Getting ready for the editor.

Forum for discussing the Torchlight mod toolset.

Re: Getting ready for the editor.

Postby raydarken » Mon Nov 09, 2009 11:48 am

Travis speaks! :shock: "Right now what we're doing is releasing the editor and a hotfix, and all energy is going to that. (We'd be lynched by people who got partner builds and those waiting for the editor if we weren't!)"

viewtopic.php?f=5&t=5184&p=58133#p58133
Last edited by raydarken on Mon Nov 09, 2009 11:54 am, edited 2 times in total.
DOWNLOAD TorchED! :D

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Re: Getting ready for the editor.

Postby evh3113 » Mon Nov 09, 2009 11:49 am

Sweet!

I look forward to spending the next 100 hours trying to make any changes to the game before I ultimately give up and cry myself to sleep...

Then, I'll look over the tens-of-thousands of mods that the cool people have released and play the game over and over again their way :-)
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Re: Getting ready for the editor.

Postby Jharakn » Mon Nov 09, 2009 11:52 am

wooo for unintuative error message: "You must use "Turn Windows feature on or off" in the Control Panel to install or configure Microsoft .NET Framework 3.5 SP1."

anyone know where this "Turn Windows feature on or off" function is (win7 64bit)?

EDIT: Nevermind found it.

EDIT EDIT: I think I broke it :(
Last edited by Jharakn on Mon Nov 09, 2009 11:58 am, edited 1 time in total.
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Re: Getting ready for the editor.

Postby GABsturr » Mon Nov 09, 2009 11:55 am

This is going to be my first time modding a game so you can say that Torchlight has been my inspiration in that respect. Thank you Runic Games for this and thank you for the great game. Currently I study Computer Game Applications development so this should be an enjoyable experience.
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Re: Getting ready for the editor.

Postby karmatic » Mon Nov 09, 2009 11:59 am

GABsturr wrote:This is going to be my first time modding a game so you can say that Torchlight has been my inspiration in that respect. Thank you Runic Games for this and thank you for the great game. Currently I study Computer Game Applications development so this should be an enjoyable experience.


Still eager to see whether you can actually do any coding with the editor of if you are simply able to adjust numbers here and there.
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Re: Getting ready for the editor.

Postby Rehevkor » Mon Nov 09, 2009 12:01 pm

I did a lot of modding in NWN and mapping in UT2004 and UT3, so I'm really looking forward to jumping into TorchED as well. I have an idea for a simple but userful mod to start, then I'll work on something more ambitious. Maybe a full original quest line through a new dungeon or something.
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Re: Getting ready for the editor.

Postby Fistbeard » Mon Nov 09, 2009 12:30 pm

Man, I can't wait for this. I'll finally have something to do all day other than play games and guitar.
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Re: Getting ready for the editor.

Postby GABsturr » Mon Nov 09, 2009 12:37 pm

karmatic wrote: Still eager to see whether you can actually do any coding with the editor of if you are simply able to adjust numbers here and there.
[/quote]
Certainly I was under the impression there would be the chance to do some coding. The Ogre graphics engine requires programming at the very least and there is much to be done with that.
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Re: Getting ready for the editor.

Postby servvs » Mon Nov 09, 2009 12:39 pm

Woot, can't wait, i'll be calling in to work tomorrow :D
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Re: Getting ready for the editor.

Postby Inverness » Mon Nov 09, 2009 12:40 pm

Editor scripting is demonstrated in the videos found here: viewforum.php?f=3

I'm sure that is the extend of the scripting available. And programming involves the game's source code which we don't need.
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Re: Getting ready for the editor.

Postby BilbyCoder » Mon Nov 09, 2009 12:42 pm

All the information presented so far indicates no coding (I think this was actually stated, but I'm not sure). My understanding is that there is not a scripting language provided with TorchED and the ogre code is not exposed to the developer.

Instead what is provided is the logic editor which is a visual style editor similar to kismet from UT.

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Re: Getting ready for the editor.

Postby SilverD » Mon Nov 09, 2009 12:43 pm

Yes!
Now, where's that PW patch? :D

PS: I know it's not your fault, you guys are awesome! Waiting patiently...
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Re: Getting ready for the editor.

Postby SilverD » Mon Nov 09, 2009 12:45 pm

BilbyCoder wrote:All the information presented so far indicates no coding (I think this was actually stated, but I'm not sure). My understanding is that there is not a scripting language provided with TorchED and the ogre code is not exposed to the developer.

Instead what is provided is the logic editor which is a visual style editor similar to kismet from UT.

BilbyCider


Right, I don't believe there is coding. Shame, really - the lack of it limits a lot of stuff. But regardless. There are a ton of games out there without any kind of editor, and look at what people come up with (eg, Median XL).
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Re: Getting ready for the editor.

Postby karmatic » Mon Nov 09, 2009 12:51 pm

BilbyCoder wrote:All the information presented so far indicates no coding (I think this was actually stated, but I'm not sure). My understanding is that there is not a scripting language provided with TorchED and the ogre code is not exposed to the developer.

Instead what is provided is the logic editor which is a visual style editor similar to kismet from UT.

BilbyCider


This pretty much makes TorchED a huge disappointment to me. All it allows for then is to adjust balance issues that should be addressed by devs, make cutesy monsters (DRAGON BALL Z MOD!), and cutesy levels (400000 bosses floor!!!)
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Re: Getting ready for the editor.

Postby ChaoSXDemon » Mon Nov 09, 2009 12:57 pm

I have .net 3.5!!!! I have it I have it...

I'M READY...
I'M READY...
I'M READY...
I'M READY...
I'M READY...
I'M READY...
I'M READY...
I'M READY...
I'M READY...
I'M READY...
I'M READY...
I'M READY...
I'M READY...
I'M READY...
I'M READY...
I'M READY...
I'M READY...
I'M READY...

TorchED !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Re: Getting ready for the editor.

Postby GABsturr » Mon Nov 09, 2009 12:58 pm

BilbyCoder wrote:All the information presented so far indicates no coding (I think this was actually stated, but I'm not sure). My understanding is that there is not a scripting language provided with TorchED and the ogre code is not exposed to the developer.

Instead what is provided is the logic editor which is a visual style editor similar to kismet from UT.

BilbyCider


Very informative, thanks. Probably got enough coding on my plate as it is for now anyhow. Still looking forward to using TorchEd as an application and entering the world of modding. If I come up with anything decent I'll be sure to let the community know.
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Re: Getting ready for the editor.

Postby StrykerMikado » Mon Nov 09, 2009 1:03 pm

Can't wait to get my hands on it. I have quite a few ideas to get things started. Most notably a game addon for when you defeat the last boss in the game to continue on with a purpose.
Project Fantasy [Various Mods]
Elite Generation [Blog/Content Storage]
TorchED Torrent [Needs Seeders]
Making A Custom Map [Tutorial]
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Re: Getting ready for the editor.

Postby tearorwrist » Mon Nov 09, 2009 1:05 pm

if anyone has actual industry exp they'd know developing a game AND putting and editor out thats user friendly to the modding community with documentation isn't an easy task. kudos to runic for doing this regardless of how in-depth we can get with it. I'm sure the majority of people using the editor will be just fine with whats given. :mrgreen:
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Re: Getting ready for the editor.

Postby Kris015 » Mon Nov 09, 2009 1:09 pm

Sp4rkR4t wrote:W00t w00t!!!!!


That's not how you do it.. l
v
w00t
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Re: Getting ready for the editor.

Postby xilosen » Mon Nov 09, 2009 1:12 pm

It's 1PM Runic time. Where's the editor?

Sigh, looks like we won't get it till end of business day...
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