[CLASS] Decimator Robot (Coming out in Torchlight 2)

Forum for discussing the Torchlight mod toolset.

[CLASS] Decimator Robot (Coming out in Torchlight 2)

Postby Slybones » Mon Nov 16, 2009 12:03 am

Going to release the mod in Torchlight 2, see you then

2/23/10 Added In-game video of various WIP Decimator skills. Link: http://www.youtube.com/watch?v=fV2C1p7GKMY

2/20/10 Added longer animation render of Repair Bot pet. Link: http://www.youtube.com/watch?v=_G-VoaXeN3k

2/19/10 Added animation render of Repair Bot pet. Link: http://www.youtube.com/watch?v=x9uT8iWYCzI

12/15/09 Added in-game video of playable character. Link: http://www.youtube.com/watch?v=B8JZ6AvdG6I

12/13/09 Added in-game video of animation tests: Link: http://www.youtube.com/watch?v=2aQMC8SojkY

12/09/09 Added whirlwind test animation: http://www.youtube.com/watch?v=ynMSqyZCqrA


Original post:

What's up everyone.

This is the work thread for the Decimator class that I am currently working on. End goal is to get this sucker in game with brand spanking new models, animations, particles, skills, weapons, and new pet. That's going to take awhile, so this thread is here to show progress on the project. It's also a place to collect ideas, gather feedback from the community, etc. etc. So, feel free to comment and critique. The whole reason I'm doing this is so that people will play it and enjoy it, so it's up to you all to keep me honest and headed the right direction. :)

---Class Concept Image---
Here is a paint-over concept for the character. As you can see, it's a steampunk robot (based off of the Warmachine series). He also will come with a robot sidekick pet. The actual in-game model will be of a lower quality due to polygon and texture constraints, but this gives you an idea of the look and feel I'm going for.
Image

---Description(WIP)---
The Decimator is a war machine from the distant past. The civilization that built it is now long gone, but this particular robot has survived countless wars and stood the test of time. It is the only remaining one of it's kind.

---Skills Tree(WIP)---
None of the trees are fully thought out just yet, but here is a preview of some skills to come. The Decimator has 3 specialization trees:

Image

The Ballistics tree is focused on ranged combat with Powerful Enhanced Weaponry. (P.E.W.)

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Laser Beam: More pew pew, less QQ. Shoots a continuous thin beam of energy that cuts through foes and hits multiple targets.

Image
Torchlighter: Torch your enemies with an arc of flame from your very own "Torchlight the Flamethrower!" Kids love this one.

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Full Auto: Git some! Git some! Fire off a burst of fully automatic hot lead into your enemies.

Image
Jackhammer: This is my shotgun. It is my life. There are many like it, but this one is mine. A shotgun burst of explosive rounds that spreads in a wide arc."

Image
Missile Barrage: Shall we play a game? Unleash a barrage of heat-seeking missiles on your target.

Image

The Engineer is a diverse specialization focused on sneaky weaponry and summoning robots.

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Sentry Turret: Seven-six-two millimeter. Full. Metal. Jacket. A deployable turret with dual gatling guns.

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Repair Bot: What is your major malfunction? Summon this repair bot to fix you up quick.

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Attack Bots: Attack Bots: Roll Out! Summon an army of robot minions to do your bidding.

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Ricochet Grenade: First shalt thou take out the Holy Pin. Then shalt thou count to three, no more, no less. A grenade that richochets off of walls and explodes into smaller cluster bombs.

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Mines: Watch that first step. It's a doozy! Deployable land mines that explode based on enemy proximity.

Image

The Gladiator tree focuses on close quarters combat and melee attacks. This is for players who enjoy getting in close and dishing out and taking damage.

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Swing Arm: It don't mean a thing if it ain't got that Swing. A ball and chain fires from the Decimator's arm and swings around in a 360 arc. Causes heavy knockback.

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Saw Blades: The Decimator fires off lethal spinning Saw Blades at the targeted enemy. Single target.

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Ground Pound: 7.6 on the Richter scale. The Decimator pounds the ground with his mighty arms, causing large rock debris to fall from above.

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Chimney Shot: Smokes like a chimney. The smokestacks of the Decimator explode with energy, raining fire and ash on nearby enemies (AOE attack).

Thanks for reading and please post your feedback!
Last edited by Slybones on Sun Dec 18, 2011 8:19 pm, edited 12 times in total.
-Will- Environment Artist http://wharris.wordpress.com
[CLASS] Decimator Robot (WIP): http://forums.runicgames.com/viewtopic.php?f=6&t=7162
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Re: [CLASS] Decimator Steampunk Mech (WIP)

Postby Slybones » Mon Nov 16, 2009 12:06 am

Reserved for future updates.
-Will- Environment Artist http://wharris.wordpress.com
[CLASS] Decimator Robot (WIP): http://forums.runicgames.com/viewtopic.php?f=6&t=7162
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Re: [CLASS] Decimator Steampunk Mech (WIP)

Postby Backlash » Mon Nov 16, 2009 12:20 am

I'm in. 8-)
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Re: [CLASS] Decimator Steampunk Mech (WIP)

Postby Azrael » Mon Nov 16, 2009 12:40 am

looking forward to this
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Re: [CLASS] Decimator Steampunk Mech (WIP)

Postby mesasone » Mon Nov 16, 2009 12:55 am

This looks awesome! I was a little disappointed when I actually started reading what you wrote and realized you're just getting started :oops: It will be a nice breathe of fresh air from the fairly "standard" classes everyone else is making (disclaimer: I'm one of at least three people making an Assassin class :lol:).

Hopefully we can pool the community resources and get this working.
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Re: [CLASS] Decimator Steampunk Mech (WIP)

Postby Nnexxus » Mon Nov 16, 2009 2:33 am

This is very promising ! I will definitely follow this thread !
I really like custom classes mods, I think they will create much variety in the gameplay.

May I suggest that the skills from the "ballistic" tree should not have a very long range ? Your class seems pretty tough to kill, so I believe it should be "forced" to face the enemy up close, first with medium range skills such as the flamethrower or shotgun, and then melee to finish off the mobs that got through. This is just a suggestion, of course, but I think each class should have a weakness to balance its strenghts.
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Re: [CLASS] Decimator Steampunk Mech (WIP)

Postby Dusho » Mon Nov 16, 2009 3:02 am

very very nice.. haven't played as robotic killing machine in any ARPG I remember - looking forward to it.
Though I have a question about loot - will different armors change the look of your machine - and I guess leather armor won't fit very much.
Also weapons and so on - maybe you can design left arm in a way that current pistols can be equipped (make an arm in a way that it will hide the handle and only gun barrel will be visible ?).
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Re: [CLASS] Decimator Steampunk Mech (WIP)

Postby Rehevkor » Mon Nov 16, 2009 6:02 am

Great idea, and I love the skill descriptions. Definitely going to keep an eye on this.
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Re: [CLASS] Decimator Steampunk Mech (WIP)

Postby gluemchen » Mon Nov 16, 2009 7:17 am

Go go Bot. :D
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Re: [CLASS] Decimator Steampunk Mech (WIP)

Postby Zidders » Mon Nov 16, 2009 7:19 am

This looks awesome!!!!
Image
As my footsteps on the roadway click
There's a place I've yet to be.
My heart is always homesick
For a place I'll never see.
-Zid, "Homesick"
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Re: [CLASS] Decimator Steampunk Mech (WIP)

Postby thisbarb » Mon Nov 16, 2009 7:23 am

PM me when you start making a War40k Dreadnaught.
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Re: [CLASS] Decimator Steampunk Mech (WIP)

Postby Slybones » Mon Nov 16, 2009 7:55 am

Dusho wrote:very very nice.. haven't played as robotic killing machine in any ARPG I remember - looking forward to it.
Though I have a question about loot - will different armors change the look of your machine - and I guess leather armor won't fit very much.
Also weapons and so on - maybe you can design left arm in a way that current pistols can be equipped (make an arm in a way that it will hide the handle and only gun barrel will be visible ?).



The plan is to make new wardrobe of armor and weapon sets for the character. For example, when you equip new armor pieces it will swap out the armor shell of the mech. For weapons, when you equip a pistol or rifle, it will physically change the mech's arm (think of his arms as detachable attachment pieces).

Thanks for the positive feedback folks :)
-Will- Environment Artist http://wharris.wordpress.com
[CLASS] Decimator Robot (WIP): http://forums.runicgames.com/viewtopic.php?f=6&t=7162
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Re: [CLASS] Decimator Steampunk Mech (WIP)

Postby MustangMatt » Mon Nov 16, 2009 8:21 am

:shock: Heck yes.
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Re: [CLASS] Decimator Steampunk Mech (WIP)

Postby Seer » Mon Nov 16, 2009 8:48 am

This is very very interesting and original.I hope that you continue with this project

A couple of suggestions:

Make the model and textures in the same style as torchlight so visually it blends in harmony with the rest of the game

Make sure to give it a lot of steampunk feel!
And so he spoke, and so he spoke,
that lord of Castamere,
But now the rains weep o'er his hall,
with no one there to hear.
Yes now the rains weep o'er his hall,
and not a soul to hear.
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Re: [CLASS] Decimator Steampunk Mech (WIP)

Postby Spewn » Mon Nov 16, 2009 9:03 am

I'm loving this. I'm assuming you did all the artwork yourself? Very, very nice work. I'll be keeping my eye on this one for sure.
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Re: [CLASS] Decimator Steampunk Mech (WIP)

Postby Slybones » Mon Nov 16, 2009 9:22 am

Thanks. Yeah man, I made the concept paintover based off of a few Warmachine designs. And then the UI icons for the skills are a mix bag between 100% hand made and kit-bashing existing Torchlight icons to make new ones. For example, the ball and chain icon, I just took their existing chains icon from the Destroyer Spectral tree and added a spiky ball to the end of it and unified the colors. Quick and easy
-Will- Environment Artist http://wharris.wordpress.com
[CLASS] Decimator Robot (WIP): http://forums.runicgames.com/viewtopic.php?f=6&t=7162
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Re: [CLASS] Decimator Steampunk Mech (WIP)

Postby Zidders » Tue Nov 17, 2009 3:13 pm

This is a VERY cool concept...you've got a lot of work ahead of you, wish I had the skills to help.
Image
As my footsteps on the roadway click
There's a place I've yet to be.
My heart is always homesick
For a place I'll never see.
-Zid, "Homesick"
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Re: [CLASS] Decimator Steampunk Mech (WIP)

Postby BigRichard » Tue Nov 17, 2009 4:29 pm

wow man you've got quite an imagination, now we got to see if you got the skills to make it a reality-- and so far, it looks promising.
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Re: [CLASS] Decimator Steampunk Mech (WIP)

Postby Vis » Tue Nov 17, 2009 4:38 pm

Utterly insane. I like it.
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Re: [CLASS] Decimator Steampunk Mech (WIP)

Postby chuchurocket » Tue Nov 17, 2009 11:20 pm

this is totally bad ass, much respect.

I somehow get the feeling that it wouldn't exactly be 100% doable (unless you are willing to devote a lot of time in it) to implement the artwork into the game though, do you have a back-up plan of making this new class with the robot model already available in the game files?
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