
Image

New:
Image

which one looks better?
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Re: New Weapons & Pet & Mobs & Armor & Class

Postby Xuven » Tue Nov 10, 2009 2:16 am

Monkeynutz wrote:i Changed the hair style abit

Old:
Image

New:
Image

which one looks better?

Bottom one in my opinion.

Image

This in a ponytail
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Re: New Weapons & Pet & Mobs & Armor & Class

Postby Xuven » Tue Nov 10, 2009 2:16 am

Xuven wrote:
Monkeynutz wrote:i Changed the hair style abit

Old:
Image

New:
Image

which one looks better?

Bottom one in my opinion. (New)

Image

This in a ponytail
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Re: New Weapons & Pet & Mobs & Armor & Class

Postby Monkeynutz » Tue Nov 10, 2009 2:57 am

Long hair it is.

I just finished tweaking the rig. He can now use all the animations from the game. Ofcourse i will make my own animations.

Image
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Re: New Weapons & Pet & Mobs & Armor & Class

Postby Dusho » Tue Nov 10, 2009 4:07 am

make the hair and beard white and it's a lovely model for paladin/crusader class
very nice work, btw... looking forward to see further progress
you also mapped UV in a way that it will match ones of Destroyer? so the class can reuse its wardrobe ?
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Re: New Weapons & Pet & Mobs & Armor & Class

Postby Monkeynutz » Tue Nov 10, 2009 4:13 am

I'm making a new wardrobe for this character so no old sets can be used.
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Re: New Weapons & Pet & Mobs & Armor & Class

Postby Monkeynutz » Tue Nov 10, 2009 4:19 pm

And its ingame!! Thanks to jLn_

Image

Still static, we are adding animations atm.
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Re: New Weapons & Pet & Mobs & Armor & Class

Postby Tyronetasty » Tue Nov 10, 2009 4:31 pm

Soo cooool...wow. Keep it up man. These are some great looking weapons. Can't wait to see them in a mod.
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Re: New Weapons & Pet & Mobs & Armor & Class

Postby Monkeynutz » Tue Nov 10, 2009 4:46 pm

The weapons are downloadable in a mod here: http://www.runicgamesfansite.com/torchl ... s/node/107

And the Idle and Run animations are working!
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Re: New Weapons & Pet & Mobs & Armor & Class

Postby heron » Tue Nov 10, 2009 5:01 pm

Just want to say that you are pretty fast at crunching out stuff.
Amazing stuff, keep it up!
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Re: New Weapons & Pet & Mobs & Armor & Class

Postby Monkeynutz » Tue Nov 10, 2009 5:03 pm

Animations are Working!!

Thanks to jLn he made my life much easier!
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Re: New Weapons & Pet & Mobs & Armor & Class

Postby Monkeynutz » Wed Nov 11, 2009 10:02 am

UVmap is done:

Screeny with TEST texture:
Image

Hopefully the Nude Texture will be done by tomorrow.
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Re: New Weapons & Pet & Mobs & Armor & Class

Postby mhermann » Wed Nov 11, 2009 10:49 am

Just have to say very impressive.
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Re: New Weapons & Pet & Mobs & Armor & Class

Postby Mordecai568 » Wed Nov 11, 2009 10:54 am

How were you able to add a new character to the "new character" screen? Did you use the editor? or did you do it by your own means?
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Re: New Weapons & Pet & Mobs & Armor & Class

Postby jLn » Thu Nov 12, 2009 7:50 am

i have make this change for monkey, but my englishare is not enough good, so no tutorial, sorry... just look at the media file/IU/charactercreate.layout in the pak.zip and try to understand how it works. Good luck
...
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