My plans are to make a quest line here and have new weapons, armor, and a story. I will try to re use as much as I can that came with torchlight so that the download file isn't so large, but I will still make it look unique. What do you guys think so far?
Updated pic with shadows and heavily modified grass particle:

Things to do:
1. Fix shadows on walkable tiles - Fixed
2. Add many more tiles
3. Add a few more trees so it doesn't look so bland
4. Create new models for weapons, armor, and random props
5. Create new shrines
6. Create story
7. Release
About fixing shadows, you must have _shadow after the name of the material to make it have shadows
Example:
- Code: Select all
material crypt_tileset/crypt_dirt_shadow
{
technique
{
pass
{
ambient 0.588 0.588 0.588
diffuse 0.588 0.588 0.588
specular 0 0 0 0
emissive 0 0 0
texture_unit
{
texture dirt12.dds
}
}
}
}
NOT
- Code: Select all
material crypt_tileset/crypt_dirt
{
technique
{
pass
{
ambient 0.588 0.588 0.588
diffuse 0.588 0.588 0.588
specular 0 0 0 0
emissive 0 0 0
texture_unit
{
texture dirt12.dds
}
}
}
}
Oh and their is no heightmap associated with TorchLight in any way, so I will have to create more tiles to give the appearance of the world not being completely flat.



